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source: downloads/PlugIns/BSPSceneManager/src/OgreBspSceneNode.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

=update

File size: 3.8 KB
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreBspSceneNode.h"
30#include "OgreBspSceneManager.h"
31
32namespace Ogre {
33
34
35    void BspSceneNode::_update(bool updateChildren, bool parentHasChanged)
36    {
37        bool checkMovables = false;
38
39        if (mNeedParentUpdate || parentHasChanged)
40        {
41            // This means we've moved
42            checkMovables = true;
43        }
44
45        // Call superclass
46        SceneNode::_update(updateChildren, parentHasChanged);
47
48        if (checkMovables)
49        {
50            // Check membership of attached objects
51            ObjectMap::const_iterator it, itend;
52            itend = mObjectsByName.end();
53            for (it = mObjectsByName.begin(); it != itend; ++it)
54            {
55                MovableObject* mov = it->second;
56
57                static_cast<BspSceneManager*>(mCreator)->_notifyObjectMoved(
58                    mov, this->_getDerivedPosition());
59
60            }
61        }
62
63    }
64        //-------------------------------------------------------------------------
65        MovableObject* BspSceneNode::detachObject(unsigned short index)
66        {
67                MovableObject* ret = SceneNode::detachObject(index);
68                static_cast<BspSceneManager*>(mCreator)->_notifyObjectDetached(ret);
69                return ret;
70               
71        }
72        //-------------------------------------------------------------------------
73        MovableObject* BspSceneNode::detachObject(const String& name)
74        {
75                MovableObject* ret = SceneNode::detachObject(name);
76                static_cast<BspSceneManager*>(mCreator)->_notifyObjectDetached(ret);
77                return ret;
78        }
79        //-------------------------------------------------------------------------
80        void BspSceneNode::detachAllObjects(void)
81        {
82                ObjectMap::const_iterator i, iend;
83                iend = mObjectsByName.end();
84                for (i = mObjectsByName.begin(); i != iend; ++i)
85                {
86                        static_cast<BspSceneManager*>(mCreator)
87                                ->_notifyObjectDetached(i->second);
88                }
89                SceneNode::detachAllObjects();
90        }
91        //-------------------------------------------------------------------------
92        void BspSceneNode::setInSceneGraph(bool inGraph)
93        {
94                if (mIsInSceneGraph != inGraph)
95                {
96                        ObjectMap::const_iterator i, iend;
97                        iend = mObjectsByName.end();
98                        for (i = mObjectsByName.begin(); i != iend; ++i)
99                        {
100                                if (!inGraph)
101                                {
102                                        // Equivalent to detaching
103                                        static_cast<BspSceneManager*>(mCreator)
104                                                ->_notifyObjectDetached(i->second);
105                                }
106                                else
107                                {
108                                        // move deals with re-adding
109                        static_cast<BspSceneManager*>(mCreator)->_notifyObjectMoved(
110                        i->second, this->_getDerivedPosition());
111                                }
112                        }
113                }
114                mIsInSceneGraph = inGraph;
115        }
116
117}
118
119
120
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