1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | */ |
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14 | |
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15 | #include "bsp_file.h" |
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16 | #include "bsp_tree_node.h" |
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17 | #include <fstream> |
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18 | #include <sys/stat.h> |
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19 | #include <string.h> |
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20 | #include "debug.h" |
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21 | #include "material.h" |
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22 | #include "vertex_array_model.h" |
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23 | // Necessary ? |
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24 | #include "base_object.h" |
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25 | #include "vector.h" |
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26 | #include "util/loading/resource_manager.h" |
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27 | |
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28 | #include <SDL/SDL_endian.h> |
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29 | #include <SDL/SDL_image.h> |
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30 | |
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31 | using namespace std; |
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32 | |
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33 | |
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34 | // Constructor |
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35 | BspFile::BspFile() |
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36 | {} |
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37 | |
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38 | int BspFile::read(char* name) |
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39 | { |
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40 | int offset; |
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41 | int size; |
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42 | struct stat results; |
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43 | name = "/root/data/Kanti175.bsp"; |
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44 | |
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45 | if (stat( name , &results) == 0) { |
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46 | PRINTF(0)("BSP FILE: Datei %s gefunden. \n", name); |
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47 | ifstream bspFile (name, ios::in | ios::binary); |
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48 | bspFile.read(this->header, 260); |
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49 | PRINTF(0)("BSP FILE: BSPVersion: %i. \n", ((int *)(header) )[1]); |
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50 | if(SDL_SwapLE32(((int *)(header) )[1]) == 46) PRINTF(0)("BSP FILE: This is the good one! :-) \n"); |
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51 | else PRINTF(0)("BSP FILE: Wrong BSPVersion.\n"); //!< now, we should do some error handling |
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52 | |
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53 | // Get the Nodes |
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54 | offset = SDL_SwapLE32(((int *)(header) )[8]); |
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55 | size = SDL_SwapLE32(((int *)(header))[9]); |
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56 | PRINTF(4)("BSP FILE: NodeSize: %i Bytes. \n", size); |
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57 | PRINTF(4)("BSP FILE: NumNodes: %i. \n", size / sizeof(node)); |
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58 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(node)); |
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59 | PRINTF(4)("BSP FILE: NodeOffset: %i. \n", offset); |
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60 | this->numNodes = size/sizeof(node); |
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61 | this->nodes = new node [this->numNodes]; |
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62 | bspFile.seekg(offset); |
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63 | bspFile.read((char*)this->nodes, size); |
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64 | |
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65 | // and their Planes |
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66 | offset = SDL_SwapLE32(((int *)(header) )[6]); |
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67 | size = SDL_SwapLE32(((int *)(header))[7]); |
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68 | PRINTF(4)("BSP FILE: PlanesSize: %i Bytes. \n", size); |
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69 | PRINTF(4)("BSP FILE: NumPlanes: %i. \n", size / sizeof(plane)); |
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70 | PRINTF(4)("BSP FILE: Remainder: %i. \n", sizeof(plane)); |
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71 | PRINTF(4)("BSP FILE: PlanesOffset: %i. \n", offset); |
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72 | this->numPlanes = size/sizeof(plane); |
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73 | this->planes = new plane [this->numPlanes]; |
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74 | bspFile.seekg(offset); |
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75 | bspFile.read((char*)this->planes, size); |
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76 | |
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77 | // Get the Leafs |
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78 | offset = SDL_SwapLE32(((int *)(header) )[10]); |
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79 | size = SDL_SwapLE32(((int *)(header))[11]); |
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80 | PRINTF(4)("BSP FILE: LeaveSize: %i Bytes. \n", size); |
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81 | PRINTF(4)("BSP FILE: NumLeaves: %i. \n", size / sizeof(leaf)); |
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82 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(leaf)); |
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83 | PRINTF(4)("BSP FILE: LeaveOffset: %i. \n", offset); |
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84 | this->numLeafs = size/sizeof(leaf); |
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85 | this->leaves = new leaf [this->numLeafs]; |
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86 | bspFile.seekg(offset); |
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87 | bspFile.read((char*)this->leaves, size); |
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88 | |
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89 | // Get the Models |
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90 | offset = SDL_SwapLE32(((int *)(header))[16]); |
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91 | size = SDL_SwapLE32(((int *)(header))[17]); |
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92 | PRINTF(4)("BSP FILE: ModelsSize: %i Bytes. \n", size); |
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93 | PRINTF(4)("BSP FILE: NumModels: %i. \n", size / sizeof(model)); |
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94 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(model)); |
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95 | PRINTF(4)("BSP FILE: ModelsOffset: %i. \n", offset); |
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96 | this->numBspModels = size/sizeof(model); |
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97 | this->bspModels = new model [this->numBspModels]; |
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98 | bspFile.seekg(offset); |
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99 | bspFile.read((char*)this->bspModels, size); |
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100 | |
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101 | // Get the leafFaces |
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102 | offset = SDL_SwapLE32(((int *)(header))[12]); |
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103 | size = SDL_SwapLE32(((int *)(header))[13]); |
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104 | PRINTF(4)("BSP FILE: leafFacesSize: %i Bytes. \n", size); |
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105 | PRINTF(4)("BSP FILE: NumleafFaces: %i. \n", size / 4); |
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106 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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107 | PRINTF(4)("BSP FILE: leafFacesOffset: %i. \n", offset); |
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108 | this->numLeafFaces = size/4; |
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109 | this->leafFaces = new char [size]; |
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110 | bspFile.seekg(offset); |
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111 | bspFile.read(this->leafFaces, size); |
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112 | |
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113 | // Get the leafBrushes |
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114 | offset = SDL_SwapLE32(((int *)(header))[14]); |
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115 | size = SDL_SwapLE32(((int *)(header))[15]); |
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116 | PRINTF(4)("BSP FILE: leafBrushesSize: %i Bytes. \n", size); |
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117 | PRINTF(4)("BSP FILE: NumleafBrushes: %i. \n", size / 4); |
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118 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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119 | PRINTF(4)("BSP FILE: leafBrushesOffset: %i. \n", offset); |
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120 | this->numLeafBrushes = size/4; |
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121 | this->leafBrushes = new char [size]; |
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122 | bspFile.seekg(offset); |
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123 | bspFile.read(this->leafBrushes, size); |
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124 | |
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125 | // Get the brushes |
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126 | offset = SDL_SwapLE32(((int *)(header))[18]); |
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127 | size = SDL_SwapLE32(((int *)(header))[19]); |
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128 | PRINTF(4)("BSP FILE: BrushesSize: %i Bytes. \n", size); |
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129 | PRINTF(4)("BSP FILE: NumBrushes: %i. \n", size / 12); |
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130 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 12); |
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131 | PRINTF(4)("BSP FILE: BrushesOffset: %i. \n", offset); |
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132 | this->brushes = new char [size]; |
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133 | bspFile.seekg(offset); |
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134 | bspFile.read(this->brushes, size); |
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135 | |
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136 | // Get the brushSides |
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137 | offset = SDL_SwapLE32(((int *)(header))[20]); |
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138 | size = SDL_SwapLE32(((int *)(header))[21]); |
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139 | PRINTF(4)("BSP FILE: BrushSidesSize: %i Bytes. \n", size); |
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140 | PRINTF(4)("BSP FILE: NumBrushSides: %i. \n", size / 8); |
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141 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 8); |
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142 | PRINTF(4)("BSP FILE: BrushSidesOffset: %i. \n", offset); |
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143 | this->brushSides = new char [size]; |
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144 | this->numBrushSides = size/8; |
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145 | bspFile.seekg(offset); |
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146 | bspFile.read(this->brushSides, size); |
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147 | |
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148 | // Get the Vertice |
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149 | offset = SDL_SwapLE32(((int *)(header))[22]); |
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150 | size = SDL_SwapLE32(((int *)(header))[23]); |
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151 | PRINTF(4)("BSP FILE: VerticeSize: %i Bytes. \n", size); |
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152 | PRINTF(4)("BSP FILE: NumVertice: %i. \n", size / 44); |
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153 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 44); |
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154 | PRINTF(4)("BSP FILE: VerticeOffset: %i. \n", offset); |
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155 | this->numVertex = size/44; |
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156 | this->vertice = new char [size]; |
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157 | bspFile.seekg(offset); |
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158 | bspFile.read(this->vertice, size); |
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159 | |
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160 | // Get the MeshVerts |
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161 | offset = SDL_SwapLE32(((int *)(header))[24]); |
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162 | size = SDL_SwapLE32(((int *)(header))[25]); |
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163 | PRINTF(4)("BSP FILE: MeshVertsSize: %i Bytes. \n", size); |
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164 | PRINTF(4)("BSP FILE: NumMeshVerts: %i. \n", size / 4); |
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165 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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166 | PRINTF(4)("BSP FILE: MeshVertsOffset: %i. \n", offset); |
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167 | this->meshverts = new char [size]; |
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168 | bspFile.seekg(offset); |
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169 | bspFile.read(this->meshverts, size); |
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170 | |
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171 | // Get the Faces |
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172 | offset = SDL_SwapLE32(((int *)(header))[28]); |
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173 | size = SDL_SwapLE32(((int *)(header))[29]); |
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174 | PRINTF(4)("BSP FILE: FacesSize: %i Bytes. \n", size); |
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175 | PRINTF(4)("BSP FILE: NumFaces: %i. \n", size / sizeof(face)); |
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176 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(face)); |
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177 | PRINTF(4)("BSP FILE: FacesOffset: %i. \n", offset); |
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178 | this->numFaces = size/sizeof(face); |
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179 | this->faces = new face [this->numFaces]; |
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180 | bspFile.seekg(offset); |
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181 | bspFile.read((char*)this->faces, size); |
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182 | |
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183 | // Get the Visdata |
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184 | offset = SDL_SwapLE32(((int *)(header))[34]); |
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185 | size = SDL_SwapLE32(((int *)(header))[35]); |
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186 | |
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187 | this->visData = new char [size]; |
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188 | bspFile.seekg(offset); |
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189 | bspFile.read(this->visData, size); |
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190 | |
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191 | PRINTF(4)("BSP FILE: VisDataSize: %i Bytes. \n", size); |
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192 | PRINTF(4)("BSP FILE: NumVisData: %i. \n", size /1 - 8); |
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193 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 1); |
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194 | PRINTF(4)("BSP FILE: VisDataOffset: %i. \n", offset); |
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195 | |
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196 | // Get the Textures |
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197 | offset = SDL_SwapLE32(((int *)(header))[4]); |
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198 | size = SDL_SwapLE32(((int *)(header))[5]); |
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199 | |
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200 | this->textures= new char [size]; |
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201 | bspFile.seekg(offset); |
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202 | bspFile.read(this->textures, size); |
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203 | |
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204 | PRINTF(4)("BSP FILE: TextureSize: %i Bytes. \n", size); |
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205 | PRINTF(4)("BSP FILE: NumTextures: %i. \n", size /72); |
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206 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 72); |
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207 | PRINTF(4)("BSP FILE: TextureOffset: %i. \n", offset); |
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208 | this->numTextures = size/72; |
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209 | |
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210 | bspFile.close(); |
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211 | |
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212 | for(int i = 0 ; i < this->numTextures; i++) |
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213 | PRINTF(4)("BSP FILE: Texture 0: %s. \n", &this->textures[8+ 72*i]); |
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214 | this->load_textures(); |
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215 | |
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216 | // Get the number of patches |
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217 | this->numPatches = 0; |
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218 | this->patchOffset = 0; |
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219 | |
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220 | for( int i = 0; i < this->numFaces; i++) { |
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221 | face& cFace = ((face *)(this->faces))[i]; |
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222 | if ( cFace.type == 2) |
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223 | this->numPatches += (cFace.size[0] -1 ) / 2 * (cFace.size[1] -1) / 2; |
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224 | } |
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225 | |
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226 | // Allocate Memory |
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227 | this->patchVertice = new char[8*8*44*(this->numPatches+10)]; |
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228 | this->patchIndexes = new char[7*8*2*4*(this->numPatches+10)]; |
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229 | this->patchRowIndexes = new int*[7*4*this->numPatches]; |
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230 | this->patchTrianglesPerRow = new char[7*4*this->numPatches]; |
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231 | this->VertexArrayModels = new VertexArrayModel*[this->numPatches]; |
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232 | |
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233 | PRINTF(0)("BSP FILE:NumberOfPatches: %i . \n", numPatches); |
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234 | // Do tesselation for all Faces of type 2 |
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235 | for( int i = 0; i < this->numFaces; i++) { |
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236 | if ( ((face *)(this->faces))[i].type == 2) |
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237 | this->tesselate(i); |
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238 | } |
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239 | |
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240 | PRINTF(0)("BSP FILE:PatchOffset: %i . \n", this->patchOffset); |
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241 | |
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242 | return 1; |
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243 | } else { |
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244 | PRINTF(0)("BSP FILE: Datei nicht gefunden. \n"); |
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245 | return -1; |
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246 | } |
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247 | |
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248 | } |
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249 | |
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250 | void BspFile::build_tree() |
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251 | { |
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252 | |
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253 | PRINTF(0)("BSP FILE:\n"); |
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254 | PRINTF(0)("BSP FILE: Building Tree...\n"); |
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255 | root = this->build_tree_rec(0); |
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256 | PRINTF(0)("BSP FILE: ...done. \n"); |
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257 | PRINTF(0)("BSP FILE: \n"); |
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258 | PRINTF(0)("BSP FILE: Node #0: \n"); |
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259 | PRINTF(0)("BSP FILE: x: %f \n",root->plane.x); |
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260 | PRINTF(0)("BSP FILE: y: %f\n",root->plane.y); |
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261 | PRINTF(0)("BSP FILE: z: %f\n",root->plane.z); |
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262 | } |
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263 | |
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264 | BspTreeNode* BspFile::build_tree_rec(int i) |
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265 | { |
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266 | // PRINTF(0)("BSP FILE: Node #%i\n", i); |
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267 | BspTreeNode* thisNode = new BspTreeNode(); |
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268 | int left =(((node *) nodes) [i]).left; |
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269 | int right =(((node *) nodes) [i]).right; |
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270 | int planeIndex = (((node *) nodes) [i]).plane; |
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271 | float x1 =(((plane *) this->planes) [planeIndex]).x; |
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272 | float y1 =(((plane *) this->planes) [planeIndex]).y; |
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273 | float z1 =(((plane *) this->planes) [planeIndex]).z; |
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274 | thisNode->leafIndex = 0; |
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275 | thisNode->d = (((plane *) this->planes) [planeIndex]).d; |
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276 | |
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277 | thisNode->plane = Vector(x1,y1,z1); |
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278 | thisNode->isLeaf = false; |
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279 | |
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280 | if(left >= 0) { |
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281 | thisNode->left = this->build_tree_rec(left); |
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282 | } else { |
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283 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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284 | //tmp.isLeaf = true; |
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285 | //tmp.leafIndex = -left -1; |
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286 | //thisNode->left = (BspTreeNode*) (&tmp); |
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287 | thisNode->left = new BspTreeNode(); |
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288 | thisNode->left->isLeaf = true; |
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289 | thisNode->left->leafIndex = - (left +1); |
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290 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-left); |
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291 | } // assign leav |
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292 | if(right >= 0) { |
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293 | thisNode->right = this->build_tree_rec(right); |
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294 | } else { |
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295 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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296 | //tmp.isLeaf = true; |
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297 | //tmp.leafIndex = -right -1; |
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298 | //thisNode->right = (BspTreeNode*) (&tmp); |
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299 | thisNode->right = new BspTreeNode(); |
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300 | thisNode->right->isLeaf = true; |
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301 | thisNode->right->leafIndex = -(right +1); |
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302 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-right); |
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303 | } // assign leaf |
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304 | return thisNode; |
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305 | } |
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306 | |
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307 | BspTreeNode* BspFile::get_root() |
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308 | { |
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309 | return root; |
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310 | } |
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311 | |
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312 | void BspFile::load_textures() |
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313 | { |
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314 | char absFileName [228]; |
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315 | char fileName [228]; |
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316 | char ext [100]; |
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317 | struct stat results; |
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318 | |
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319 | this->Materials = new AMat[this->numTextures]; |
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320 | for(int i = 0 ; i < this->numTextures; i++) { |
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321 | PRINTF(0)("BSP FILE: Texture : %s. \n", &this->textures[8+ 72*i]); |
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322 | |
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323 | // Check for tga |
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324 | strcpy(fileName, &this->textures[8+ 72*i]); |
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325 | strcpy (absFileName,"/root/data/trunk/"); |
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326 | strcpy(ext, ".tga"); |
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327 | strncat (fileName, ext, strlen(fileName)); |
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328 | strncat(absFileName,fileName,strlen(fileName)); |
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329 | // absFileName = ResourceManager::getFullName(fileName); |
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330 | |
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331 | if(stat( absFileName , &results) == 0) { |
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332 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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333 | this->Materials[i] = this->loadMat(fileName); |
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334 | continue; |
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335 | } |
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336 | // Check for TGA |
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337 | strcpy(fileName, &this->textures[8+ 72*i]); |
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338 | strcpy (absFileName,"/root/data/trunk/"); |
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339 | strcpy(ext, ".TGA"); |
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340 | strncat (fileName, ext, strlen(fileName)); |
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341 | strncat(absFileName,fileName,strlen(fileName)); |
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342 | // absFileName = ResourceManager::getFullName(fileName); |
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343 | |
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344 | if(stat( absFileName , &results) == 0) { |
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345 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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346 | this->Materials[i] = this->loadMat(fileName); |
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347 | continue; |
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348 | } |
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349 | // Check for jpg |
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350 | strcpy(fileName, &this->textures[8+ 72*i]); |
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351 | strcpy (absFileName,"/root/data/trunk/"); |
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352 | strcpy(ext, ".jpg"); |
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353 | strncat (fileName, ext, strlen(fileName)); |
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354 | strncat(absFileName,fileName,strlen(fileName)); |
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355 | // absFileName = ResourceManager::getFullName(fileName); |
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356 | if(stat( absFileName , &results) == 0) { |
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357 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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358 | this->Materials[i] =this->loadMat(fileName); |
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359 | continue; |
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360 | } |
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361 | |
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362 | |
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363 | // Check for JPG |
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364 | strcpy(fileName, &this->textures[8+ 72*i]); |
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365 | strcpy (absFileName,"/root/data/trunk/"); |
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366 | strcpy(ext, ".JPG"); |
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367 | strncat (fileName, ext, strlen(fileName)); |
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368 | strncat(absFileName,fileName,strlen(fileName)); |
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369 | // absFileName = ResourceManager::getFullName(fileName); |
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370 | if(stat( absFileName , &results) == 0) { |
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371 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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372 | this->Materials[i] =this->loadMat(fileName); |
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373 | continue; |
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374 | } |
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375 | |
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376 | // Check for jpeg |
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377 | strcpy(fileName, &this->textures[8+ 72*i]); |
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378 | strcpy (absFileName,"/root/data/trunk/"); |
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379 | strcpy(ext, ".jpeg"); |
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380 | strncat (fileName, ext, strlen(fileName)); |
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381 | strncat(absFileName,fileName,strlen(fileName)); |
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382 | // absFileName = ResourceManager::getFullName(fileName); |
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383 | if(stat( absFileName , &results) == 0) { |
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384 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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385 | this->Materials[i] =this->loadMat(fileName); |
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386 | continue; |
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387 | } |
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388 | |
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389 | |
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390 | // Check for JPEG |
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391 | strcpy(fileName, &this->textures[8+ 72*i]); |
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392 | strcpy (absFileName,"/root/data/trunk/"); |
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393 | strcpy(ext, ".JPEG"); |
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394 | strncat (fileName, ext, strlen(fileName)); |
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395 | strncat(absFileName,fileName,strlen(fileName)); |
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396 | // absFileName = ResourceManager::getFullName(fileName); |
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397 | PRINTF(0)("BSP FILE: %s . \n", absFileName); |
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398 | if(stat( absFileName , &results) == 0) { |
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399 | PRINTF(0)("BSP FILE: gefunden . \n"); |
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400 | this->Materials[i] =this->loadMat(fileName); |
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401 | continue; |
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402 | } |
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403 | |
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404 | // Check for bmp |
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405 | strcpy(fileName, &this->textures[8+ 72*i]); |
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406 | strcpy (absFileName,"/root/data/trunk/"); |
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407 | strcpy(ext, ".bmp"); |
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408 | strncat (fileName, ext, strlen(fileName)); |
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409 | strncat(absFileName,fileName,strlen(fileName)); |
---|
410 | // absFileName = ResourceManager::getFullName(fileName); |
---|
411 | |
---|
412 | if(stat( absFileName , &results) == 0) { |
---|
413 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
414 | this->Materials[i] =this->loadMat(fileName); |
---|
415 | continue; |
---|
416 | } |
---|
417 | |
---|
418 | // Check for BMP |
---|
419 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
420 | strcpy (absFileName,"/root/data/trunk/"); |
---|
421 | strcpy(ext, ".BMP"); |
---|
422 | strncat (fileName, ext, strlen(fileName)); |
---|
423 | strncat(absFileName,fileName,strlen(fileName)); |
---|
424 | // absFileName = ResourceManager::getFullName(fileName); |
---|
425 | |
---|
426 | if(stat( absFileName , &results) == 0) { |
---|
427 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
428 | this->Materials[i] = this->loadMat(fileName); |
---|
429 | continue; |
---|
430 | } |
---|
431 | // Default Material |
---|
432 | this->Materials[i].mat = new Material(); |
---|
433 | this->Materials[i].mat->setDiffuse(0.1,0.1,0.1); |
---|
434 | this->Materials[i].mat->setAmbient(0.1,0.1,0.1 ); |
---|
435 | this->Materials[i].mat->setSpecular(0.4,0.4,0.4); |
---|
436 | //this->Materials[i]->setShininess(100.0); |
---|
437 | this->Materials[i].mat->setTransparency(1.0); |
---|
438 | this->Materials[i].mat->setDiffuseMap("pictures/ground.tga"); |
---|
439 | this->Materials[i].mat->setAmbientMap("pictures/ground.tga"); |
---|
440 | this->Materials[i].mat->setSpecularMap("pictures/ground.tga"); |
---|
441 | this->Materials[i].alpha = false; |
---|
442 | } |
---|
443 | } |
---|
444 | |
---|
445 | |
---|
446 | AMat BspFile::loadMat(char* mat) |
---|
447 | { |
---|
448 | AMat tmpAMat; |
---|
449 | this->testSurf = NULL; |
---|
450 | |
---|
451 | this->testSurf = IMG_Load(ResourceManager::getFullName(mat).c_str()); |
---|
452 | if(this->testSurf != NULL) { |
---|
453 | if(this->testSurf->format->Amask != 0 ) tmpAMat.alpha = true; |
---|
454 | else tmpAMat.alpha = false; |
---|
455 | } else tmpAMat.alpha = false; |
---|
456 | |
---|
457 | Material* tmp = new Material(); |
---|
458 | tmp->setDiffuse(1.0,1.0,1.0); |
---|
459 | tmp->setAmbient(1.0,1.0,1.0 ); |
---|
460 | tmp->setSpecular(1.0,1.0,1.0); |
---|
461 | // tmp->setShininess(.5); |
---|
462 | // tmp->setTransparency(1.0); |
---|
463 | |
---|
464 | tmp->setDiffuseMap(mat); |
---|
465 | tmp->setAmbientMap(mat); |
---|
466 | tmp->setSpecularMap(mat); |
---|
467 | |
---|
468 | tmpAMat.mat = tmp; |
---|
469 | |
---|
470 | return tmpAMat; |
---|
471 | } |
---|
472 | |
---|
473 | void BspFile::tesselate(int iface) |
---|
474 | { |
---|
475 | face* Face = & (((face *)(this->faces))[iface]); |
---|
476 | BspVertex * BspVrtx = (BspVertex*)this->vertice; |
---|
477 | int level = 7; |
---|
478 | int level1 = 8; |
---|
479 | |
---|
480 | // For each patch... |
---|
481 | for(int i = 0; i <(Face->size[0] - 1) ; i+=2) { |
---|
482 | for(int j = 0; j <(Face->size[1] -1) ; j+=2) { |
---|
483 | |
---|
484 | |
---|
485 | // Make a patch... |
---|
486 | // Get controls[9]; |
---|
487 | BspVec controls[9]; |
---|
488 | BspVec controlsTmp[9]; |
---|
489 | BspVertex VControls[9]; |
---|
490 | for(int k = 0; k < 3; k++) { |
---|
491 | for(int l = 0; l < 3; l++) { |
---|
492 | controls[k +3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
493 | controls[k +3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
494 | controls[k +3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; /*Face->n_vertexes*/ |
---|
495 | |
---|
496 | controlsTmp[2-k +6-3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
497 | controlsTmp[2-k +6-3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
498 | controlsTmp[2-k +6-3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; /*Face->n_vertexes*/ |
---|
499 | |
---|
500 | VControls[k +3*l]. position[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].position[0]; |
---|
501 | VControls[k +3*l]. position[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].position[1]; |
---|
502 | VControls[k +3*l]. position[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].position[2]; |
---|
503 | |
---|
504 | VControls[k +3*l]. normal[0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].normal[0]; |
---|
505 | VControls[k +3*l]. normal[1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].normal[1]; |
---|
506 | VControls[k +3*l]. normal[2] = BspVrtx[Face->vertex + (j * Face->size[0])+ i + l+ Face->size[0]*k].normal[2]; |
---|
507 | |
---|
508 | VControls[k +3*l]. texcoord[0][0]= BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].texcoord[0][0]; |
---|
509 | VControls[k +3*l]. texcoord[0][1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].texcoord[0][1]; |
---|
510 | VControls[k +3*l]. texcoord[1][0] = BspVrtx[Face->vertex +( j * Face->size[0])+ i + l+ Face->size[0]*k].texcoord[1][0]; |
---|
511 | VControls[k +3*l]. texcoord[1][1] = BspVrtx[Face->vertex + (j * Face->size[0])+ i +l+ Face->size[0]*k].texcoord[1][1]; |
---|
512 | |
---|
513 | |
---|
514 | } |
---|
515 | } |
---|
516 | //*********************************************************************************************************************** |
---|
517 | // Compute the vertice |
---|
518 | //*********************************************************************************************************************** |
---|
519 | float px, py; |
---|
520 | BspVertex temp[3]; |
---|
521 | BspVertex* Vertice = &(((BspVertex*)this->patchVertice)[level1*level1*this->patchOffset]); |
---|
522 | |
---|
523 | for(int v=0; v<=level; ++v) { |
---|
524 | px=(float)v/level; |
---|
525 | |
---|
526 | Vertice[v].position[0]=VControls[0].position[0]*((1.0f-px)*(1.0f-px))+VControls[3].position[0]*((1.0f-px)*px*2)+VControls[6].position[0]*(px*px); |
---|
527 | Vertice[v].position[1]=VControls[0].position[1]*((1.0f-px)*(1.0f-px))+VControls[3].position[1]*((1.0f-px)*px*2)+VControls[6].position[1]*(px*px); |
---|
528 | Vertice[v].position[2]=VControls[0].position[2]*((1.0f-px)*(1.0f-px))+VControls[3].position[2]*((1.0f-px)*px*2)+VControls[6].position[2]*(px*px); |
---|
529 | |
---|
530 | Vertice[v].normal[0]=VControls[0].normal[0]*((1.0f-px)*(1.0f-px))+VControls[3].normal[0]*((1.0f-px)*px*2)+VControls[6].normal[0]*(px*px); |
---|
531 | Vertice[v].normal[1]=VControls[0].normal[1]*((1.0f-px)*(1.0f-px))+VControls[3].normal[1]*((1.0f-px)*px*2)+VControls[6].normal[1]*(px*px); |
---|
532 | Vertice[v].normal[2]=VControls[0].normal[2]*((1.0f-px)*(1.0f-px))+VControls[3].normal[2]*((1.0f-px)*px*2)+VControls[6].normal[2]*(px*px); |
---|
533 | |
---|
534 | Vertice[v].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][0]*((1.0f-px)*px*2)+VControls[6].texcoord[0][0]*(px*px); |
---|
535 | Vertice[v].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][1]*((1.0f-px)*px*2)+VControls[6].texcoord[0][1]*(px*px); |
---|
536 | Vertice[v].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][0]*((1.0f-px)*px*2)+VControls[6].texcoord[1][0]*(px*px); |
---|
537 | Vertice[v].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][1]*((1.0f-px)*px*2)+VControls[6].texcoord[1][1]*(px*px); |
---|
538 | |
---|
539 | } |
---|
540 | |
---|
541 | |
---|
542 | for(int u=1; u<=level; ++u) { |
---|
543 | py=(float)u/level; |
---|
544 | |
---|
545 | // temp[0]=controlPoints[0]*((1.0f-py)*(1.0f-py))+ controlPoints[1]*((1.0f-py)*py*2)+ controlPoints[2]*(py*py); |
---|
546 | temp[0].position[0]=VControls[0].position[0]*((1.0f-py)*(1.0f-py))+VControls[1].position[0]*((1.0f-py)*py*2)+VControls[2].position[0]*(py*py); |
---|
547 | temp[0].position[1]=VControls[0].position[1]*((1.0f-py)*(1.0f-py))+VControls[1].position[1]*((1.0f-py)*py*2)+VControls[2].position[1]*(py*py); |
---|
548 | temp[0].position[2]=VControls[0].position[2]*((1.0f-py)*(1.0f-py))+VControls[1].position[2]*((1.0f-py)*py*2)+VControls[2].position[2]*(py*py); |
---|
549 | |
---|
550 | temp[0].normal[0]=VControls[0].normal[0]*((1.0f-py)*(1.0f-py))+VControls[1].normal[0]*((1.0f-py)*py*2)+VControls[2].normal[0]*(py*py); |
---|
551 | temp[0].normal[1]=VControls[0].normal[1]*((1.0f-py)*(1.0f-py))+VControls[1].normal[1]*((1.0f-py)*py*2)+VControls[2].normal[1]*(py*py); |
---|
552 | temp[0].normal[2]=VControls[0].normal[2]*((1.0f-py)*(1.0f-py))+VControls[1].normal[2]*((1.0f-py)*py*2)+VControls[2].normal[2]*(py*py); |
---|
553 | |
---|
554 | temp[0].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][0]*((1.0f-py)*py*2)+VControls[2].texcoord[0][0]*(py*py); |
---|
555 | temp[0].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][1]*((1.0f-py)*py*2)+VControls[2].texcoord[0][1]*(py*py); |
---|
556 | temp[0].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][0]*((1.0f-py)*py*2)+VControls[2].texcoord[1][0]*(py*py); |
---|
557 | temp[0].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][1]*((1.0f-py)*py*2)+VControls[2].texcoord[1][1]*(py*py); |
---|
558 | |
---|
559 | |
---|
560 | |
---|
561 | // temp[1]=controlPoints[3]*((1.0f-py)*(1.0f-py))+ controlPoints[4]*((1.0f-py)*py*2)+ controlPoints[5]*(py*py); |
---|
562 | temp[1].position[0]=VControls[3].position[0]*((1.0f-py)*(1.0f-py))+VControls[4].position[0]*((1.0f-py)*py*2)+VControls[5].position[0]*(py*py); |
---|
563 | temp[1].position[1]=VControls[3].position[1]*((1.0f-py)*(1.0f-py))+VControls[4].position[1]*((1.0f-py)*py*2)+VControls[5].position[1]*(py*py); |
---|
564 | temp[1].position[2]=VControls[3].position[2]*((1.0f-py)*(1.0f-py))+VControls[4].position[2]*((1.0f-py)*py*2)+VControls[5].position[2]*(py*py); |
---|
565 | |
---|
566 | temp[1].normal[0]=VControls[3].normal[0]*((1.0f-py)*(1.0f-py))+VControls[4].normal[0]*((1.0f-py)*py*2)+VControls[5].normal[0]*(py*py); |
---|
567 | temp[1].normal[1]=VControls[3].normal[1]*((1.0f-py)*(1.0f-py))+VControls[4].normal[1]*((1.0f-py)*py*2)+VControls[5].normal[1]*(py*py); |
---|
568 | temp[1].normal[2]=VControls[3].normal[2]*((1.0f-py)*(1.0f-py))+VControls[4].normal[2]*((1.0f-py)*py*2)+VControls[5].normal[2]*(py*py); |
---|
569 | |
---|
570 | temp[1].texcoord[0][0]=VControls[3].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][0]*((1.0f-py)*py*2)+VControls[5].texcoord[0][0]*(py*py); |
---|
571 | temp[1].texcoord[0][1]=VControls[3].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][1]*((1.0f-py)*py*2)+VControls[5].texcoord[0][1]*(py*py); |
---|
572 | temp[1].texcoord[1][0]=VControls[3].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][0]*((1.0f-py)*py*2)+VControls[5].texcoord[1][0]*(py*py); |
---|
573 | temp[1].texcoord[1][1]=VControls[3].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][1]*((1.0f-py)*py*2)+VControls[5].texcoord[1][1]*(py*py); |
---|
574 | |
---|
575 | |
---|
576 | // temp[2]=controlPoints[6]*((1.0f-py)*(1.0f-py))+controlPoints[7]*((1.0f-py)*py*2)+controlPoints[8]*(py*py); |
---|
577 | temp[2].position[0]=VControls[6].position[0]*((1.0f-py)*(1.0f-py))+VControls[7].position[0]*((1.0f-py)*py*2)+VControls[8].position[0]*(py*py); |
---|
578 | temp[2].position[1]=VControls[6].position[1]*((1.0f-py)*(1.0f-py))+VControls[7].position[1]*((1.0f-py)*py*2)+VControls[8].position[1]*(py*py); |
---|
579 | temp[2].position[2]=VControls[6].position[2]*((1.0f-py)*(1.0f-py))+VControls[7].position[2]*((1.0f-py)*py*2)+VControls[8].position[2]*(py*py); |
---|
580 | |
---|
581 | temp[2].normal[0]=VControls[6].normal[0]*((1.0f-py)*(1.0f-py))+VControls[7].normal[0]*((1.0f-py)*py*2)+VControls[8].normal[0]*(py*py); |
---|
582 | temp[2].normal[1]=VControls[6].normal[1]*((1.0f-py)*(1.0f-py))+VControls[7].normal[1]*((1.0f-py)*py*2)+VControls[8].normal[1]*(py*py); |
---|
583 | temp[2].normal[2]=VControls[6].normal[2]*((1.0f-py)*(1.0f-py))+VControls[7].normal[2]*((1.0f-py)*py*2)+VControls[8].normal[2]*(py*py); |
---|
584 | |
---|
585 | temp[2].texcoord[0][0]=VControls[6].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][0]*((1.0f-py)*py*2)+VControls[8].texcoord[0][0]*(py*py); |
---|
586 | temp[2].texcoord[0][1]=VControls[6].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][1]*((1.0f-py)*py*2)+VControls[8].texcoord[0][1]*(py*py); |
---|
587 | temp[2].texcoord[1][0]=VControls[6].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][0]*((1.0f-py)*py*2)+VControls[8].texcoord[1][0]*(py*py); |
---|
588 | temp[2].texcoord[1][1]=VControls[6].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][1]*((1.0f-py)*py*2)+VControls[8].texcoord[1][1]*(py*py); |
---|
589 | |
---|
590 | |
---|
591 | |
---|
592 | |
---|
593 | for(int v=0; v<=level; ++v) { |
---|
594 | px=(float)v/level; |
---|
595 | |
---|
596 | //Vertice[u*(tesselation+1)+v]= temp[0]*((1.0f-px)*(1.0f-px))+ temp[1]*((1.0f-px)*px*2)+ temp[2]*(px*px); |
---|
597 | Vertice[u*(level1)+v].position[0]=temp[0].position[0]*((1.0f-px)*(1.0f-px))+temp[1].position[0]*((1.0f-px)*px*2)+temp[2].position[0]*(px*px); |
---|
598 | Vertice[u*(level1)+v].position[1]=temp[0].position[1]*((1.0f-px)*(1.0f-px))+temp[1].position[1]*((1.0f-px)*px*2)+temp[2].position[1]*(px*px); |
---|
599 | Vertice[u*(level1)+v].position[2]=temp[0].position[2]*((1.0f-px)*(1.0f-px))+temp[1].position[2]*((1.0f-px)*px*2)+temp[2].position[2]*(px*px); |
---|
600 | |
---|
601 | Vertice[u*(level1)+v].normal[0]=temp[0].normal[0]*((1.0f-px)*(1.0f-px))+temp[1].normal[0]*((1.0f-px)*px*2)+temp[2].normal[0]*(px*px); |
---|
602 | Vertice[u*(level1)+v].normal[1]=temp[0].normal[1]*((1.0f-px)*(1.0f-px))+temp[1].normal[1]*((1.0f-px)*px*2)+temp[2].normal[1]*(px*px); |
---|
603 | Vertice[u*(level1)+v].normal[2]=temp[0].normal[2]*((1.0f-px)*(1.0f-px))+temp[1].normal[2]*((1.0f-px)*px*2)+temp[2].normal[2]*(px*px); |
---|
604 | |
---|
605 | Vertice[u*(level1)+v].texcoord[0][0]=temp[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][0]*((1.0f-px)*px*2)+temp[2].texcoord[0][0]*(px*px); |
---|
606 | Vertice[u*(level1)+v].texcoord[0][1]=temp[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][1]*((1.0f-px)*px*2)+temp[2].texcoord[0][1]*(px*px); |
---|
607 | Vertice[u*(level1)+v].texcoord[1][0]=temp[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][0]*((1.0f-px)*px*2)+temp[2].texcoord[1][0]*(px*px); |
---|
608 | Vertice[u*(level1)+v].texcoord[1][1]=temp[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][1]*((1.0f-px)*px*2)+temp[2].texcoord[1][1]*(px*px); |
---|
609 | |
---|
610 | |
---|
611 | |
---|
612 | } |
---|
613 | } |
---|
614 | |
---|
615 | //Create indices |
---|
616 | GLuint* indices= & ((GLuint*)(this->patchIndexes))[level*level1*2*this->patchOffset]; |
---|
617 | |
---|
618 | for(int row=0; row<level; ++row) { |
---|
619 | for(int point=0; point<=level; ++point) { |
---|
620 | //calculate indices |
---|
621 | //reverse them to reverse winding |
---|
622 | indices[(row*(level1)+point)*2+1]=row*(level1)+point; |
---|
623 | indices[(row*(level1)+point)*2]=(row+1)*(level1)+point; |
---|
624 | } |
---|
625 | } |
---|
626 | |
---|
627 | |
---|
628 | //*********************************************************************************************************************** |
---|
629 | // Debug Model |
---|
630 | //*********************************************************************************************************************** |
---|
631 | this->VertexArrayModels[this->patchOffset] = new VertexArrayModel(); |
---|
632 | VertexArrayModel* tmp = this->VertexArrayModels[this->patchOffset]; |
---|
633 | tmp->newStripe(); |
---|
634 | int a = 0; |
---|
635 | int b = -1; |
---|
636 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
637 | tmp->addNormal(1,0,0); |
---|
638 | tmp->addTexCoor(0.0,0.0); |
---|
639 | tmp->addColor(0.3,0.0,0.0); |
---|
640 | tmp->addIndice(1+b); |
---|
641 | tmp->addIndice(4+a); |
---|
642 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
643 | tmp->addNormal(1,0,0); |
---|
644 | tmp->addTexCoor(0.0,0.4); |
---|
645 | tmp->addColor(0.3,0.0,0.0); |
---|
646 | tmp->addIndice(2+b); |
---|
647 | tmp->addIndice(5+a); |
---|
648 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
649 | tmp->addNormal(1,0,0); |
---|
650 | tmp->addTexCoor(0.0,1.0); |
---|
651 | tmp->addColor(0.1,0.0,0.0); |
---|
652 | tmp->addIndice(3+b); |
---|
653 | tmp->addIndice(6+a); |
---|
654 | |
---|
655 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
656 | tmp->addNormal(1,0,0); |
---|
657 | tmp->addTexCoor(0.0,1.0); |
---|
658 | tmp->addColor(0.1,0.0,0.0); |
---|
659 | tmp->addIndice(7+a); |
---|
660 | //tmp->addIndice(6); |
---|
661 | |
---|
662 | tmp->newStripe(); |
---|
663 | |
---|
664 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
665 | tmp->addNormal(1,0,0); |
---|
666 | tmp->addTexCoor(0.0,0.0); |
---|
667 | tmp->addColor(0.1,0.1,0.1); |
---|
668 | tmp->addIndice(5+b); |
---|
669 | tmp->addIndice(8+a); |
---|
670 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
671 | tmp->addNormal(1,0,0); |
---|
672 | tmp->addTexCoor(0.0,0.4); |
---|
673 | tmp->addColor(0.1,0.1,0.1); |
---|
674 | tmp->addIndice(6+b); |
---|
675 | tmp->addIndice(9+a); |
---|
676 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
677 | tmp->addNormal(1,0,0); |
---|
678 | tmp->addTexCoor(0.0,1.0); |
---|
679 | tmp->addColor(0.1,0.1,0.1); |
---|
680 | tmp->addIndice(7+b); |
---|
681 | tmp->addIndice(10+a); |
---|
682 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]+0.01); |
---|
683 | tmp->addNormal(1,0,0); |
---|
684 | tmp->addTexCoor(0.0,1.0); |
---|
685 | tmp->addColor(0.1,0.1,0.1); |
---|
686 | //tmp->addIndice(5); |
---|
687 | tmp->addIndice(11+a); |
---|
688 | |
---|
689 | tmp->newStripe(); |
---|
690 | |
---|
691 | |
---|
692 | |
---|
693 | tmp->addVertex(controlsTmp[3].position[0],controlsTmp[3].position[1], controlsTmp[3].position[2]); |
---|
694 | tmp->addNormal(0,1,0); |
---|
695 | tmp->addTexCoor(0.5,0.0); |
---|
696 | tmp->addColor(0.1,0.1,0.1); |
---|
697 | tmp->addIndice(9+b); |
---|
698 | tmp->addIndice(12+a); |
---|
699 | tmp->addVertex(controlsTmp[4].position[0],controlsTmp[4].position[1], controlsTmp[4].position[2]); |
---|
700 | tmp->addNormal(1,0,0); |
---|
701 | tmp->addTexCoor(0.5,0.5); |
---|
702 | tmp->addColor(0.1,0.1,0.1); |
---|
703 | tmp->addIndice(10+b); |
---|
704 | tmp->addIndice(13+a); |
---|
705 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]); |
---|
706 | tmp->addNormal(1,0,0); |
---|
707 | tmp->addTexCoor(0.5,1.0); |
---|
708 | tmp->addColor(0.1,0.1,0.1); |
---|
709 | tmp->addIndice(11+b); |
---|
710 | tmp->addIndice(14+a); |
---|
711 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]+0.01); |
---|
712 | tmp->addNormal(1,0,0); |
---|
713 | tmp->addTexCoor(0.5,1.0); |
---|
714 | tmp->addColor(0.1,0.1,0.1); |
---|
715 | |
---|
716 | tmp->addIndice(15+a); |
---|
717 | //tmp->addIndice(9); |
---|
718 | tmp->newStripe(); |
---|
719 | |
---|
720 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
721 | tmp->addNormal(1,0,0); |
---|
722 | tmp->addTexCoor(1.0,0.0); |
---|
723 | tmp->addColor(0.1,0.1,0.1); |
---|
724 | tmp->addIndice(13+b); |
---|
725 | tmp->addIndice(16+a); |
---|
726 | |
---|
727 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
728 | tmp->addNormal(0,1,0); |
---|
729 | tmp->addTexCoor(1.0,0.5); |
---|
730 | tmp->addColor(0.1,0.1,0.1); |
---|
731 | tmp->addIndice(14+b); |
---|
732 | tmp->addIndice(17+a); |
---|
733 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
734 | tmp->addNormal(1,0,0); |
---|
735 | tmp->addTexCoor(1.0,1.0); |
---|
736 | tmp->addColor(0.1,0.1,0.1); |
---|
737 | tmp->addIndice(15+b); |
---|
738 | tmp->addIndice(18+a); |
---|
739 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
740 | tmp->addNormal(1,0,0); |
---|
741 | tmp->addTexCoor(1.0,1.0); |
---|
742 | tmp->addColor(0.1,0.1,0.1); |
---|
743 | tmp->addIndice(19+a); |
---|
744 | //tmp->addIndice(13); |
---|
745 | |
---|
746 | tmp->newStripe(); |
---|
747 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
748 | tmp->addNormal(1,0,0); |
---|
749 | tmp->addTexCoor(1.0,0.0); |
---|
750 | tmp->addColor(0.1,0.1,0.1); |
---|
751 | tmp->addIndice(17+b); |
---|
752 | |
---|
753 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
754 | tmp->addNormal(0,1,0); |
---|
755 | tmp->addTexCoor(1.0,0.5); |
---|
756 | tmp->addColor(0.1,0.1,0.1); |
---|
757 | tmp->addIndice(18+b); |
---|
758 | |
---|
759 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
760 | tmp->addNormal(1,0,0); |
---|
761 | tmp->addTexCoor(1.0,1.0); |
---|
762 | tmp->addColor(0.1,0.1,0.1); |
---|
763 | tmp->addIndice(19+b); |
---|
764 | |
---|
765 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
766 | tmp->addNormal(1,0,0); |
---|
767 | tmp->addTexCoor(1.0,1.0); |
---|
768 | tmp->addColor(0.1,0.1,0.1); |
---|
769 | |
---|
770 | tmp->newStripe(); |
---|
771 | |
---|
772 | tmp->finalize(); |
---|
773 | // End of DebugModel |
---|
774 | |
---|
775 | this->patchOffset++; |
---|
776 | }// For |
---|
777 | } // For |
---|
778 | |
---|
779 | // Overwrite Face->meshvert; |
---|
780 | // Overwrite Face->n_meshverts; |
---|
781 | int sz = (Face->size[0] -1)/2 * (Face->size[1] -1)/2; // num patches |
---|
782 | Face->meshvert = patchOffset -sz; //3*(patchOffset-sz)*level1*level1; |
---|
783 | Face->n_meshverts = sz; |
---|
784 | PRINTF(0)("BSP FILE: sz: %i. \n", sz); |
---|
785 | PRINTF(0)("BSP FILE: Face->meshvert %i . \n", Face->meshvert); |
---|
786 | |
---|
787 | //Face->n_meshverts = sz; |
---|
788 | } |
---|