| 1 | 2006-09-22 Benjamin Grauer <bensch@orxonox.net> |
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| 2 | Complete reimplementation of the ResourceManager. |
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| 3 | Now all resourceable Classes have a SubClass, that handles via Resources. |
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| 4 | The approach is scaleable and modular, and conforms with shared libraries. |
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| 5 | |
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| 6 | 2006-09-16 Benjamin Grauer <bensch@orxonox.net> |
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| 7 | Total templated and typesafe approach to the Executor paradigm. |
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| 8 | Now there is only one implementation of the Executor-construct, |
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| 9 | and all special types of executors (e.g SubString, lua_State*) |
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| 10 | are created via Explicit Specialization and an Evaluater. |
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| 11 | |
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| 12 | 2006-09-01 Benjamin Grauer <bensch@orxonox.net> |
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| 13 | Reimplementation of the ObjectList Class |
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| 14 | Removed old constructs |
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| 15 | Waiting for adaptions in Network and CollisionReaction |
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| 16 | |
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| 17 | 2006-07-21 Benjamin Grauer <bensch@orxonox.net> |
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| 18 | New implementation of the signal/slot paradigm |
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| 19 | For this the nice implementation sigslot from Sarah Thompson was adapted. |
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| 20 | Also adopted the GL-Gui callback. |
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| 21 | One other thing done was the switch from const char* to const std::string& |
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| 22 | in the return value from BaseObject::getName and BaseObject::getClassName. |
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| 23 | Also removed GTK completely (man i am happy about this one :) ) |
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| 24 | |
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| 25 | 2006-08-04 Patrick Boenzli <patrick@orxonox.net> |
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| 26 | Proxy Server topology for the Multi-player game. |
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| 27 | Now it is possible to play with millions of Players in one World. |
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| 28 | |
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| 29 | 2006-07-21 orxonox <info@orxonox.net> |
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| 30 | All implementations from the PPS-team in the Summer-semester integrated: |
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| 31 | Network (update) [Christoph Renner] |
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| 32 | Weather engine [David Hasenfratz, Andreas Maechler] |
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| 33 | Water with a very nice shader implementation. [Stefan Lienhard] |
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| 34 | Scripting Engine (LUA-interface) [Silvan Nellen] |
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| 35 | Story book (mostly within of the WIKI) [Benjamin Knecht] |
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| 36 | Binary Space Partitioning [Claudio Botta] |
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| 37 | |
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| 38 | 2006-06-10 Benjamin Grauer <bensch@orxonox.net> |
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| 39 | Introduced new GL-style Gui |
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| 40 | |
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| 41 | 2006-05-19 Benjamin Grauer <bensch@orxonox.net> |
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| 42 | New Design of the Executor (constant instead of linear time) |
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| 43 | |
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| 44 | 2006-05-18 Patrick Boenzli <patrick@orxonox.net> |
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| 45 | Total redesign of the Collision-Detection Engine. |
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| 46 | |
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| 47 | 2006-05-17 Benjamin Grauer <bensch@orxonox.net> |
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| 48 | Introduced new QT-style Gui. |
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| 49 | |
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| 50 | 2006-03-12 orxonox <info@orxonox.net> |
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| 51 | Mayor switch to std::string (almost complete) |
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| 52 | All implementations from the PPS-team integrated: |
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| 53 | Network |
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| 54 | MoviePlayer |
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| 55 | HeightMap |
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| 56 | New SpaceShip Helicopter and Hover |
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| 57 | PowerUps |
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| 58 | Water |
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| 59 | many many more... |
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| 60 | |
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| 61 | 2005-12-10 Benjamin Grauer <bensch@orxonox.net> |
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| 62 | Implemented LOD (level of detail) |
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| 63 | Implemented it through loading of Objects |
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| 64 | |
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| 65 | |
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| 66 | 2005-11-20 Benjamin Grauer <bensch@orxonox.net> |
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| 67 | Implemented a new Class: Executor |
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| 68 | This is an abstract Superclass, that is able to execute any function with parameters. |
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| 69 | Used it in LoadParam and ShellCommand so far. |
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| 70 | |
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| 71 | 2005-09-24 Benjamin Grauer <bensch@orxonox.net> |
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| 72 | Finished implementing the Shell. |
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| 73 | |
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| 74 | 2005-09-20 orxonox <info@orxonox.net> |
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| 75 | Begin of Valgrind cleanup. |
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| 76 | |
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| 77 | 2005-08-16 orxonox <info@orxonox.net> |
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| 78 | Realesed 0.3.1_alpha, on the grounds of collision detection |
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| 79 | Working on a Windows-Realease... |
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| 80 | |
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| 81 | 2005-08-16 Patrick Boenzli <boenzli@orxonox.net> |
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| 82 | Integrated the collision detection into the orxonox framework. It |
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| 83 | bases on object-oriented-bounding boxes. The tree is spawned out of |
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| 84 | any polygon soup. |
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| 85 | |
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| 86 | 2005-08-15 Benjamin Grauer <bensch@orxonox.net> |
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| 87 | Reimplemented the IniParser. |
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| 88 | Now it is possible, to read and write with it, in an easy c++ style. |
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| 89 | Performance update due to preparsing. |
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| 90 | |
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| 91 | 2005-08-14 Benjamin Grauer <bensch@orxonox.net> |
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| 92 | Enhanced PNode, SmoothPNode, softReparenting, better display. |
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| 93 | Major Speed-update to Vector and Quaternion. |
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| 94 | |
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| 95 | 2005-07-23 Benjamin Grauer <bensch@orxonox.net> |
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| 96 | Reimplemeted the ObjectManager, and the GarbageCollector. |
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| 97 | Features: |
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| 98 | modularity: easily adding new Creatable Classes through |
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| 99 | the Factory-style. |
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| 100 | Faster algorithm in the GarbageCollector, that only checks collectables. |
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| 101 | |
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| 102 | 2005-07-23 Patrick Boenzli <boenzli@orxonox.net> |
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| 103 | Implemented a spatial separation algorithm that separates any polygon |
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| 104 | soup into a quadtree. The tree leafs are hold in a hash table for |
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| 105 | fast lookup. |
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| 106 | |
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| 107 | 2005-07-14 Benjamin Grauer <bensch@orxonox.net> |
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| 108 | Implementd Render2D and Element2D, that handles 2D-shapes overlay |
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| 109 | This is a new Engine, enabling us to render to layers. |
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| 110 | |
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| 111 | 2005-07-01 Benjamin Grauer <bensch@orxonox.net> |
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| 112 | Implemented ClassList.h: |
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| 113 | an interface to BaseObject saving all instances in Lists. |
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| 114 | It also enables loadability-identifiers. |
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| 115 | To decide is, if this approach is fast enough. |
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| 116 | |
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| 117 | 2005-06-20 Patrick Boenzli <patrick@orxonox.net> |
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| 118 | Implemented an OBB collision detection system, injected into the |
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| 119 | WorldEntity framework. Object - Object Collision Detection works |
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| 120 | fine. Still work on the Object - Ground CD. |
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| 121 | |
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| 122 | 2005-06-10 Benjamin Grauer <bensch@orxonox.net> |
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| 123 | Established a try on class-derivation and isA function. |
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| 124 | |
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| 125 | 2005-06-09 orxonox <info@orxonox.net> |
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| 126 | created new Tag 0.3.0-pre-alpha |
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| 127 | |
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| 128 | 2005-06-04 Benjamin Grauer <bensch@orxonox.net> |
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| 129 | Merged the SoundEngine (openAL-version) into the trunk |
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| 130 | this is one of the major steps up to version 0.3-pre-alpha |
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| 131 | |
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| 132 | 2005-06-03 Benjamin Grauer <bensch@orxonox.net> |
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| 133 | Implemented cycling loading procedures used for |
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| 134 | the TrackManager and Animations |
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| 135 | |
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| 136 | 2005-06-01 orxonox <info@orxonox.net> |
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| 137 | serious cleanup of most files |
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| 138 | design and doxygen tags |
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| 139 | deleted old unused fucntions |
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| 140 | |
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| 141 | 2005-05-30 Patrick Boenzli <patrick@oroxnox.ethz.ch> |
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| 142 | Implemented new EventSystem for orxonox |
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| 143 | Highly advanced, and much faster. |
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| 144 | |
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| 145 | 2005-05-27 Benjamin Grauer <bensch@orxonox.net> |
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| 146 | Intorducing new Subprojects with a new modular framework. |
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| 147 | Introducing ParticlesFun |
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| 148 | Introducing new Importer (this was easy :)) |
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| 149 | |
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| 150 | 2005-05-10 Benjamin Grauer <bensch@orxonox.net> |
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| 151 | Merged the gui into the executable |
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| 152 | Windows compiles again. |
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| 153 | |
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| 154 | 2005-04-27 orxonox <info@orxonox.net> |
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| 155 | Tagged Version 0.2.3-pre-alpha |
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| 156 | |
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| 157 | 2005-04-23 Patrick Boenzli <patrick@orxonox.net> |
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| 158 | Finished most work on Animation-classes |
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| 159 | |
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| 160 | 2005-04-21 Benjamin Grauer <bensch@orxonox.net> |
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| 161 | Material Class update: possibility for transparency. |
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| 162 | |
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| 163 | 2005-04-15 Patrick Boenzli <partick@orxonox.net> |
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| 164 | Added AnimationPlayer and two animation classes. |
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| 165 | |
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| 166 | 2005-04-07 Patrick Boenzli <patrick@orxonox.net> |
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| 167 | Reimplemeted the Weapon and shoot-functions |
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| 168 | |
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| 169 | 2005-03-31 Benjamin Grauer <bensch@orxonox.net> |
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| 170 | Added Text Engine |
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| 171 | |
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| 172 | 2005-03-26 Benjamin Grauer <bensch@orxonox.net> |
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| 173 | Added ResourceManager |
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| 174 | |
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| 175 | 2005-03-24 Patrick Boenzli <patrick@orxonox.net> |
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| 176 | Reimplemented shooting. |
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| 177 | |
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| 178 | 2005-03-16 orxonox <info@orxonox.net> |
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| 179 | Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha |
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| 180 | |
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| 181 | 2005-03-15 Patrick Boenzli <patrick@orxonox.net> |
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| 182 | parenting finished |
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| 183 | |
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| 184 | 2005-03-09 Patrick Boenzli <patrick@orxonox.net> |
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| 185 | Big Cleanup again |
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| 186 | |
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| 187 | 2005-03-01 Benjamin Grauer <bensch@orxonox.net> |
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| 188 | Added Light Class |
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| 189 | |
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| 190 | 2005-02-27 Benjamin Grauer <bensch@orxonox.net> |
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| 191 | Big Configure.ac-cleanup |
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| 192 | |
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| 193 | 2005-02-22 David Gruetter <davgr@gmx.ch> |
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| 194 | Added Skysphere |
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| 195 | |
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| 196 | 2005-01-07 Patrick Boenzli <patrick@orxonox.net> |
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| 197 | LoadScreen implemented |
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| 198 | |
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| 199 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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| 200 | New Version out 0.2.1-pre-alpha |
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| 201 | |
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| 202 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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| 203 | HEAVY cleanup of the framework |
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| 204 | |
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| 205 | 2004-12-18 Patrick Boenzli <patrick@orxonox.net> |
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| 206 | enhanced the Command Node |
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| 207 | |
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| 208 | 2004-12-15 Nico Benold <bernoldn@ee.ethz.ch> |
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| 209 | OS X support |
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| 210 | |
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| 211 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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| 212 | Defined standard coding rules |
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| 213 | |
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| 214 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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| 215 | Added Importer for showing 3D Object. |
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| 216 | |
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| 217 | 2004-11-07 David Gruetter <davgr@gmx.ch> |
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| 218 | Shaded Terrain |
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| 219 | |
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| 220 | 2004-10-23 Adrian Buerli <buerlia@ee.ethz.ch> |
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| 221 | Dynamic Mountains, dynamic movement. |
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| 222 | |
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| 223 | 2004-10-18 Patrick Boenzli <patrick@orxonox.net> |
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| 224 | Release 0.1-pre-alpha |
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| 225 | |
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| 226 | 2004-07-17 Christian Meyer <cmeyer@ee.ethz.ch> |
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| 227 | SDL-Framework |
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| 228 | |
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| 229 | 2004-06-09 Tom of ethz |
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| 230 | Added endless Mountains |
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| 231 | |
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| 232 | 2004-06-02 Benjamin Grauer <bensch@orxonox.net> |
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| 233 | Added Console |
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| 234 | |
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| 235 | 2004-05-20 Patrick Boenzli <patrick@orxonox.net> |
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| 236 | Added the ability to shoot |
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| 237 | |
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| 238 | 2004-05-05 Benjamin Grauer <bensch@orxonox.net> |
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| 239 | Added the GUI. |
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| 240 | |
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| 241 | 2004-04-21 Patrik Boenzli <patrick@orxonox.net> |
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| 242 | Added Makefile to orxonox |
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| 243 | |
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| 244 | 2004-04-25 Amir Guindehi <amir@guindehi.ch> |
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| 245 | Created Project orxonox. |
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| 246 | Thanks a lot. (from all the Orxonox-dev-team) |
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