source:
orxonox.OLD/branches/ai/src/ai/movement_module.h
@
10075
Last change on this file since 10075 was 10075, checked in by tfahrni, 17 years ago | |
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File size: 413 bytes |
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[10029] | 1 | |
2 | #ifndef _MOVEMENT_MODULE_H | |
3 | #define _MOVEMENT_MODULE_H | |
4 | ||
5 | #include "ai_module.h" | |
[10071] | 6 | #include "player.h" |
7 | #include "playable.h" | |
[10029] | 8 | |
9 | class MovementModule : public AIModule{ | |
[10075] | 10 | |
[10029] | 11 | public: |
12 | MovementModule(); | |
13 | virtual ~MovementModule(); | |
14 | virtual void process(); | |
[10075] | 15 | static void setAccleration(float newValue); |
[10029] | 16 | private: |
[10071] | 17 | Vector v; |
18 | float getSize(WorldEntity* object); | |
[10075] | 19 | static float aa; |
[10029] | 20 | }; |
21 | ||
22 | #endif /* _MOVEMENT_MODULE_H */ |
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