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source: orxonox.OLD/branches/ai/src/ai/ai_module.h @ 10158

Last change on this file since 10158 was 10158, checked in by tfahrni, 17 years ago

tried some new ideas for swarming and fixed a bug in Vector.h

File size: 828 bytes
RevLine 
[10029]1
2#ifndef _AI_MODULE_H
3#define _AI_MODULE_H
[10138]4#include "world_entity.h"
[10112]5class NPC2;
[10029]6
[10135]7class AIModule {
[10029]8 public:
[10138]9   AIModule(){}
10   virtual ~AIModule(){}
11   virtual void process(float dt){}
12       
[10045]13   void setDifficulty(int newDifficulty);
[10138]14        inline void setEnemyList(std::vector<WorldEntity*>* enemyList){this->enemyList=enemyList;}
15        inline Vector getPosition(){return myWorldEntity->getAbsCoor();}
[10158]16        inline Vector getMovement(){return this->movement;}
[10138]17        inline void setDestination(Vector destination){this->destination=destination;}
[10158]18        inline void setDestinationMovement(Vector destinationMovement){this->destinationMovement=destinationMovement;}
[10138]19       
[10061]20 protected:
[10112]21   NPC2* myNPC;
[10138]22        WorldEntity* myWorldEntity;
23        std::vector<WorldEntity*>* enemyList;
24        Vector destination;
[10158]25        Vector destinationMovement;
26        Vector movement;
[10029]27};
28
29#endif /* _AI_MODULE_H */
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