| 
                Last change
                  on this file since 10772 was
                  10460,
                  checked in by patrick, 19 years ago
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some texture attributes, camera target fix 
 
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            File size:
            1.6 KB
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| 1 | /*! | 
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| 2 |  * @file texture_data.h | 
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| 3 |  * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_DATA_H | 
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| 7 | #define _TEXTURE_DATA_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | #include "glincl.h" | 
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| 12 | #include "count_pointer.h" | 
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| 13 | #include "sdlincl.h" | 
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| 14 |  | 
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| 15 |  | 
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| 16 | /* Forward Declaration */ | 
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| 17 | struct SDL_Surface; | 
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| 18 |  | 
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| 19 |  | 
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| 20 | class TextureData | 
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| 21 | { | 
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| 22 |   public: | 
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| 23 |     typedef CountPointer<TextureData> Pointer; | 
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| 24 |   public: | 
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| 25 |     TextureData(); | 
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| 26 |     ~TextureData(); | 
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| 27 |  | 
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| 28 |     inline GLuint getTexture() const { return this->texture; }; | 
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| 29 |     /** @returns true if texture has alpha, false otherwise */ | 
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| 30 |     inline bool hasAlpha() const  {return this->bAlpha; } | 
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| 31 |     /** @returns the stored image of this Texture */ | 
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| 32 |     const SDL_Surface* const getStoredImage() const { return this->image; }; | 
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| 33 |  | 
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| 34 |     bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 35 |  | 
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| 36 |     bool rebuild(); | 
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| 37 |  | 
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| 38 |     bool setSurface(SDL_Surface* newSurface); | 
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| 39 |     /** @returns true if the Surface has an Alpha Value. */ | 
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| 40 |     bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; return this->bAlpha; }; | 
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| 41 |     bool setTexture(GLuint texture); | 
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| 42 |     float getHeight() { return this->height;} | 
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| 43 |     float getWidth() { return this->width; } | 
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| 44 |  | 
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| 45 |   private: | 
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| 46 |     float            height;             //!< height of tex | 
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| 47 |     float            width;              //!< width of tex | 
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| 48 |     GLuint           texture;            //!< The Texture-ID of opengl from this Texture. | 
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| 49 |     bool             bAlpha;             //!< if the texture has an alpha channel. | 
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| 50 |     SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it. | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | #endif /* _TEXTURE_DATA_H */ | 
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