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source: orxonox.OLD/branches/avi_play/src/subprojects/importer/multitex.cc @ 6160

Last change on this file since 6160 was 6160, checked in by hdavid, 18 years ago

branches/avi_play: frames are displayed correct and fast…took me only 3 days to find out that the only faut was wrong number in the SDL_CreateRGBSurfaceFrom call :-/

File size: 2.4 KB
RevLine 
[4554]1/*
[4333]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
[4343]20#include "light.h"
[4333]21
[5865]22#include "texture_sequence.h"
23#include "material.h"
24
[4343]25#include "objModel.h"
[5865]26
[4343]27#include "primitive_model.h"
28#include <stdlib.h>
[4333]29
[4649]30#include "resource_manager.h"
[6094]31#include "media_container.h"
[4343]32
33Model* obj;
[5865]34TextureSequence* seq;
35Texture* test;
[5866]36Material* testMat;
[6094]37MediaContainer* movie;
[5866]38
[6127]39float counter = 0;
[4343]40
[5866]41
[4343]42void Framework::moduleInit(int argc, char** argv)
[4333]43{
[6149]44  movie = new MediaContainer(argv[2]);
[6094]45
46  // print information about the media file
47  movie->printMediaInformation();
48
[4649]49  ResourceManager::getInstance()->addImageDir("./");
50
[5866]51  testMat = new Material;
52
[5865]53  seq = new TextureSequence();
[6160]54  while(seq->addFrame(movie->getNextFrame()) != NULL);
[6094]55
[6160]56  test = new Texture();
57 
58  // ???: Only works if i set as diffuse map an image
59  // from the avifile created with importer (frameXX.ppm)
[5866]60  testMat->setDiffuseMap(argv[1]);
[5865]61
[4653]62  ResourceManager::getInstance()->addImageDir("");
63
64
[6003]65  obj = new PrimitiveModel(PRIM_PLANE, 10.0);
[4333]66
[4653]67  ResourceManager::getInstance()->debug();
68
[4343]69  LightManager* lightMan = LightManager::getInstance();
70  lightMan->setAmbientColor(.1,.1,.1);
[4741]71  (new Light())->setAbsCoor(5.0, 10.0, 40.0);
72  (new Light())->setAbsCoor(-10, -20, -100);
[4333]73}
74
[4334]75void Framework::moduleEventHandler(SDL_Event* event)
76{
77  switch (event->type)
78    {
79    case SDL_KEYDOWN:
80      switch (event->key.keysym.sym)
[4554]81        {
[6003]82        case SDLK_1:
[6013]83          obj = new PrimitiveModel(PRIM_CUBE, 10.0);
[4554]84          break;
[6068]85        case SDLK_2:
[6013]86          obj = new PrimitiveModel(PRIM_SPHERE, 10.0);
[6003]87          break;
[6013]88        case SDLK_3:
89          obj = new PrimitiveModel(PRIM_PLANE, 10.0);
[6003]90          break;
[4554]91        }
[4334]92    }
[4333]93}
94
95void Framework::moduleTick(float dt)
96{
[6149]97  counter += 0.2;
[4554]98
[6127]99  seq->gotoFrame((unsigned int)counter);
[6112]100
[6127]101  if ((unsigned int)counter > seq->getFrameCount())
[5865]102    counter = 0;
[6112]103
[4333]104}
105
[4349]106void Framework::moduleDraw(void) const
[4334]107{
[5866]108  testMat->select();
[5865]109  glBindTexture(GL_TEXTURE_2D, seq->getTexture());
[4343]110  obj->draw();
111
112  LightManager::getInstance()->draw();
[4334]113}
[4333]114
[4334]115
[4333]116void Framework::moduleHelp(void) const
117{
[4554]118
[4333]119}
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