[8200] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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| 17 | |
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| 18 | #include "collision.h" |
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| 19 | #include "collision_event.h" |
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| 20 | |
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| 21 | #include "physics_interface.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | #include "cr_physics_ground_walk.h" |
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| 25 | |
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[8288] | 26 | #include <vector> |
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| 27 | |
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[8200] | 28 | using namespace std; |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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| 34 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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| 35 | : CollisionReaction() |
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| 36 | { |
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[8203] | 37 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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[8200] | 38 | } |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | * standard deconstructor |
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| 43 | */ |
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| 44 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | /** |
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| 50 | * caluculates and applys the reaction to a specific collision |
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| 51 | * @param collision the collision |
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| 52 | */ |
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| 53 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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| 54 | { |
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[8288] | 55 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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| 56 | Vector normal = ce->getGroundNormal(); |
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| 57 | normal.normalize(); |
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| 58 | |
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| 59 | // put it back |
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| 60 | PRINTF(0)("putting it back\n"); |
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| 61 | collision->getEntityB()->setVelocity(Vector()); |
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| 62 | // collision->getEntityB()->setAbsCoorSoft(this->lastPosition, 0.1); |
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| 63 | // collision->getEntityB()->setAbsCoor(this->lastPosition/* + normal * (-5.0f)*/); |
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| 64 | |
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| 65 | |
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| 66 | |
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[8256] | 67 | } |
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[8200] | 68 | |
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[8256] | 69 | |
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| 70 | |
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| 71 | /** |
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| 72 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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| 73 | */ |
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| 74 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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| 75 | { |
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| 76 | this->lastPosition = owner->getAbsCoor(); |
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| 77 | this->lastDirection = owner->getAbsDir(); |
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[8200] | 78 | } |
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| 79 | |
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[8256] | 80 | |
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