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source: orxonox.OLD/branches/bsp_model/src/lib/collision_reaction/cr_physics_ground_walk.cc @ 8323

Last change on this file since 8323 was 8323, checked in by patrick, 18 years ago

bsp_model: new collision reaction for the ground. not yet working completle

File size: 1.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_physics_ground_walk.h"
25
26#include <vector>
27
28using namespace std;
29
30
31/**
32 *  standard constructor
33 */
34CRPhysicsGroundWalk::CRPhysicsGroundWalk ()
35  : CollisionReaction()
36{
37  this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk");
38}
39
40
41/**
42 *  standard deconstructor
43 */
44CRPhysicsGroundWalk::~CRPhysicsGroundWalk ()
45{
46}
47
48
49/**
50 * caluculates and applys the reaction to a specific collision
51 *  @param collision the collision
52 */
53void CRPhysicsGroundWalk::reactToCollision(Collision* collision)
54{
55//   CollisionEvent* ce = collision->getCollisionEvents().front();
56//   Vector normal = ce->getGroundNormal();
57//   normal.normalize();
58//
59//   Vector position = ce->getCollisionPosition();
60
61
62  if( this->lastPosition != collision->getEntityB()->getAbsCoor())
63  {
64  // put it back
65    PRINTF(0)("putting it back to: \n");
66    this->lastPosition.debug();
67
68    collision->getEntityB()->setVelocity(Vector());
69//  collision->getEntityB()->setAbsCoorSoft(this->lastPosition, 0.1);
70    collision->getEntityB()->setAbsCoor(this->lastPosition);
71  }
72}
73
74
75
76/**
77 * use this to do some collision offline calculations, only called for bContinuousPoll == true
78 */
79void CRPhysicsGroundWalk::update(WorldEntity* owner)
80{
81  this->lastPosition = owner->getAbsCoor();
82  this->lastDirection = owner->getAbsDir();
83  PRINTF(0)("no collision: saving location: \n");
84  this->lastPosition.debug();
85}
86
87
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