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source: orxonox.OLD/branches/ai/src/ai/movement_module.h @ 10138

Last change on this file since 10138 was 10138, checked in by tfahrni, 17 years ago

startet to implement swarming

File size: 1.1 KB
Line 
1
2#ifndef _MOVEMENT_MODULE_H
3#define _MOVEMENT_MODULE_H
4
5#include "ai_module.h"
6#include "player.h"
7#include "playable.h"
8//#include "npcs/npc_test.h"
9class NPC2;
10
11
12class MovementModule : public AIModule{
13
14        public:
15                MovementModule() {}
16                inline MovementModule(NPC2* object){ this->myNPC=object; this->myWorldEntity=(WorldEntity*)object;}
17                virtual ~MovementModule(){}
18                virtual void process(float dt);
19
20                static void setDistanceToPlayer(float newValue);
21                static void setDistanceToNPC(float newValue);
22                static void setMaxAccleartion(float newValue);
23//
24        private:
25
26//      static std::vector<NPC2*> npcList;
27//      static std::vector<Vector> npcPosition;
28//      static std::vector<float> npcRadius;
29//      static std::vector<int> npcSwarm;
30//      static std::vector<int> npcTeam;
31//
32//      static Vector playerPosition;
33//      static Vector playerMovement;
34//      static float playerRadius;
35
36
37                Vector myMovement;
38                float myMaxAccleration;
39                float myMaxSpeed;
40
41                float getRadius(WorldEntity* object);
42
43                static float maxAccleration;
44                static float distanceToPlayer;
45                static float distanceToNPC;
46};
47
48#endif /* _MOVEMENT_MODULE_H */
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