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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 7683

Last change on this file since 7683 was 7683, checked in by hdavid, 18 years ago

branches/atmospheric_engine: finished snow effect

File size: 2.4 KB
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[6741]1/*
[7652]2        orxonox - the future of 3D-vertical-scrollers
[6741]3
[7652]4        Copyright (C) 2004 orx
[6741]5
[7652]6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
[6741]10
11### File Specific:
[7652]12        main-programmer: hdavid, amaechler
[6741]13*/
14
15#include "fog_effect.h"
16
[7193]17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
[6741]19
[6772]20#include "glincl.h"
[6741]21
[7523]22/*#include "shell_command.h"
23SHELL_COMMAND(activateFog, FogEffect, FogEffect::activate)
[7652]24        ->setAlias("aFog");
[7392]25SHELL_COMMAND(deactivateFog, FogEffect, FogEffect::deactivate)
[7652]26        ->setAlias("dFog");*/
[6772]27
[6741]28using namespace std;
29
[6772]30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
[6741]31
[7379]32FogEffect::FogEffect(const TiXmlElement* root)
[6741]33{
[7652]34        this->setClassID(CL_FOG_EFFECT, "FogEffect");
35       
36        this->fogMode = GL_LINEAR;
[7683]37        this->fogDensity = 0.1f;
38        this->fogStart = 0.0f;
39        this->fogEnd = 5000.0f;
40  this->colorVector = Vector(0.7, 0.7, 0.7);
[7392]41
[7652]42        if (root != NULL)
43                this->loadParams(root);
[7107]44
[7652]45        this->activate();
[6741]46}
47
48
[7379]49
[6741]50FogEffect::~FogEffect()
[6980]51{
[7652]52        this->deactivate();
[6980]53}
[6741]54
55
56void FogEffect::loadParams(const TiXmlElement* root)
57{
[7652]58        WeatherEffect::loadParams(root);
[6741]59
[7652]60        LoadParam(root, "fog-mode", this, FogEffect, setFogMode);
61        LoadParam(root, "fog-density", this, FogEffect, setFogDensity);
62        LoadParam(root, "fog-color", this, FogEffect, setFogColor);
[6980]63
[7107]64
[6741]65}
66
67bool FogEffect::init()
68{}
69
70
[7379]71
[6741]72bool FogEffect::activate()
[7392]73{
[7652]74        PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
[6772]75
[7652]76        glEnable(GL_FOG);
77        {
78                //GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0};
79                GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
[6741]80
[7652]81                glFogi(GL_FOG_MODE, this->fogMode);
82                glFogfv(GL_FOG_COLOR, fogColor);
83                glFogf(GL_FOG_DENSITY, this->fogDensity);
84                glHint(GL_FOG_HINT, GL_DONT_CARE);
85                glFogf(GL_FOG_START, this->fogStart);
86                glFogf(GL_FOG_END, this->fogEnd);
[6741]87
[7652]88                //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE);
89        }
90        glClearColor(0.5, 0.5, 0.5, 1.0);
[6752]91}
92
93
[6741]94bool FogEffect::deactivate()
[6772]95{
[7652]96        PRINTF(0)("Deactivating FogEffect\n");
[7392]97        glDisable(GL_FOG);
[6772]98}
99
100
[7392]101
[7221]102GLint FogEffect::stringToFogMode(const std::string& mode)
[6772]103{
[7652]104        if(mode == "GL_LINEAR")
105                return GL_LINEAR;
106        else if(mode == "GL_EXP")
107                return GL_EXP;
108        else if(mode == "GL_EXP2" )
109                return GL_EXP2;
110        else
111                return -1;
[6772]112}
113
[7392]114
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