| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #include "OgreBspSceneNode.h" | 
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| 30 | #include "OgreBspSceneManager.h" | 
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| 31 |  | 
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| 32 | namespace Ogre { | 
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| 33 |  | 
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| 34 |  | 
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| 35 |     void BspSceneNode::_update(bool updateChildren, bool parentHasChanged) | 
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| 36 |     { | 
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| 37 |         bool checkMovables = false; | 
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| 38 |  | 
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| 39 |         if (mNeedParentUpdate || parentHasChanged) | 
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| 40 |         { | 
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| 41 |             // This means we've moved | 
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| 42 |             checkMovables = true; | 
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| 43 |         } | 
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| 44 |  | 
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| 45 |         // Call superclass | 
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| 46 |         SceneNode::_update(updateChildren, parentHasChanged); | 
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| 47 |  | 
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| 48 |         if (checkMovables) | 
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| 49 |         { | 
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| 50 |             // Check membership of attached objects | 
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| 51 |             ObjectMap::const_iterator it, itend; | 
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| 52 |             itend = mObjectsByName.end(); | 
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| 53 |             for (it = mObjectsByName.begin(); it != itend; ++it) | 
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| 54 |             { | 
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| 55 |                 MovableObject* mov = it->second; | 
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| 56 |  | 
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| 57 |                 static_cast<BspSceneManager*>(mCreator)->_notifyObjectMoved( | 
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| 58 |                     mov, this->_getDerivedPosition()); | 
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| 59 |  | 
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| 60 |             } | 
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| 61 |         } | 
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| 62 |  | 
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| 63 |     } | 
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| 64 |         //------------------------------------------------------------------------- | 
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| 65 |         MovableObject* BspSceneNode::detachObject(unsigned short index) | 
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| 66 |         { | 
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| 67 |                 MovableObject* ret = SceneNode::detachObject(index); | 
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| 68 |                 static_cast<BspSceneManager*>(mCreator)->_notifyObjectDetached(ret); | 
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| 69 |                 return ret; | 
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| 70 |                  | 
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| 71 |         } | 
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| 72 |         //------------------------------------------------------------------------- | 
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| 73 |         MovableObject* BspSceneNode::detachObject(const String& name) | 
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| 74 |         { | 
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| 75 |                 MovableObject* ret = SceneNode::detachObject(name); | 
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| 76 |                 static_cast<BspSceneManager*>(mCreator)->_notifyObjectDetached(ret); | 
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| 77 |                 return ret; | 
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| 78 |         } | 
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| 79 |         //------------------------------------------------------------------------- | 
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| 80 |         void BspSceneNode::detachAllObjects(void) | 
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| 81 |         { | 
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| 82 |                 ObjectMap::const_iterator i, iend; | 
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| 83 |                 iend = mObjectsByName.end(); | 
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| 84 |                 for (i = mObjectsByName.begin(); i != iend; ++i) | 
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| 85 |                 { | 
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| 86 |                         static_cast<BspSceneManager*>(mCreator) | 
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| 87 |                                 ->_notifyObjectDetached(i->second); | 
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| 88 |                 } | 
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| 89 |                 SceneNode::detachAllObjects(); | 
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| 90 |         } | 
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| 91 |         //------------------------------------------------------------------------- | 
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| 92 |         void BspSceneNode::setInSceneGraph(bool inGraph) | 
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| 93 |         { | 
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| 94 |                 if (mIsInSceneGraph != inGraph) | 
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| 95 |                 { | 
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| 96 |                         ObjectMap::const_iterator i, iend; | 
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| 97 |                         iend = mObjectsByName.end(); | 
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| 98 |                         for (i = mObjectsByName.begin(); i != iend; ++i) | 
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| 99 |                         { | 
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| 100 |                                 if (!inGraph) | 
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| 101 |                                 { | 
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| 102 |                                         // Equivalent to detaching | 
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| 103 |                                         static_cast<BspSceneManager*>(mCreator) | 
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| 104 |                                                 ->_notifyObjectDetached(i->second); | 
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| 105 |                                 } | 
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| 106 |                                 else | 
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| 107 |                                 { | 
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| 108 |                                         // move deals with re-adding | 
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| 109 |                         static_cast<BspSceneManager*>(mCreator)->_notifyObjectMoved( | 
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| 110 |                         i->second, this->_getDerivedPosition()); | 
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| 111 |                                 } | 
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| 112 |                         } | 
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| 113 |                 } | 
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| 114 |                 mIsInSceneGraph = inGraph; | 
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| 115 |         } | 
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| 116 |  | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 |  | 
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