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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 18 | |
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| 19 | #include "test_bullet.h" |
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| 20 | |
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| 21 | #include "model.h" |
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| 22 | #include "vector.h" |
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| 23 | #include "garbage_collector.h" |
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| 24 | #include "fast_factory.h" |
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| 25 | |
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| 26 | #include "obb_tree.h" |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET); |
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| 31 | |
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| 32 | /** |
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| 33 | * standard constructor |
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| 34 | */ |
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| 35 | TestBullet::TestBullet () : Projectile() |
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| 36 | { |
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| 37 | this->setClassID(CL_TEST_BULLET, "TestBullet"); |
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| 38 | |
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| 39 | float modelSize = .3; |
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| 40 | this->loadModelWithScale("models/projectiles/orx-rocket.obj", .3); |
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| 41 | |
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| 42 | this->energyMin = 1; |
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| 43 | this->energyMax = 10; |
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| 44 | this->remove(); |
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| 45 | this->lifeSpan = 5; |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | /** |
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| 50 | * standard deconstructor |
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| 51 | */ |
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| 52 | TestBullet::~TestBullet () |
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| 53 | { |
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| 54 | /* |
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| 55 | do not delete the test projectModel, since it is pnode |
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| 56 | and will be cleaned out by world |
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| 57 | */ |
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| 58 | //delete this->projectileModel; |
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| 59 | } |
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| 60 | |
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| 61 | void TestBullet::collidesWith(WorldEntity* entity, const Vector& location) |
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| 62 | { |
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| 63 | this->destroy(); |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | * signal tick, time dependent things will be handled here |
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| 68 | * @param time since last tick |
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| 69 | */ |
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| 70 | void TestBullet::tick (float time) |
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| 71 | { |
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| 72 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 73 | Vector v = this->velocity * (time); |
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| 74 | this->shiftCoor(v); |
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| 75 | |
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| 76 | this->lifeCycle += time/this->lifeSpan; |
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| 77 | if( this->lifeCycle >= 1) |
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| 78 | { |
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| 79 | PRINTF(5)("FINALIZE==========================\n"); |
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| 80 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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| 81 | PRINTF(5)("FINALIZE===========================\n"); |
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| 82 | // this->finalize(); |
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| 83 | GarbageCollector::getInstance()->collect(this); |
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| 84 | this->lifeCycle = 0.0; //! @todo should not be here |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * the function gets called, when the projectile is destroyed |
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| 90 | */ |
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| 91 | void TestBullet::destroy () |
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| 92 | { |
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| 93 | |
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| 94 | |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | void TestBullet::draw () |
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| 99 | { |
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| 100 | glMatrixMode(GL_MODELVIEW); |
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| 101 | glPushMatrix(); |
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| 102 | |
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| 103 | float matrix[4][4]; |
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| 104 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 105 | this->getAbsDir().matrix (matrix); |
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| 106 | glMultMatrixf((float*)matrix); |
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| 107 | glScalef(2.0, 2.0, 2.0); |
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| 108 | this->model->draw(); |
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| 109 | |
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| 110 | glPopMatrix(); |
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| 111 | } |
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| 112 | |
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