Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/world_entities/weapons/test_bullet.cc @ 5443

Last change on this file since 5443 was 5443, checked in by bensch, 19 years ago

orxonox/trunk: heavy ParticleEmission from the Bullets

@patrick: i think, this is what you wanted me to do…

File size: 3.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "test_bullet.h"
19
20#include "model.h"
21#include "vector.h"
22#include "garbage_collector.h"
23#include "fast_factory.h"
24
25#include "state.h"
26#include "list.h"
27
28#include "particle_engine.h"
29#include "particle_emitter.h"
30#include "particle_system.h"
31
32
33using namespace std;
34
35CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
36
37/**
38 *  standard constructor
39*/
40TestBullet::TestBullet () : Projectile()
41{
42  this->setClassID(CL_TEST_BULLET, "TestBullet");
43
44  float modelSize = .3;
45  this->loadModelWithScale("models/projectiles/orx-rocket.obj", .3);
46
47  this->energyMin = 1;
48  this->energyMax = 10;
49  this->remove();
50  this->lifeSpan = 5;
51
52  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 0.01);
53  this->emitter->setParent(this);
54  this->emitter->setEmissionRate(20);
55
56  this->emitter->setSpread(M_2_PI);
57}
58
59
60/**
61 *  standard deconstructor
62*/
63TestBullet::~TestBullet ()
64{
65  delete this->emitter;
66  /*
67     do not delete the test projectModel, since it is pnode
68     and will be cleaned out by world
69  */
70  //delete this->projectileModel;
71}
72
73ParticleSystem* TestBullet::explosionParticles = NULL;
74
75
76void TestBullet::activate()
77{
78  State::getWorldEntityList()->add(this);
79  if (unlikely(TestBullet::explosionParticles == NULL))
80  {
81    TestBullet::explosionParticles = new ParticleSystem(10000, PARTICLE_SPRITE);
82    TestBullet::explosionParticles->setLifeSpan(.5);
83    TestBullet::explosionParticles->setRadius(0.0, .5);
84    TestBullet::explosionParticles->setRadius(0.5, 2.0);
85    TestBullet::explosionParticles->setRadius(0.0, 0.0);
86    TestBullet::explosionParticles->setColor(0.0, 1,0,0,.7);
87    TestBullet::explosionParticles->setColor(0.5, .8,.8,0,.5);
88    TestBullet::explosionParticles->setColor(1.0, .5,.5,.5,.0);
89  }
90
91  ParticleEngine::getInstance()->addConnection(this->emitter, TestBullet::explosionParticles);
92}
93
94
95void TestBullet::deactivate()
96{
97  ParticleEngine::getInstance()->breakConnection(this->emitter, TestBullet::explosionParticles);
98
99  GarbageCollector::getInstance()->collect(this);
100  this->lifeCycle = 0.0;
101}
102
103
104void TestBullet::collidesWith(WorldEntity* entity, const Vector& location)
105{
106
107}
108
109/**
110 *  signal tick, time dependent things will be handled here
111 * @param time since last tick
112*/
113void TestBullet::tick (float time)
114{
115  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
116  Vector v = this->velocity * (time);
117  this->shiftCoor(v);
118
119  this->lifeCycle += time/this->lifeSpan;
120  if( this->lifeCycle >= 1)
121    {
122      PRINTF(5)("FINALIZE==========================\n");
123      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
124      PRINTF(5)("FINALIZE===========================\n");
125//      this->finalize();
126      this->deactivate();
127    }
128}
129
130/**
131 *  the function gets called, when the projectile is destroyed
132*/
133void TestBullet::destroy ()
134{
135  this->deactivate();
136
137
138  GarbageCollector::getInstance()->collect(this);
139
140}
141
142
143void TestBullet::draw ()
144{
145  glMatrixMode(GL_MODELVIEW);
146  glPushMatrix();
147
148  float matrix[4][4];
149  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
150  this->getAbsDir().matrix (matrix);
151  glMultMatrixf((float*)matrix);
152  glScalef(2.0, 2.0, 2.0);
153  this->model->draw();
154
155  glPopMatrix();
156}
157
Note: See TracBrowser for help on using the repository browser.