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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 7683

Last change on this file since 7683 was 7683, checked in by hdavid, 18 years ago

branches/atmospheric_engine: finished snow effect

File size: 2.4 KB
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1/*
2        orxonox - the future of 3D-vertical-scrollers
3
4        Copyright (C) 2004 orx
5
6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
10
11### File Specific:
12        main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "glincl.h"
21
22/*#include "shell_command.h"
23SHELL_COMMAND(activateFog, FogEffect, FogEffect::activate)
24        ->setAlias("aFog");
25SHELL_COMMAND(deactivateFog, FogEffect, FogEffect::deactivate)
26        ->setAlias("dFog");*/
27
28using namespace std;
29
30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
31
32FogEffect::FogEffect(const TiXmlElement* root)
33{
34        this->setClassID(CL_FOG_EFFECT, "FogEffect");
35       
36        this->fogMode = GL_LINEAR;
37        this->fogDensity = 0.1f;
38        this->fogStart = 0.0f;
39        this->fogEnd = 5000.0f;
40  this->colorVector = Vector(0.7, 0.7, 0.7);
41
42        if (root != NULL)
43                this->loadParams(root);
44
45        this->activate();
46}
47
48
49
50FogEffect::~FogEffect()
51{
52        this->deactivate();
53}
54
55
56void FogEffect::loadParams(const TiXmlElement* root)
57{
58        WeatherEffect::loadParams(root);
59
60        LoadParam(root, "fog-mode", this, FogEffect, setFogMode);
61        LoadParam(root, "fog-density", this, FogEffect, setFogDensity);
62        LoadParam(root, "fog-color", this, FogEffect, setFogColor);
63
64
65}
66
67bool FogEffect::init()
68{}
69
70
71
72bool FogEffect::activate()
73{
74        PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
75
76        glEnable(GL_FOG);
77        {
78                //GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0};
79                GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
80
81                glFogi(GL_FOG_MODE, this->fogMode);
82                glFogfv(GL_FOG_COLOR, fogColor);
83                glFogf(GL_FOG_DENSITY, this->fogDensity);
84                glHint(GL_FOG_HINT, GL_DONT_CARE);
85                glFogf(GL_FOG_START, this->fogStart);
86                glFogf(GL_FOG_END, this->fogEnd);
87
88                //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE);
89        }
90        glClearColor(0.5, 0.5, 0.5, 1.0);
91}
92
93
94bool FogEffect::deactivate()
95{
96        PRINTF(0)("Deactivating FogEffect\n");
97        glDisable(GL_FOG);
98}
99
100
101
102GLint FogEffect::stringToFogMode(const std::string& mode)
103{
104        if(mode == "GL_LINEAR")
105                return GL_LINEAR;
106        else if(mode == "GL_EXP")
107                return GL_EXP;
108        else if(mode == "GL_EXP2" )
109                return GL_EXP2;
110        else
111                return -1;
112}
113
114
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