[7353] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: bottac@ee.ethz.ch |
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| 13 | */ |
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| 14 | |
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| 15 | #include "bsp_file.h" |
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| 16 | #include "bsp_tree_node.h" |
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| 17 | #include <fstream> |
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| 18 | #include <sys/stat.h> |
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| 19 | #include <string.h> |
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| 20 | #include "debug.h" |
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| 21 | #include "material.h" |
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| 22 | #include "vertex_array_model.h" |
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| 23 | // Necessary ? |
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| 24 | #include "base_object.h" |
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| 25 | #include "vector.h" |
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[7385] | 26 | #include "util/loading/resource_manager.h" |
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[7353] | 27 | |
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[7385] | 28 | #include <SDL/SDL_endian.h> |
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| 29 | #include <SDL/SDL_image.h> |
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| 30 | |
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[7353] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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| 34 | // Constructor |
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| 35 | BspFile::BspFile() |
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| 36 | { |
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| 37 | |
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| 38 | } |
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| 39 | |
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[7385] | 40 | int BspFile::read(char* name) |
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[7353] | 41 | { |
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| 42 | int offset; |
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| 43 | int size; |
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| 44 | struct stat results; |
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[7385] | 45 | name = "/root/data/Kanti175.bsp"; |
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[7353] | 46 | |
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| 47 | if (stat( name , &results) == 0) |
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| 48 | { |
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| 49 | PRINTF(0)("BSP FILE: Datei gefunden. \n"); |
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| 50 | ifstream bspFile (name, ios::in | ios::binary); |
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| 51 | bspFile.read(this->header, 260); |
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| 52 | PRINTF(0)("BSP FILE: BSPVersion: %i. \n", ((int *)(header) )[1]); |
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| 53 | if((((int *)(header) )[1]) == 46) PRINTF(0)("BSP FILE: This is the good one! :-) \n"); |
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| 54 | else PRINTF(0)("BSP FILE: Wrong BSPVersion.\n"); |
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| 55 | |
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| 56 | // Get the Nodes |
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| 57 | offset = ((int *)(header) )[8]; |
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| 58 | size = ((int *)(header))[9]; |
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| 59 | PRINTF(0)("BSP FILE: NodeSize: %i Bytes. \n", size); |
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| 60 | PRINTF(0)("BSP FILE: NumNodes: %i. \n", size / 36); |
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| 61 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size %36); |
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| 62 | PRINTF(0)("BSP FILE: NodeOffset: %i. \n", offset); |
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| 63 | this->numNodes = size/36; |
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| 64 | this->nodes = new char [size]; |
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| 65 | bspFile.seekg(offset); |
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| 66 | bspFile.read(this->nodes, size); |
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| 67 | |
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| 68 | // and their Planes |
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| 69 | offset = ((int *)(header) )[6]; |
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| 70 | size = ((int *)(header))[7]; |
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| 71 | PRINTF(0)("BSP FILE: PlanesSize: %i Bytes. \n", size); |
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| 72 | PRINTF(0)("BSP FILE: NumPlanes: %i. \n", size / 16); |
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| 73 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size %16); |
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| 74 | PRINTF(0)("BSP FILE: PlanesOffset: %i. \n", offset); |
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| 75 | this->numPlanes = size/16; |
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| 76 | this->planes = new char [size]; |
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| 77 | bspFile.seekg(offset); |
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| 78 | bspFile.read(this->planes, size); |
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| 79 | |
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| 80 | // Get the Leafs |
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| 81 | offset = ((int *)(header) )[10]; |
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| 82 | size = ((int *)(header))[11]; |
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| 83 | PRINTF(0)("BSP FILE: LeaveSize: %i Bytes. \n", size); |
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| 84 | PRINTF(0)("BSP FILE: NumLeaves: %i. \n", size / 48); |
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| 85 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 48); |
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| 86 | PRINTF(0)("BSP FILE: LeaveOffset: %i. \n", offset); |
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| 87 | this->numLeafs = size/48; |
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| 88 | this->leaves = new char [size]; |
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| 89 | bspFile.seekg(offset); |
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| 90 | bspFile.read(this->leaves, size); |
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| 91 | |
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| 92 | // Get the Models |
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| 93 | offset = ((int *)(header))[16]; |
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| 94 | size = ((int *)(header))[17]; |
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| 95 | PRINTF(0)("BSP FILE: ModelsSize: %i Bytes. \n", size); |
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| 96 | PRINTF(0)("BSP FILE: NumModels: %i. \n", size / 40); |
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| 97 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 40); |
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| 98 | PRINTF(0)("BSP FILE: ModelsOffset: %i. \n", offset); |
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| 99 | this->numBspModels = size/40; |
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| 100 | this->bspModels = new char [size]; |
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| 101 | bspFile.seekg(offset); |
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| 102 | bspFile.read(this->bspModels, size); |
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| 103 | |
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| 104 | // Get the leafFaces |
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| 105 | offset = ((int *)(header))[12]; |
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| 106 | size = ((int *)(header))[13]; |
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| 107 | PRINTF(0)("BSP FILE: leafFacesSize: %i Bytes. \n", size); |
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| 108 | PRINTF(0)("BSP FILE: NumleafFaces: %i. \n", size / 4); |
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| 109 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 110 | PRINTF(0)("BSP FILE: leafFacesOffset: %i. \n", offset); |
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| 111 | this->numLeafFaces = size/4; |
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| 112 | this->leafFaces = new char [size]; |
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| 113 | bspFile.seekg(offset); |
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| 114 | bspFile.read(this->leafFaces, size); |
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| 115 | |
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| 116 | // Get the leafBrushes |
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| 117 | offset = ((int *)(header))[14]; |
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| 118 | size = ((int *)(header))[15]; |
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| 119 | PRINTF(0)("BSP FILE: leafBrushesSize: %i Bytes. \n", size); |
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| 120 | PRINTF(0)("BSP FILE: NumleafBrushes: %i. \n", size / 4); |
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| 121 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 122 | PRINTF(0)("BSP FILE: leafBrushesOffset: %i. \n", offset); |
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| 123 | this->numLeafBrushes = size/4; |
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| 124 | this->leafBrushes = new char [size]; |
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| 125 | bspFile.seekg(offset); |
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| 126 | bspFile.read(this->leafBrushes, size); |
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| 127 | |
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| 128 | // Get the brushes |
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| 129 | offset = ((int *)(header))[18]; |
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| 130 | size = ((int *)(header))[19]; |
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| 131 | PRINTF(0)("BSP FILE: BrushesSize: %i Bytes. \n", size); |
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| 132 | PRINTF(0)("BSP FILE: NumBrushes: %i. \n", size / 12); |
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| 133 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 12); |
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| 134 | PRINTF(0)("BSP FILE: BrushesOffset: %i. \n", offset); |
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| 135 | this->brushes = new char [size]; |
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| 136 | bspFile.seekg(offset); |
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| 137 | bspFile.read(this->brushes, size); |
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| 138 | |
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| 139 | // Get the brushSides |
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| 140 | offset = ((int *)(header))[20]; |
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[7385] | 141 | size = SDL_SwapLE32(((int *)(header))[21]); |
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[7353] | 142 | PRINTF(0)("BSP FILE: BrushSidesSize: %i Bytes. \n", size); |
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| 143 | PRINTF(0)("BSP FILE: NumBrushSides: %i. \n", size / 8); |
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| 144 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 8); |
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| 145 | PRINTF(0)("BSP FILE: BrushSidesOffset: %i. \n", offset); |
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| 146 | this->brushSides = new char [size]; |
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| 147 | this->numBrushSides = size/8; |
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| 148 | bspFile.seekg(offset); |
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| 149 | bspFile.read(this->brushSides, size); |
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| 150 | |
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| 151 | // Get the Vertice |
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| 152 | offset = ((int *)(header))[22]; |
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| 153 | size = ((int *)(header))[23]; |
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| 154 | PRINTF(0)("BSP FILE: VerticeSize: %i Bytes. \n", size); |
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| 155 | PRINTF(0)("BSP FILE: NumVertice: %i. \n", size / 44); |
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| 156 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 44); |
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| 157 | PRINTF(0)("BSP FILE: VerticeOffset: %i. \n", offset); |
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| 158 | this->numVertex = size/44; |
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| 159 | this->vertice = new char [size]; |
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| 160 | bspFile.seekg(offset); |
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| 161 | bspFile.read(this->vertice, size); |
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| 162 | |
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| 163 | // Get the MeshVerts |
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| 164 | offset = ((int *)(header))[24]; |
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| 165 | size = ((int *)(header))[25]; |
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| 166 | PRINTF(0)("BSP FILE: MeshVertsSize: %i Bytes. \n", size); |
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| 167 | PRINTF(0)("BSP FILE: NumMeshVerts: %i. \n", size / 4); |
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| 168 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 169 | PRINTF(0)("BSP FILE: MeshVertsOffset: %i. \n", offset); |
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| 170 | this->meshverts = new char [size]; |
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| 171 | bspFile.seekg(offset); |
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| 172 | bspFile.read(this->meshverts, size); |
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| 173 | |
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| 174 | // Get the Faces |
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| 175 | offset = ((int *)(header))[28]; |
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| 176 | size = ((int *)(header))[29]; |
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| 177 | PRINTF(0)("BSP FILE: FacesSize: %i Bytes. \n", size); |
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| 178 | PRINTF(0)("BSP FILE: NumFaces: %i. \n", size / 104); |
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| 179 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 104); |
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| 180 | PRINTF(0)("BSP FILE: FacesOffset: %i. \n", offset); |
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| 181 | this->numFaces = size/104; |
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| 182 | this->faces = new char [size]; |
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| 183 | bspFile.seekg(offset); |
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| 184 | bspFile.read(this->faces, size); |
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| 185 | |
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| 186 | // Get the Visdata |
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| 187 | offset = ((int *)(header))[34]; |
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| 188 | size = ((int *)(header))[35]; |
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| 189 | |
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| 190 | this->visData = new char [size]; |
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| 191 | bspFile.seekg(offset); |
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| 192 | bspFile.read(this->visData, size); |
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| 193 | |
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| 194 | PRINTF(0)("BSP FILE: VisDataSize: %i Bytes. \n", size); |
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| 195 | PRINTF(0)("BSP FILE: NumVisData: %i. \n", size /1 - 8); |
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| 196 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 1); |
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| 197 | PRINTF(0)("BSP FILE: VisDataOffset: %i. \n", offset); |
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| 198 | |
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| 199 | // Get the Textures |
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| 200 | offset = ((int *)(header))[4]; |
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| 201 | size = ((int *)(header))[5]; |
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| 202 | |
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| 203 | this->textures= new char [size]; |
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| 204 | bspFile.seekg(offset); |
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| 205 | bspFile.read(this->textures, size); |
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| 206 | |
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| 207 | PRINTF(0)("BSP FILE: TextureSize: %i Bytes. \n", size); |
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| 208 | PRINTF(0)("BSP FILE: NumTextures: %i. \n", size /72); |
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| 209 | PRINTF(0)("BSP FILE: Remainder: %i. \n", size % 72); |
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| 210 | PRINTF(0)("BSP FILE: TextureOffset: %i. \n", offset); |
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| 211 | this->numTextures = size/72; |
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| 212 | |
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| 213 | bspFile.close(); |
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| 214 | |
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| 215 | for(int i = 0 ; i < this->numTextures; i++) |
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| 216 | PRINTF(0)("BSP FILE: Texture 0: %s. \n", &this->textures[8+ 72*i]); |
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| 217 | this->load_textures(); |
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| 218 | |
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| 219 | // Get the number of patches |
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| 220 | this->numPatches = 0; |
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| 221 | this->patchOffset = 0; |
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| 222 | |
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| 223 | for( int i = 0; i < this->numFaces; i++) |
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| 224 | { |
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| 225 | face& cFace = ((face *)(this->faces))[i]; |
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| 226 | if ( cFace.type == 2) |
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| 227 | this->numPatches += (cFace.size[0] -1 ) / 2 * (cFace.size[1] -1) / 2; |
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| 228 | } |
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| 229 | |
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| 230 | // Allocate Memory |
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| 231 | this->patchVertice = new char[8*8*44*(this->numPatches+10)]; |
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| 232 | this->patchIndexes = new char[7*8*2*4*(this->numPatches+10)]; |
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| 233 | this->patchRowIndexes = new int*[7*4*this->numPatches]; |
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| 234 | this->patchTrianglesPerRow = new char[7*4*this->numPatches]; |
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| 235 | this->VertexArrayModels = new VertexArrayModel*[this->numPatches]; |
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| 236 | |
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| 237 | PRINTF(0)("BSP FILE:NumberOfPatches: %i . \n", numPatches); |
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| 238 | // Do tesselation for all Faces of type 2 |
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| 239 | for( int i = 0; i < this->numFaces; i++) |
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| 240 | { |
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| 241 | if ( ((face *)(this->faces))[i].type == 2) |
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| 242 | this->tesselate(i); |
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| 243 | } |
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| 244 | |
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| 245 | PRINTF(0)("BSP FILE:PatchOffset: %i . \n", this->patchOffset); |
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| 246 | |
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| 247 | return 1; |
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| 248 | } |
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| 249 | else |
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| 250 | { |
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| 251 | PRINTF(0)("BSP FILE: Datei nicht gefunden. \n"); |
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| 252 | return -1; |
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| 253 | } |
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| 254 | |
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| 255 | } |
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| 256 | |
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| 257 | void BspFile::build_tree() |
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| 258 | { |
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| 259 | |
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| 260 | PRINTF(0)("BSP FILE:\n"); |
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| 261 | PRINTF(0)("BSP FILE: Building Tree...\n"); |
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| 262 | root = this->build_tree_rec(0); |
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| 263 | PRINTF(0)("BSP FILE: ...done. \n"); |
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| 264 | PRINTF(0)("BSP FILE: \n"); |
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| 265 | PRINTF(0)("BSP FILE: Node #0: \n"); |
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| 266 | PRINTF(0)("BSP FILE: x: %f \n",root->plane.x); |
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| 267 | PRINTF(0)("BSP FILE: y: %f\n",root->plane.y); |
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| 268 | PRINTF(0)("BSP FILE: z: %f\n",root->plane.z); |
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| 269 | } |
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| 270 | |
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| 271 | BspTreeNode* BspFile::build_tree_rec(int i) |
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| 272 | { |
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| 273 | // PRINTF(0)("BSP FILE: Node #%i\n", i); |
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| 274 | BspTreeNode* thisNode = new BspTreeNode(); |
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| 275 | int left =(((node *) nodes) [i]).left; |
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| 276 | int right =(((node *) nodes) [i]).right; |
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| 277 | int planeIndex = (((node *) nodes) [i]).plane; |
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| 278 | float x1 =(((plane *) this->planes) [planeIndex]).x; |
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| 279 | float y1 =(((plane *) this->planes) [planeIndex]).y; |
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| 280 | float z1 =(((plane *) this->planes) [planeIndex]).z; |
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| 281 | thisNode->leafIndex = 0; |
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| 282 | thisNode->d = (((plane *) this->planes) [planeIndex]).d; |
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| 283 | |
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| 284 | thisNode->plane = Vector(x1,y1,z1); |
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| 285 | thisNode->isLeaf = false; |
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| 286 | |
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| 287 | if(left >= 0) |
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| 288 | { |
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| 289 | thisNode->left = this->build_tree_rec(left); |
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| 290 | } |
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| 291 | else |
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| 292 | { |
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| 293 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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| 294 | //tmp.isLeaf = true; |
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| 295 | //tmp.leafIndex = -left -1; |
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| 296 | //thisNode->left = (BspTreeNode*) (&tmp); |
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| 297 | thisNode->left = new BspTreeNode(); |
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| 298 | thisNode->left->isLeaf = true; |
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| 299 | thisNode->left->leafIndex = - (left +1); |
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| 300 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-left); |
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| 301 | } // assign leav |
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| 302 | if(right >= 0) |
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| 303 | { |
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| 304 | thisNode->right = this->build_tree_rec(right); |
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| 305 | } |
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| 306 | else |
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| 307 | { |
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| 308 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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| 309 | //tmp.isLeaf = true; |
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| 310 | //tmp.leafIndex = -right -1; |
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| 311 | //thisNode->right = (BspTreeNode*) (&tmp); |
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| 312 | thisNode->right = new BspTreeNode(); |
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| 313 | thisNode->right->isLeaf = true; |
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| 314 | thisNode->right->leafIndex = -(right +1); |
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| 315 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-right); |
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| 316 | } // assign leav |
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| 317 | return thisNode; |
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| 318 | } |
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| 319 | |
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| 320 | BspTreeNode* BspFile::get_root() |
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| 321 | { |
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| 322 | return root; |
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| 323 | } |
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| 324 | |
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| 325 | void BspFile::load_textures() |
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| 326 | { |
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[7385] | 327 | char absFileName [228]; |
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[7353] | 328 | char fileName [228]; |
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| 329 | char ext [100]; |
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| 330 | struct stat results; |
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| 331 | |
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[7385] | 332 | this->Materials = new AMat[this->numTextures]; |
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[7353] | 333 | for(int i = 0 ; i < this->numTextures; i++) |
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| 334 | { |
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| 335 | PRINTF(0)("BSP FILE: Texture : %s. \n", &this->textures[8+ 72*i]); |
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| 336 | |
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| 337 | // Check for tga |
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| 338 | strcpy(fileName, &this->textures[8+ 72*i]); |
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[7385] | 339 | strcpy (absFileName,"/root/data/trunk/"); |
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[7353] | 340 | strcpy(ext, ".tga"); |
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| 341 | strncat (fileName, ext, strlen(fileName)); |
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[7385] | 342 | strncat(absFileName,fileName,strlen(fileName)); |
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| 343 | // absFileName = ResourceManager::getFullName(fileName); |
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[7353] | 344 | |
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| 345 | if(stat( absFileName , &results) == 0) |
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| 346 | { |
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| 347 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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| 348 | this->Materials[i] = this->loadMat(fileName); |
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| 349 | continue; |
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| 350 | } |
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| 351 | // Check for TGA |
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| 352 | strcpy(fileName, &this->textures[8+ 72*i]); |
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[7385] | 353 | strcpy (absFileName,"/root/data/trunk/"); |
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[7353] | 354 | strcpy(ext, ".TGA"); |
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| 355 | strncat (fileName, ext, strlen(fileName)); |
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[7385] | 356 | strncat(absFileName,fileName,strlen(fileName)); |
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[7353] | 357 | // absFileName = ResourceManager::getFullName(fileName); |
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[7385] | 358 | |
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[7353] | 359 | if(stat( absFileName , &results) == 0) |
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| 360 | { |
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| 361 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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| 362 | this->Materials[i] = this->loadMat(fileName); |
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| 363 | continue; |
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| 364 | } |
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| 365 | // Check for jpg |
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| 366 | strcpy(fileName, &this->textures[8+ 72*i]); |
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[7385] | 367 | strcpy (absFileName,"/root/data/trunk/"); |
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[7353] | 368 | strcpy(ext, ".jpg"); |
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| 369 | strncat (fileName, ext, strlen(fileName)); |
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[7385] | 370 | strncat(absFileName,fileName,strlen(fileName)); |
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[7353] | 371 | // absFileName = ResourceManager::getFullName(fileName); |
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| 372 | if(stat( absFileName , &results) == 0) |
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| 373 | { |
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| 374 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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| 375 | this->Materials[i] =this->loadMat(fileName); |
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| 376 | continue; |
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| 377 | } |
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| 378 | |
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| 379 | |
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| 380 | // Check for JPG |
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| 381 | strcpy(fileName, &this->textures[8+ 72*i]); |
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[7385] | 382 | strcpy (absFileName,"/root/data/trunk/"); |
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[7353] | 383 | strcpy(ext, ".JPG"); |
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| 384 | strncat (fileName, ext, strlen(fileName)); |
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[7385] | 385 | strncat(absFileName,fileName,strlen(fileName)); |
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[7353] | 386 | // absFileName = ResourceManager::getFullName(fileName); |
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| 387 | if(stat( absFileName , &results) == 0) |
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| 388 | { |
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| 389 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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| 390 | this->Materials[i] =this->loadMat(fileName); |
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| 391 | continue; |
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| 392 | } |
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| 393 | |
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| 394 | // Check for jpeg |
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| 395 | strcpy(fileName, &this->textures[8+ 72*i]); |
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[7385] | 396 | strcpy (absFileName,"/root/data/trunk/"); |
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[7353] | 397 | strcpy(ext, ".jpeg"); |
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| 398 | strncat (fileName, ext, strlen(fileName)); |
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[7385] | 399 | strncat(absFileName,fileName,strlen(fileName)); |
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| 400 | // absFileName = ResourceManager::getFullName(fileName); |
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[7353] | 401 | if(stat( absFileName , &results) == 0) |
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| 402 | { |
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| 403 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 404 | this->Materials[i] =this->loadMat(fileName); |
---|
| 405 | continue; |
---|
| 406 | } |
---|
| 407 | |
---|
| 408 | |
---|
| 409 | // Check for JPEG |
---|
| 410 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7385] | 411 | strcpy (absFileName,"/root/data/trunk/"); |
---|
[7353] | 412 | strcpy(ext, ".JPEG"); |
---|
| 413 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 414 | strncat(absFileName,fileName,strlen(fileName)); |
---|
[7353] | 415 | // absFileName = ResourceManager::getFullName(fileName); |
---|
| 416 | PRINTF(0)("BSP FILE: %s . \n", absFileName); |
---|
| 417 | if(stat( absFileName , &results) == 0) |
---|
| 418 | { |
---|
| 419 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 420 | this->Materials[i] =this->loadMat(fileName); |
---|
| 421 | continue; |
---|
| 422 | } |
---|
| 423 | |
---|
| 424 | // Check for bmp |
---|
| 425 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7385] | 426 | strcpy (absFileName,"/root/data/trunk/"); |
---|
[7353] | 427 | strcpy(ext, ".bmp"); |
---|
| 428 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 429 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 430 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7353] | 431 | |
---|
| 432 | if(stat( absFileName , &results) == 0) |
---|
| 433 | { |
---|
| 434 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 435 | this->Materials[i] =this->loadMat(fileName); |
---|
| 436 | continue; |
---|
| 437 | } |
---|
| 438 | |
---|
| 439 | // Check for BMP |
---|
| 440 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7385] | 441 | strcpy (absFileName,"/root/data/trunk/"); |
---|
[7353] | 442 | strcpy(ext, ".BMP"); |
---|
| 443 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 444 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 445 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7353] | 446 | |
---|
| 447 | if(stat( absFileName , &results) == 0) |
---|
| 448 | { |
---|
| 449 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 450 | this->Materials[i] = this->loadMat(fileName); |
---|
| 451 | continue; |
---|
| 452 | } |
---|
| 453 | // Default Material |
---|
[7385] | 454 | this->Materials[i].mat = new Material(); |
---|
| 455 | this->Materials[i].mat->setDiffuse(0.1,0.1,0.1); |
---|
| 456 | this->Materials[i].mat->setAmbient(0.1,0.1,0.1 ); |
---|
| 457 | this->Materials[i].mat->setSpecular(0.4,0.4,0.4); |
---|
[7353] | 458 | //this->Materials[i]->setShininess(100.0); |
---|
[7385] | 459 | this->Materials[i].mat->setTransparency(1.0); |
---|
| 460 | this->Materials[i].mat->setDiffuseMap("pictures/ground.tga"); |
---|
| 461 | this->Materials[i].mat->setAmbientMap("pictures/ground.tga"); |
---|
| 462 | this->Materials[i].mat->setSpecularMap("pictures/ground.tga"); |
---|
| 463 | this->Materials[i].alpha = false; |
---|
[7353] | 464 | } |
---|
| 465 | } |
---|
| 466 | |
---|
| 467 | |
---|
[7385] | 468 | AMat BspFile::loadMat(char* mat) |
---|
[7353] | 469 | { |
---|
[7385] | 470 | AMat tmpAMat; |
---|
| 471 | this->testSurf = NULL; |
---|
| 472 | |
---|
| 473 | this->testSurf = IMG_Load(ResourceManager::getFullName(mat).c_str()); |
---|
| 474 | if(this->testSurf != NULL) |
---|
| 475 | { |
---|
| 476 | if(this->testSurf->format->Amask != 0 ) tmpAMat.alpha = true; |
---|
| 477 | else tmpAMat.alpha = false; |
---|
| 478 | } |
---|
| 479 | else tmpAMat.alpha = false; |
---|
| 480 | |
---|
[7353] | 481 | Material* tmp = new Material(); |
---|
| 482 | tmp->setDiffuse(1.0,1.0,1.0); |
---|
| 483 | tmp->setAmbient(1.0,1.0,1.0 ); |
---|
| 484 | tmp->setSpecular(1.0,1.0,1.0); |
---|
| 485 | // tmp->setShininess(.5); |
---|
[7385] | 486 | // tmp->setTransparency(1.0); |
---|
[7353] | 487 | |
---|
| 488 | tmp->setDiffuseMap(mat); |
---|
| 489 | tmp->setAmbientMap(mat); |
---|
| 490 | tmp->setSpecularMap(mat); |
---|
[7385] | 491 | |
---|
| 492 | tmpAMat.mat = tmp; |
---|
[7353] | 493 | |
---|
[7385] | 494 | return tmpAMat; |
---|
[7353] | 495 | } |
---|
| 496 | |
---|
| 497 | void BspFile::tesselate(int iface) |
---|
| 498 | { |
---|
| 499 | face* Face = & (((face *)(this->faces))[iface]); |
---|
| 500 | BspVertex * BspVrtx = (BspVertex*)this->vertice; |
---|
| 501 | int level = 7; |
---|
| 502 | int level1 = 8; |
---|
| 503 | |
---|
| 504 | // For each patch... |
---|
| 505 | for(int i = 0; i <(Face->size[0] - 1) ; i+=2) |
---|
| 506 | { |
---|
| 507 | for(int j = 0; j <(Face->size[1] -1) ; j+=2) |
---|
| 508 | { |
---|
| 509 | |
---|
| 510 | |
---|
| 511 | // Make a patch... |
---|
| 512 | // Get controls[9]; |
---|
| 513 | BspVec controls[9]; |
---|
| 514 | BspVec controlsTmp[9]; |
---|
| 515 | BspVertex VControls[9]; |
---|
| 516 | for(int k = 0; k < 3; k++) |
---|
| 517 | { |
---|
| 518 | for(int l = 0; l < 3; l++) |
---|
| 519 | { |
---|
| 520 | controls[k +3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
| 521 | controls[k +3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
| 522 | controls[k +3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; /*Face->n_vertexes*/ |
---|
| 523 | |
---|
| 524 | controlsTmp[2-k +6-3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
| 525 | controlsTmp[2-k +6-3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
| 526 | controlsTmp[2-k +6-3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; /*Face->n_vertexes*/ |
---|
| 527 | |
---|
| 528 | VControls[k +3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
| 529 | VControls[k +3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
| 530 | VControls[k +3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; |
---|
| 531 | |
---|
| 532 | VControls[k +3*l]. normal[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].normal[0]; |
---|
| 533 | VControls[k +3*l]. normal[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].normal[1]; |
---|
| 534 | VControls[k +3*l]. normal[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].normal[2]; |
---|
| 535 | |
---|
| 536 | VControls[k +3*l]. texcoord[0][0]= BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].texcoord[0][0]; |
---|
| 537 | VControls[k +3*l]. texcoord[0][1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].texcoord[0][1]; |
---|
| 538 | VControls[k +3*l]. texcoord[1][0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].texcoord[1][0]; |
---|
| 539 | VControls[k +3*l]. texcoord[1][1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].texcoord[1][1]; |
---|
| 540 | |
---|
| 541 | |
---|
| 542 | } |
---|
| 543 | } |
---|
| 544 | //*********************************************************************************************************************** |
---|
| 545 | // Compute the vertice |
---|
| 546 | //*********************************************************************************************************************** |
---|
| 547 | float px, py; |
---|
| 548 | BspVertex temp[3]; |
---|
| 549 | BspVertex* Vertice = &(((BspVertex*)this->patchVertice)[level1*level1*this->patchOffset]); |
---|
| 550 | |
---|
| 551 | for(int v=0; v<=level; ++v) |
---|
| 552 | { |
---|
| 553 | px=(float)v/level; |
---|
| 554 | |
---|
| 555 | Vertice[v].position[0]=VControls[0].position[0]*((1.0f-px)*(1.0f-px))+VControls[3].position[0]*((1.0f-px)*px*2)+VControls[6].position[0]*(px*px); |
---|
| 556 | Vertice[v].position[1]=VControls[0].position[1]*((1.0f-px)*(1.0f-px))+VControls[3].position[1]*((1.0f-px)*px*2)+VControls[6].position[1]*(px*px); |
---|
| 557 | Vertice[v].position[2]=VControls[0].position[2]*((1.0f-px)*(1.0f-px))+VControls[3].position[2]*((1.0f-px)*px*2)+VControls[6].position[2]*(px*px); |
---|
| 558 | |
---|
| 559 | Vertice[v].normal[0]=VControls[0].normal[0]*((1.0f-px)*(1.0f-px))+VControls[3].normal[0]*((1.0f-px)*px*2)+VControls[6].normal[0]*(px*px); |
---|
| 560 | Vertice[v].normal[1]=VControls[0].normal[1]*((1.0f-px)*(1.0f-px))+VControls[3].normal[1]*((1.0f-px)*px*2)+VControls[6].normal[1]*(px*px); |
---|
| 561 | Vertice[v].normal[2]=VControls[0].normal[2]*((1.0f-px)*(1.0f-px))+VControls[3].normal[2]*((1.0f-px)*px*2)+VControls[6].normal[2]*(px*px); |
---|
| 562 | |
---|
| 563 | Vertice[v].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][0]*((1.0f-px)*px*2)+VControls[6].texcoord[0][0]*(px*px); |
---|
| 564 | Vertice[v].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][1]*((1.0f-px)*px*2)+VControls[6].texcoord[0][1]*(px*px); |
---|
| 565 | Vertice[v].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][0]*((1.0f-px)*px*2)+VControls[6].texcoord[1][0]*(px*px); |
---|
| 566 | Vertice[v].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][1]*((1.0f-px)*px*2)+VControls[6].texcoord[1][1]*(px*px); |
---|
| 567 | |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | |
---|
| 571 | for(int u=1; u<=level; ++u) |
---|
| 572 | { |
---|
| 573 | py=(float)u/level; |
---|
| 574 | |
---|
| 575 | // temp[0]=controlPoints[0]*((1.0f-py)*(1.0f-py))+ controlPoints[1]*((1.0f-py)*py*2)+ controlPoints[2]*(py*py); |
---|
| 576 | temp[0].position[0]=VControls[0].position[0]*((1.0f-py)*(1.0f-py))+VControls[1].position[0]*((1.0f-py)*py*2)+VControls[2].position[0]*(py*py); |
---|
| 577 | temp[0].position[1]=VControls[0].position[1]*((1.0f-py)*(1.0f-py))+VControls[1].position[1]*((1.0f-py)*py*2)+VControls[2].position[1]*(py*py); |
---|
| 578 | temp[0].position[2]=VControls[0].position[2]*((1.0f-py)*(1.0f-py))+VControls[1].position[2]*((1.0f-py)*py*2)+VControls[2].position[2]*(py*py); |
---|
| 579 | |
---|
| 580 | temp[0].normal[0]=VControls[0].normal[0]*((1.0f-py)*(1.0f-py))+VControls[1].normal[0]*((1.0f-py)*py*2)+VControls[2].normal[0]*(py*py); |
---|
| 581 | temp[0].normal[1]=VControls[0].normal[1]*((1.0f-py)*(1.0f-py))+VControls[1].normal[1]*((1.0f-py)*py*2)+VControls[2].normal[1]*(py*py); |
---|
| 582 | temp[0].normal[2]=VControls[0].normal[2]*((1.0f-py)*(1.0f-py))+VControls[1].normal[2]*((1.0f-py)*py*2)+VControls[2].normal[2]*(py*py); |
---|
| 583 | |
---|
| 584 | temp[0].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][0]*((1.0f-py)*py*2)+VControls[2].texcoord[0][0]*(py*py); |
---|
| 585 | temp[0].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][1]*((1.0f-py)*py*2)+VControls[2].texcoord[0][1]*(py*py); |
---|
| 586 | temp[0].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][0]*((1.0f-py)*py*2)+VControls[2].texcoord[1][0]*(py*py); |
---|
| 587 | temp[0].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][1]*((1.0f-py)*py*2)+VControls[2].texcoord[1][1]*(py*py); |
---|
| 588 | |
---|
| 589 | |
---|
| 590 | |
---|
| 591 | // temp[1]=controlPoints[3]*((1.0f-py)*(1.0f-py))+ controlPoints[4]*((1.0f-py)*py*2)+ controlPoints[5]*(py*py); |
---|
| 592 | temp[1].position[0]=VControls[3].position[0]*((1.0f-py)*(1.0f-py))+VControls[4].position[0]*((1.0f-py)*py*2)+VControls[5].position[0]*(py*py); |
---|
| 593 | temp[1].position[1]=VControls[3].position[1]*((1.0f-py)*(1.0f-py))+VControls[4].position[1]*((1.0f-py)*py*2)+VControls[5].position[1]*(py*py); |
---|
| 594 | temp[1].position[2]=VControls[3].position[2]*((1.0f-py)*(1.0f-py))+VControls[4].position[2]*((1.0f-py)*py*2)+VControls[5].position[2]*(py*py); |
---|
| 595 | |
---|
| 596 | temp[1].normal[0]=VControls[3].normal[0]*((1.0f-py)*(1.0f-py))+VControls[4].normal[0]*((1.0f-py)*py*2)+VControls[5].normal[0]*(py*py); |
---|
| 597 | temp[1].normal[1]=VControls[3].normal[1]*((1.0f-py)*(1.0f-py))+VControls[4].normal[1]*((1.0f-py)*py*2)+VControls[5].normal[1]*(py*py); |
---|
| 598 | temp[1].normal[2]=VControls[3].normal[2]*((1.0f-py)*(1.0f-py))+VControls[4].normal[2]*((1.0f-py)*py*2)+VControls[5].normal[2]*(py*py); |
---|
| 599 | |
---|
| 600 | temp[1].texcoord[0][0]=VControls[3].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][0]*((1.0f-py)*py*2)+VControls[5].texcoord[0][0]*(py*py); |
---|
| 601 | temp[1].texcoord[0][1]=VControls[3].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][1]*((1.0f-py)*py*2)+VControls[5].texcoord[0][1]*(py*py); |
---|
| 602 | temp[1].texcoord[1][0]=VControls[3].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][0]*((1.0f-py)*py*2)+VControls[5].texcoord[1][0]*(py*py); |
---|
| 603 | temp[1].texcoord[1][1]=VControls[3].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][1]*((1.0f-py)*py*2)+VControls[5].texcoord[1][1]*(py*py); |
---|
| 604 | |
---|
| 605 | |
---|
| 606 | // temp[2]=controlPoints[6]*((1.0f-py)*(1.0f-py))+controlPoints[7]*((1.0f-py)*py*2)+controlPoints[8]*(py*py); |
---|
| 607 | temp[2].position[0]=VControls[6].position[0]*((1.0f-py)*(1.0f-py))+VControls[7].position[0]*((1.0f-py)*py*2)+VControls[8].position[0]*(py*py); |
---|
| 608 | temp[2].position[1]=VControls[6].position[1]*((1.0f-py)*(1.0f-py))+VControls[7].position[1]*((1.0f-py)*py*2)+VControls[8].position[1]*(py*py); |
---|
| 609 | temp[2].position[2]=VControls[6].position[2]*((1.0f-py)*(1.0f-py))+VControls[7].position[2]*((1.0f-py)*py*2)+VControls[8].position[2]*(py*py); |
---|
| 610 | |
---|
| 611 | temp[2].normal[0]=VControls[6].normal[0]*((1.0f-py)*(1.0f-py))+VControls[7].normal[0]*((1.0f-py)*py*2)+VControls[8].normal[0]*(py*py); |
---|
| 612 | temp[2].normal[1]=VControls[6].normal[1]*((1.0f-py)*(1.0f-py))+VControls[7].normal[1]*((1.0f-py)*py*2)+VControls[8].normal[1]*(py*py); |
---|
| 613 | temp[2].normal[2]=VControls[6].normal[2]*((1.0f-py)*(1.0f-py))+VControls[7].normal[2]*((1.0f-py)*py*2)+VControls[8].normal[2]*(py*py); |
---|
| 614 | |
---|
| 615 | temp[2].texcoord[0][0]=VControls[6].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][0]*((1.0f-py)*py*2)+VControls[8].texcoord[0][0]*(py*py); |
---|
| 616 | temp[2].texcoord[0][1]=VControls[6].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][1]*((1.0f-py)*py*2)+VControls[8].texcoord[0][1]*(py*py); |
---|
| 617 | temp[2].texcoord[1][0]=VControls[6].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][0]*((1.0f-py)*py*2)+VControls[8].texcoord[1][0]*(py*py); |
---|
| 618 | temp[2].texcoord[1][1]=VControls[6].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][1]*((1.0f-py)*py*2)+VControls[8].texcoord[1][1]*(py*py); |
---|
| 619 | |
---|
| 620 | |
---|
| 621 | |
---|
| 622 | |
---|
| 623 | for(int v=0; v<=level; ++v) |
---|
| 624 | { |
---|
| 625 | px=(float)v/level; |
---|
| 626 | |
---|
| 627 | //Vertice[u*(tesselation+1)+v]= temp[0]*((1.0f-px)*(1.0f-px))+ temp[1]*((1.0f-px)*px*2)+ temp[2]*(px*px); |
---|
| 628 | Vertice[u*(level1)+v].position[0]=temp[0].position[0]*((1.0f-px)*(1.0f-px))+temp[1].position[0]*((1.0f-px)*px*2)+temp[2].position[0]*(px*px); |
---|
| 629 | Vertice[u*(level1)+v].position[1]=temp[0].position[1]*((1.0f-px)*(1.0f-px))+temp[1].position[1]*((1.0f-px)*px*2)+temp[2].position[1]*(px*px); |
---|
| 630 | Vertice[u*(level1)+v].position[2]=temp[0].position[2]*((1.0f-px)*(1.0f-px))+temp[1].position[2]*((1.0f-px)*px*2)+temp[2].position[2]*(px*px); |
---|
| 631 | |
---|
| 632 | Vertice[u*(level1)+v].normal[0]=temp[0].normal[0]*((1.0f-px)*(1.0f-px))+temp[1].normal[0]*((1.0f-px)*px*2)+temp[2].normal[0]*(px*px); |
---|
| 633 | Vertice[u*(level1)+v].normal[1]=temp[0].normal[1]*((1.0f-px)*(1.0f-px))+temp[1].normal[1]*((1.0f-px)*px*2)+temp[2].normal[1]*(px*px); |
---|
| 634 | Vertice[u*(level1)+v].normal[2]=temp[0].normal[2]*((1.0f-px)*(1.0f-px))+temp[1].normal[2]*((1.0f-px)*px*2)+temp[2].normal[2]*(px*px); |
---|
| 635 | |
---|
| 636 | Vertice[u*(level1)+v].texcoord[0][0]=temp[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][0]*((1.0f-px)*px*2)+temp[2].texcoord[0][0]*(px*px); |
---|
| 637 | Vertice[u*(level1)+v].texcoord[0][1]=temp[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][1]*((1.0f-px)*px*2)+temp[2].texcoord[0][1]*(px*px); |
---|
| 638 | Vertice[u*(level1)+v].texcoord[1][0]=temp[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][0]*((1.0f-px)*px*2)+temp[2].texcoord[1][0]*(px*px); |
---|
| 639 | Vertice[u*(level1)+v].texcoord[1][1]=temp[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][1]*((1.0f-px)*px*2)+temp[2].texcoord[1][1]*(px*px); |
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| 640 | |
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| 641 | |
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| 642 | |
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| 643 | } |
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| 644 | } |
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| 645 | |
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| 646 | //Create indices |
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| 647 | GLuint* indices= & ((GLuint*)(this->patchIndexes))[level*level1*2*this->patchOffset]; |
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| 648 | |
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| 649 | for(int row=0; row<level; ++row) |
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| 650 | { |
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| 651 | for(int point=0; point<=level; ++point) |
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| 652 | { |
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| 653 | //calculate indices |
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| 654 | //reverse them to reverse winding |
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| 655 | indices[(row*(level1)+point)*2+1]=row*(level1)+point; |
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| 656 | indices[(row*(level1)+point)*2]=(row+1)*(level1)+point; |
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| 657 | } |
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| 658 | } |
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| 659 | |
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| 660 | |
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| 661 | //*********************************************************************************************************************** |
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| 662 | // Debug Model |
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| 663 | //*********************************************************************************************************************** |
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| 664 | this->VertexArrayModels[this->patchOffset] = new VertexArrayModel(); |
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| 665 | VertexArrayModel* tmp = this->VertexArrayModels[this->patchOffset]; |
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| 666 | tmp->newStripe(); |
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| 667 | int a = 0; |
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| 668 | int b = -1; |
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| 669 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
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| 670 | tmp->addNormal(1,0,0); |
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| 671 | tmp->addTexCoor(0.0,0.0); |
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| 672 | tmp->addColor(0.3,0.0,0.0); |
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| 673 | tmp->addIndice(1+b); |
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| 674 | tmp->addIndice(4+a); |
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| 675 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
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| 676 | tmp->addNormal(1,0,0); |
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| 677 | tmp->addTexCoor(0.0,0.4); |
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| 678 | tmp->addColor(0.3,0.0,0.0); |
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| 679 | tmp->addIndice(2+b); |
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| 680 | tmp->addIndice(5+a); |
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| 681 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
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| 682 | tmp->addNormal(1,0,0); |
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| 683 | tmp->addTexCoor(0.0,1.0); |
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| 684 | tmp->addColor(0.1,0.0,0.0); |
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| 685 | tmp->addIndice(3+b); |
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| 686 | tmp->addIndice(6+a); |
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| 687 | |
---|
| 688 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
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| 689 | tmp->addNormal(1,0,0); |
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| 690 | tmp->addTexCoor(0.0,1.0); |
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| 691 | tmp->addColor(0.1,0.0,0.0); |
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| 692 | tmp->addIndice(7+a); |
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| 693 | //tmp->addIndice(6); |
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| 694 | |
---|
| 695 | tmp->newStripe(); |
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| 696 | |
---|
| 697 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
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| 698 | tmp->addNormal(1,0,0); |
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| 699 | tmp->addTexCoor(0.0,0.0); |
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| 700 | tmp->addColor(0.1,0.1,0.1); |
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| 701 | tmp->addIndice(5+b); |
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| 702 | tmp->addIndice(8+a); |
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| 703 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
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| 704 | tmp->addNormal(1,0,0); |
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| 705 | tmp->addTexCoor(0.0,0.4); |
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| 706 | tmp->addColor(0.1,0.1,0.1); |
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| 707 | tmp->addIndice(6+b); |
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| 708 | tmp->addIndice(9+a); |
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| 709 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 710 | tmp->addNormal(1,0,0); |
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| 711 | tmp->addTexCoor(0.0,1.0); |
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| 712 | tmp->addColor(0.1,0.1,0.1); |
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| 713 | tmp->addIndice(7+b); |
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| 714 | tmp->addIndice(10+a); |
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| 715 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]+0.01); |
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| 716 | tmp->addNormal(1,0,0); |
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| 717 | tmp->addTexCoor(0.0,1.0); |
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| 718 | tmp->addColor(0.1,0.1,0.1); |
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| 719 | //tmp->addIndice(5); |
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| 720 | tmp->addIndice(11+a); |
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| 721 | |
---|
| 722 | tmp->newStripe(); |
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| 723 | |
---|
| 724 | |
---|
| 725 | |
---|
| 726 | tmp->addVertex(controlsTmp[3].position[0],controlsTmp[3].position[1], controlsTmp[3].position[2]); |
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| 727 | tmp->addNormal(0,1,0); |
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| 728 | tmp->addTexCoor(0.5,0.0); |
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| 729 | tmp->addColor(0.1,0.1,0.1); |
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| 730 | tmp->addIndice(9+b); |
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| 731 | tmp->addIndice(12+a); |
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| 732 | tmp->addVertex(controlsTmp[4].position[0],controlsTmp[4].position[1], controlsTmp[4].position[2]); |
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| 733 | tmp->addNormal(1,0,0); |
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| 734 | tmp->addTexCoor(0.5,0.5); |
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| 735 | tmp->addColor(0.1,0.1,0.1); |
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| 736 | tmp->addIndice(10+b); |
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| 737 | tmp->addIndice(13+a); |
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| 738 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]); |
---|
| 739 | tmp->addNormal(1,0,0); |
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| 740 | tmp->addTexCoor(0.5,1.0); |
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| 741 | tmp->addColor(0.1,0.1,0.1); |
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| 742 | tmp->addIndice(11+b); |
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| 743 | tmp->addIndice(14+a); |
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| 744 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]+0.01); |
---|
| 745 | tmp->addNormal(1,0,0); |
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| 746 | tmp->addTexCoor(0.5,1.0); |
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| 747 | tmp->addColor(0.1,0.1,0.1); |
---|
| 748 | |
---|
| 749 | tmp->addIndice(15+a); |
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| 750 | //tmp->addIndice(9); |
---|
| 751 | tmp->newStripe(); |
---|
| 752 | |
---|
| 753 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 754 | tmp->addNormal(1,0,0); |
---|
| 755 | tmp->addTexCoor(1.0,0.0); |
---|
| 756 | tmp->addColor(0.1,0.1,0.1); |
---|
| 757 | tmp->addIndice(13+b); |
---|
| 758 | tmp->addIndice(16+a); |
---|
| 759 | |
---|
| 760 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 761 | tmp->addNormal(0,1,0); |
---|
| 762 | tmp->addTexCoor(1.0,0.5); |
---|
| 763 | tmp->addColor(0.1,0.1,0.1); |
---|
| 764 | tmp->addIndice(14+b); |
---|
| 765 | tmp->addIndice(17+a); |
---|
| 766 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 767 | tmp->addNormal(1,0,0); |
---|
| 768 | tmp->addTexCoor(1.0,1.0); |
---|
| 769 | tmp->addColor(0.1,0.1,0.1); |
---|
| 770 | tmp->addIndice(15+b); |
---|
| 771 | tmp->addIndice(18+a); |
---|
| 772 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 773 | tmp->addNormal(1,0,0); |
---|
| 774 | tmp->addTexCoor(1.0,1.0); |
---|
| 775 | tmp->addColor(0.1,0.1,0.1); |
---|
| 776 | tmp->addIndice(19+a); |
---|
| 777 | //tmp->addIndice(13); |
---|
| 778 | |
---|
| 779 | tmp->newStripe(); |
---|
| 780 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 781 | tmp->addNormal(1,0,0); |
---|
| 782 | tmp->addTexCoor(1.0,0.0); |
---|
| 783 | tmp->addColor(0.1,0.1,0.1); |
---|
| 784 | tmp->addIndice(17+b); |
---|
| 785 | |
---|
| 786 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 787 | tmp->addNormal(0,1,0); |
---|
| 788 | tmp->addTexCoor(1.0,0.5); |
---|
| 789 | tmp->addColor(0.1,0.1,0.1); |
---|
| 790 | tmp->addIndice(18+b); |
---|
| 791 | |
---|
| 792 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 793 | tmp->addNormal(1,0,0); |
---|
| 794 | tmp->addTexCoor(1.0,1.0); |
---|
| 795 | tmp->addColor(0.1,0.1,0.1); |
---|
| 796 | tmp->addIndice(19+b); |
---|
| 797 | |
---|
| 798 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 799 | tmp->addNormal(1,0,0); |
---|
| 800 | tmp->addTexCoor(1.0,1.0); |
---|
| 801 | tmp->addColor(0.1,0.1,0.1); |
---|
| 802 | |
---|
| 803 | tmp->newStripe(); |
---|
| 804 | |
---|
| 805 | tmp->finalize(); |
---|
| 806 | // End of DebugModel |
---|
| 807 | |
---|
| 808 | this->patchOffset++; |
---|
| 809 | }// For |
---|
| 810 | } // For |
---|
| 811 | |
---|
| 812 | // Overwrite Face->meshvert; |
---|
| 813 | // Overwrite Face->n_meshverts; |
---|
| 814 | int sz = (Face->size[0] -1)/2 * (Face->size[1] -1)/2; // num patches |
---|
| 815 | Face->meshvert = patchOffset -sz; //3*(patchOffset-sz)*level1*level1; |
---|
| 816 | Face->n_meshverts = sz; |
---|
| 817 | PRINTF(0)("BSP FILE: sz: %i. \n", sz); |
---|
| 818 | PRINTF(0)("BSP FILE: Face->meshvert %i . \n", Face->meshvert); |
---|
| 819 | |
---|
| 820 | //Face->n_meshverts = sz; |
---|
| 821 | } |
---|