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source: orxonox.OLD/branches/collision_detection/src/lib/collision_detection/bounding_volume.h @ 5870

Last change on this file since 5870 was 5870, checked in by patrick, 18 years ago

collision_detection: getting rid of the old vertices based structure

File size: 1.1 KB
Line 
1/*!
2 * @file bounding_volume.h
3  *  Definition of a bounding volume for collision detection algorithms
4
5 */
6
7#ifndef _BOUNDING_VOLUME_H
8#define _BOUNDING_VOLUME_H
9
10#include "base_object.h"
11#include "abstract_model.h"
12
13
14template<class T> class tList;
15
16
17//! An abstract class representing a bounding volume
18class BoundingVolume : public BaseObject {
19
20  public:
21    BoundingVolume();
22    virtual ~BoundingVolume();
23
24    inline const Vector& getCenter() const { return this->center; }
25    inline const modelInfo* getModelInfo() const { return this->modelInf; }
26
27    virtual void mergeWith(const BoundingVolume &bv) = 0;
28
29    virtual void drawBV(int currentDepth, int drawMode) const = 0;
30
31
32
33  public:
34    Vector              center;                     //!< Center point of box
35
36    const modelInfo*    modelInf;                   //!< Reference to the model's ModelInfo
37    const int*          triangleIndexes;            //!< Array with the triangle indexes in modelInfo
38    int                 triangleIndexesLength;      //!< length of the indexes array
39};
40
41#endif /* _BOUNDING_VOLUME_H */
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