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source: orxonox.OLD/trunk/ChangeLog @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 8.5 KB
Line 
12006-09-22      Benjamin Grauer <bensch@orxonox.net>
2        Complete reimplementation of the ResourceManager.
3        Now all resourceable Classes have a SubClass, that handles via Resources.
4        The Approach is Scaleable/Modular, and conforms with Shared Libraries.
5
62006-09-16      Benjamin Grauer <bensch@orxonox.net>
7        Total templated and typesafe approach to the Executor paradigm.
8        Now there is only one implementation of the Executor-construct,
9        and all special types of executors (e.g SubString, lua_State*)
10        are created via Explicit Specialization and an Evaluater.
11
122006-09-01      Benjamin Grauer <bensch@orxonox.net>
13        Reimplementation of the ObjectList Class
14        Removed old constructs
15        Waiting for adaptions in Network and CollisionReaction
16
172006-07-21      Benjamin Grauer <bensch@orxonox.net>
18        New implementation of the signal/slot paradigm
19        For this the nice implementation sigslot from Sarah Thompson was adapted.
20        Also adopted the GL-Gui callback.
21        One other thing done was the switch from const char* to const std::string&
22         in the return value from BaseObject::getName and BaseObject::getClassName.
23        Also removed GTK completely (man i am happy about this one :) )
24
252006-07-21      orxonox <info@orxonox.net>
26        All implementations from the PPS-team in the Summer-semester integrated:
27         Network (update) [Christoph Renner]
28         Weather engine [David Hasenfratz, Andreas Maechler]
29         Water with a very nice shader implementation. [Stefan Lienhard]
30         Scripting Engine (LUA-interface) [Silvan Nellen]
31         Story book (mostly within of the WIKI) [Benjamin Knecht]
32         Binary Space Partitioning [Claudio Botta]
33
34
352006-06-10      Benjamin Grauer <bensch@orxonox.net>
36        Introduced new GL-style Gui
37
382006-05-19      Benjamin Grauer <bensch@orxonox.net>
39        New Design of the Executor (constant instead of linear time)
40
412006-05-18      Patrick Boenzli <patrick@orxonox.net>
42        Total redesign of the Collision-Detection Engine.
43
442006-05-17      Benjamin Grauer <bensch@orxonox.net>
45        Introduced new QT-style Gui.
46
472006-03-12      orxonox <info@orxonox.net>
48        Mayor switch to std::string (almost complete)
49        All implementations from the PPS-team integrated:
50         Network
51         MoviePlayer
52         HeightMap
53         New SpaceShip Helicopter and Hover
54         PowerUps
55         Water
56         many many more...
57
582005-12-10      Benjamin Grauer <bensch@orxonox.net>
59        Implemented LOD (level of detail)
60        Implemented it through loading of Objects
61
62
632005-11-20      Benjamin Grauer <bensch@orxonox.net>
64        Implemented a new Class: Executor
65        This is an abstract Superclass, that is able to execute any function with parameters.
66        Used it in LoadParam and ShellCommand so far.
67
682005-09-24      Benjamin Grauer <bensch@orxonox.net>
69        Finished implementing the Shell.
70
712005-09-20      orxonox <info@orxonox.net>
72        Begin of Valgrind cleanup.
73
742005-08-16      orxonox <info@orxonox.net>
75        Realesed 0.3.1_alpha, on the grounds of collision detection
76        Working on a Windows-Realease...
77
782005-08-16      Patrick Boenzli <boenzli@orxonox.net>
79        Integrated the collision detection into the orxonox framework. It
80        bases on object-oriented-bounding boxes. The tree is spawned out of
81        any polygon soup.
82
832005-08-15      Benjamin Grauer <bensch@orxonox.net>
84        Reimplemented the IniParser.
85        Now it is possible, to read and write with it, in an easy c++ style.
86        Performance update due to preparsing.
87
882005-08-14      Benjamin Grauer <bensch@orxonox.net>
89        Enhanced PNode, SmoothPNode, softReparenting, better display.
90        Major Speed-update to Vector and Quaternion.
91
922005-07-23      Benjamin Grauer <bensch@orxonox.net>
93        Reimplemeted the ObjectManager, and the GarbageCollector.
94        Features:
95        modularity: easily adding new Creatable Classes through
96        the Factory-style.
97        Faster algorithm in the GarbageCollector, that only checks collectables.
98
992005-07-23      Patrick Boenzli <boenzli@orxonox.net>
100        Implemented a spatial separation algorithm that separates any polygon
101        soup into a quadtree. The tree leafs are hold in a hash table for
102        fast lookup.
103
1042005-07-14      Benjamin Grauer <bensch@orxonox.net>
105        Implementd Render2D and Element2D, that handles 2D-shapes overlay
106        This is a new Engine, enabling us to render to layers.
107
1082005-07-01      Benjamin Grauer <bensch@orxonox.net>
109        Implemented ClassList.h:
110        an interface to BaseObject saving all instances in Lists.
111        It also enables loadability-identifiers.
112        To decide is, if this approach is fast enough.
113
1142005-06-20      Patrick Boenzli <patrick@orxonox.net>
115        Implemented an OBB collision detection system, injected into the
116        WorldEntity framework. Object - Object Collision Detection works
117        fine. Still work on the Object - Ground CD.
118
1192005-06-10      Benjamin Grauer <bensch@orxonox.net>
120        Established a try on class-derivation and isA function.
121
1222005-06-09      orxonox <info@orxonox.net>
123        created new Tag 0.3.0-pre-alpha
124
1252005-06-04      Benjamin Grauer <bensch@orxonox.net>
126        Merged the SoundEngine (openAL-version) into the trunk
127        this is one of the major steps up to version 0.3-pre-alpha
128
1292005-06-03      Benjamin Grauer <bensch@orxonox.net>
130        Implemented cycling loading procedures used for
131        the TrackManager and Animations
132
1332005-06-01      orxonox <info@orxonox.net>
134        serious cleanup of most files
135        design and doxygen tags
136        deleted old unused fucntions
137
1382005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
139        Implemented new EventSystem for orxonox
140        Highly advanced, and much faster.
141
1422005-05-27      Benjamin Grauer <bensch@orxonox.net>
143        Intorducing new Subprojects with a new modular framework.
144        Introducing ParticlesFun
145        Introducing new Importer (this was easy :))
146
1472005-05-10      Benjamin Grauer <bensch@orxonox.net>
148        Merged the gui into the executable
149        Windows compiles again.
150
1512005-04-27      orxonox <info@orxonox.net>
152        Tagged Version 0.2.3-pre-alpha
153
1542005-04-23      Patrick Boenzli <patrick@orxonox.net>
155        Finished most work on Animation-classes
156
1572005-04-21      Benjamin Grauer <bensch@orxonox.net>
158        Material Class update: possibility for transparency.
159
1602005-04-15      Patrick Boenzli <partick@orxonox.net>
161        Added AnimationPlayer and two animation classes.
162
1632005-04-07      Patrick Boenzli <patrick@orxonox.net>
164        Reimplemeted the Weapon and shoot-functions
165
1662005-03-31      Benjamin Grauer <bensch@orxonox.net>
167        Added Text Engine
168
1692005-03-26      Benjamin Grauer <bensch@orxonox.net>
170        Added ResourceManager
171
1722005-03-24      Patrick Boenzli <patrick@orxonox.net>
173        Reimplemented shooting.
174
1752005-03-16      orxonox <info@orxonox.net>
176        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
177
1782005-03-15      Patrick Boenzli <patrick@orxonox.net>
179        parenting finished
180
1812005-03-09      Patrick Boenzli <patrick@orxonox.net>
182        Big Cleanup again
183
1842005-03-01      Benjamin Grauer <bensch@orxonox.net>
185        Added Light Class
186
1872005-02-27      Benjamin Grauer <bensch@orxonox.net>
188        Big Configure.ac-cleanup
189
1902005-02-22      David Gruetter <davgr@gmx.ch>
191        Added Skysphere
192
1932005-01-07      Patrick Boenzli <patrick@orxonox.net>
194        LoadScreen implemented
195
1962004-12-20      Patrick Boenzli <patrick@orxonox.net>
197        New Version out 0.2.1-pre-alpha
198
1992004-12-20      Patrick Boenzli <patrick@orxonox.net>
200        HEAVY cleanup of the framework
201
2022004-12-18      Patrick Boenzli <patrick@orxonox.net>
203        enhanced the Command Node
204
2052004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
206        OS X support
207
2082004-12-15      Benjamin Grauer <bensch@orxonox.net>
209        Defined standard coding rules
210
2112004-12-15      Benjamin Grauer <bensch@orxonox.net>
212        Added Importer for showing 3D Object.
213
2142004-11-07      David Gruetter <davgr@gmx.ch>
215        Shaded Terrain
216
2172004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
218        Dynamic Mountains, dynamic movement.
219
2202004-10-18      Patrick Boenzli <patrick@orxonox.net>
221        Release 0.1-pre-alpha
222
2232004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
224        SDL-Framework
225
2262004-06-09      Tom of ethz
227        Added endless Mountains
228
2292004-06-02      Benjamin Grauer <bensch@orxonox.net>
230        Added Console
231
2322004-05-20      Patrick Boenzli <patrick@orxonox.net>
233        Added the ability to shoot
234
2352004-05-05      Benjamin Grauer <bensch@orxonox.net>
236        Added the GUI.
237
2382004-04-21      Patrik Boenzli <patrick@orxonox.net>
239        Added Makefile to orxonox
240
2412004-04-25      Amir Guindehi <amir@guindehi.ch>
242        Created Project orxonox.
243        Thanks a lot. (from all the Orxonox-dev-team)
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