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source: orxonox.OLD/branches/avi_play/src/subprojects/importer/multitex.cc @ 6149

Last change on this file since 6149 was 6149, checked in by hdavid, 18 years ago

branches\avi_play: textures are displayed fast but not right

File size: 2.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
20#include "light.h"
21
22#include "texture_sequence.h"
23#include "material.h"
24
25#include "objModel.h"
26
27#include "primitive_model.h"
28#include <stdlib.h>
29
30#include "resource_manager.h"
31#include "media_container.h"
32
33Model* obj;
34TextureSequence* seq;
35Texture* test;
36Material* testMat;
37MediaContainer* movie;
38
39float counter = 0;
40
41
42void Framework::moduleInit(int argc, char** argv)
43{
44  movie = new MediaContainer(argv[2]);
45
46  // print information about the media file
47  movie->printMediaInformation();
48
49  ResourceManager::getInstance()->addImageDir("./");
50
51  testMat = new Material;
52
53  seq = new TextureSequence();
54  //for (int i = 1; i < argc; i++)
55  //{
56  //  seq->addFrame(argv[i]);
57  //  printf("%s\n", argv[i]);
58  //}
59
60  // add one frame from the movie
61  //seq->addFrame(movie->getNextFrame());
62  //GLuint tex;
63  while(seq->addFrame(movie->getNextFrame()) != NULL)
64
65  test = new Texture(argv[1]);
66  testMat->setDiffuseMap(argv[1]);
67
68  ResourceManager::getInstance()->addImageDir("");
69
70
71  obj = new PrimitiveModel(PRIM_PLANE, 10.0);
72
73  ResourceManager::getInstance()->debug();
74
75  LightManager* lightMan = LightManager::getInstance();
76  lightMan->setAmbientColor(.1,.1,.1);
77  (new Light())->setAbsCoor(5.0, 10.0, 40.0);
78  (new Light())->setAbsCoor(-10, -20, -100);
79}
80
81void Framework::moduleEventHandler(SDL_Event* event)
82{
83  switch (event->type)
84    {
85    case SDL_KEYDOWN:
86      switch (event->key.keysym.sym)
87        {
88        case SDLK_1:
89          obj = new PrimitiveModel(PRIM_CUBE, 10.0);
90          break;
91        case SDLK_2:
92          obj = new PrimitiveModel(PRIM_SPHERE, 10.0);
93          break;
94        case SDLK_3:
95          obj = new PrimitiveModel(PRIM_PLANE, 10.0);
96          break;
97        }
98    }
99}
100
101void Framework::moduleTick(float dt)
102{
103  counter += 0.2;
104
105  seq->gotoFrame((unsigned int)counter);
106
107  if ((unsigned int)counter > seq->getFrameCount())
108    counter = 0;
109
110}
111
112void Framework::moduleDraw(void) const
113{
114  testMat->select();
115  glBindTexture(GL_TEXTURE_2D, seq->getTexture());
116  obj->draw();
117
118  LightManager::getInstance()->draw();
119}
120
121
122void Framework::moduleHelp(void) const
123{
124
125}
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