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source: orxonox.OLD/branches/coll_rect/src/lib/collision_reaction/cr_physics_ground_walk.cc @ 10007

Last change on this file since 10007 was 10007, checked in by patrick, 17 years ago

cd with bsp model works again

File size: 2.9 KB
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[8200]1/*
2   orxonox - the future of 3D-vertical-scrollers
[8894]3
[8200]4   Copyright (C) 2004 orx
[8894]5
[8200]6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[8894]10
[8200]11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_physics_ground_walk.h"
[9003]25#include "collision_reaction.h"
[8200]26
[8288]27#include <vector>
28
[8894]29#include "debug.h"
30
[8796]31#include "aabb.h"
32
[8894]33#include "cr_defs.h"
34
[8200]35
[9889]36namespace CoRe
[8200]37{
38
[9889]39  ObjectListDefinition(CRPhysicsGroundWalk);
[8200]40
41
[9889]42  /**
43   *  standard constructor
44   */
45  CRPhysicsGroundWalk::CRPhysicsGroundWalk ()
46      : CollisionReaction()
47  {
48    this->registerObject(this, CRPhysicsGroundWalk::_objectList);
49  }
[8200]50
[8288]51
[9889]52  /**
53   *  standard deconstructor
54   */
55  CRPhysicsGroundWalk::~CRPhysicsGroundWalk ()
56  {}
[8894]57
[9889]58
59  /**
60   * caluculates and applys the reaction to a specific collision
61   *  @param collision the collision
62   */
63  void CRPhysicsGroundWalk::reactToCollision(Collision* collision)
[8894]64  {
65
[10007]66    AABB* box = collision->getEntityA()->getModelAABB();
67    WorldEntity* entity = collision->getEntityA();
[8894]68
[9889]69    if( box == NULL)
70    {
71      PRINTF(2)("this model has no aabb box so there is no correct collision reaction implemented. skipping\n");
72      return;
73    }
[9003]74
75
[9889]76    float CR_MAX_WALK_HEIGHT = 15.0f;
[9003]77
[9889]78    float height = 0.0f;
[8894]79
80
[9988]81    std::vector<CollisionEvent*>::const_iterator it = collision->begin();
82    for(; it != collision->end(); it++)
[9003]83    {
[8894]84
[9889]85      CollisionEvent* ce = (*it);
86      Vector normal = ce->getGroundNormal();
[8894]87
[9889]88      // calculate the collision position
[10007]89      Vector collPos =  collision->getEntityA()->getAbsCoor()  + box->center - ce->getCollisionPosition();
[8894]90
[9889]91      // test the 3 axis differently
92      switch( ce->getType())
93      {
94          /* collision in the Y-AXIS */
[9895]95        case CoRe::CREngine::CR_COLLISION_TYPE_AXIS_Y_NEG:
[9889]96          // calulate the height above ground
97          height = collPos.len() - box->halfLength[1];
[8894]98
[9889]99
100          // object is beneath the plane (ground)
101          //         if(height >= 0.0f && height <= 0.0001f) break ;// Do nothing
102          if( height < 0.0f && -height < CR_MAX_WALK_HEIGHT)
103          {
104            entity->shiftCoor(Vector(0.0f, -height + 0.00001, 0.0f));
105            entity->setOnGround(true);
106          }
107          // object is already in the wall
108          else if( ce->isInWall())
109          {
110            entity->setAbsCoor(entity->getLastAbsCoor());
111          }
112          else
113          {
114            // entity is not on ground
115            entity->setOnGround(false);
116          }
117          break;
118
119
120      }
[9003]121    }
[9889]122    //PRINTF(0)("collision distances: x: %f, y: %f, z: %f\n", front, height, side);
123
[9003]124  }
[8894]125
[8200]126
[8256]127
[9889]128}
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