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source: orxonox.OLD/branches/ai/src/ai/movement_module.h @ 10075

Last change on this file since 10075 was 10075, checked in by tfahrni, 17 years ago

AI can move without collisions

File size: 413 bytes
Line 
1
2#ifndef _MOVEMENT_MODULE_H
3#define _MOVEMENT_MODULE_H
4
5#include "ai_module.h"
6#include "player.h"
7#include "playable.h"
8
9class MovementModule : public AIModule{
10       
11 public:
12   MovementModule();
13   virtual ~MovementModule();
14   virtual void process();
15   static void setAccleration(float newValue);
16 private:
17         Vector v;
18         float getSize(WorldEntity* object);
19         static float aa;
20};
21
22#endif /* _MOVEMENT_MODULE_H */
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