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1 | |
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2 | #ifndef _AI_MODULE_H |
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3 | #define _AI_MODULE_H |
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4 | #include "world_entity.h" |
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5 | class NPC2; |
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6 | |
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7 | class AIModule { |
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8 | public: |
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9 | AIModule(){} |
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10 | virtual ~AIModule(){} |
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11 | virtual void process(float dt){} |
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12 | |
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13 | void setDifficulty(int newDifficulty); |
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14 | inline void setEnemyList(std::vector<WorldEntity*>* enemyList){this->enemyList=enemyList;} |
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15 | inline Vector getPosition(){return myWorldEntity->getAbsCoor();} |
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16 | inline void setDestination(Vector destination){this->destination=destination;} |
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17 | |
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18 | protected: |
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19 | NPC2* myNPC; |
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20 | WorldEntity* myWorldEntity; |
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21 | std::vector<WorldEntity*>* enemyList; |
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22 | Vector destination; |
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23 | }; |
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24 | |
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25 | #endif /* _AI_MODULE_H */ |
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