| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreOverlay.h" |
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| 32 | #include "OgreRoot.h" |
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| 33 | #include "OgreSceneManager.h" |
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| 34 | #include "OgreOverlayContainer.h" |
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| 35 | #include "OgreCamera.h" |
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| 36 | #include "OgreOverlayManager.h" |
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| 37 | #include "OgreQuaternion.h" |
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| 38 | #include "OgreVector3.h" |
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| 39 | |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | //--------------------------------------------------------------------- |
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| 44 | Overlay::Overlay(const String& name) : |
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| 45 | mName(name), |
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| 46 | mRotate(0.0f), |
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| 47 | mScrollX(0.0f), mScrollY(0.0f), |
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| 48 | mScaleX(1.0f), mScaleY(1.0f), |
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| 49 | mTransformOutOfDate(true), mTransformUpdated(true), |
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| 50 | mZOrder(100), mVisible(false), mInitialised(false) |
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| 51 | |
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| 52 | { |
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| 53 | mRootNode = new SceneNode(NULL); |
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| 54 | |
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| 55 | } |
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| 56 | //--------------------------------------------------------------------- |
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| 57 | Overlay::~Overlay() |
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| 58 | { |
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| 59 | delete mRootNode; |
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| 60 | } |
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| 61 | //--------------------------------------------------------------------- |
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| 62 | const String& Overlay::getName(void) const |
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| 63 | { |
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| 64 | return mName; |
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| 65 | } |
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| 66 | //--------------------------------------------------------------------- |
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| 67 | void Overlay::setZOrder(ushort zorder) |
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| 68 | { |
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| 69 | // Limit to 650 since this is multiplied by 100 to pad out for containers |
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| 70 | assert (zorder <= 650 && "Overlay ZOrder cannot be greater than 650!"); |
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| 71 | |
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| 72 | mZOrder = zorder; |
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| 73 | |
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| 74 | // Notify attached 2D elements |
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| 75 | OverlayContainerList::iterator i, iend; |
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| 76 | iend = m2DElements.end(); |
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| 77 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 78 | { |
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| 79 | (*i)->_notifyZOrder(zorder * 100); |
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| 80 | } |
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| 81 | |
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| 82 | } |
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| 83 | //--------------------------------------------------------------------- |
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| 84 | ushort Overlay::getZOrder(void) const |
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| 85 | { |
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| 86 | return mZOrder; |
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| 87 | } |
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| 88 | //--------------------------------------------------------------------- |
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| 89 | bool Overlay::isVisible(void) const |
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| 90 | { |
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| 91 | return mVisible; |
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| 92 | } |
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| 93 | //--------------------------------------------------------------------- |
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| 94 | void Overlay::show(void) |
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| 95 | { |
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| 96 | mVisible = true; |
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| 97 | if (!mInitialised) |
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| 98 | { |
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| 99 | initialise(); |
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| 100 | } |
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| 101 | } |
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| 102 | //--------------------------------------------------------------------- |
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| 103 | void Overlay::hide(void) |
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| 104 | { |
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| 105 | mVisible = false; |
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| 106 | } |
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| 107 | //--------------------------------------------------------------------- |
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| 108 | void Overlay::initialise(void) |
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| 109 | { |
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| 110 | OverlayContainerList::iterator i, iend; |
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| 111 | iend = m2DElements.end(); |
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| 112 | for (i = m2DElements.begin(); i != m2DElements.end(); ++i) |
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| 113 | { |
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| 114 | (*i)->initialise(); |
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| 115 | } |
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| 116 | mInitialised = true; |
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| 117 | } |
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| 118 | //--------------------------------------------------------------------- |
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| 119 | void Overlay::add2D(OverlayContainer* cont) |
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| 120 | { |
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| 121 | m2DElements.push_back(cont); |
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| 122 | // Notify parent |
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| 123 | cont->_notifyParent(0, this); |
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| 124 | // Set Z order, scaled to separate overlays |
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| 125 | // NB max 100 container levels per overlay, should be plenty |
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| 126 | cont->_notifyZOrder(mZOrder * 100); |
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| 127 | |
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| 128 | Matrix4 xform; |
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| 129 | _getWorldTransforms(&xform); |
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| 130 | cont->_notifyWorldTransforms(xform); |
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| 131 | cont->_notifyViewport(); |
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| 132 | } |
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| 133 | //--------------------------------------------------------------------- |
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| 134 | void Overlay::remove2D(OverlayContainer* cont) |
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| 135 | { |
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| 136 | m2DElements.remove(cont); |
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| 137 | } |
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| 138 | //--------------------------------------------------------------------- |
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| 139 | void Overlay::add3D(SceneNode* node) |
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| 140 | { |
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| 141 | mRootNode->addChild(node); |
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| 142 | } |
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| 143 | //--------------------------------------------------------------------- |
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| 144 | void Overlay::remove3D(SceneNode* node) |
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| 145 | { |
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| 146 | mRootNode->removeChild(node->getName()); |
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| 147 | } |
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| 148 | //--------------------------------------------------------------------- |
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| 149 | void Overlay::clear(void) |
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| 150 | { |
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| 151 | mRootNode->removeAllChildren(); |
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| 152 | m2DElements.clear(); |
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| 153 | // Note no deallocation, memory handled by OverlayManager & SceneManager |
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| 154 | } |
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| 155 | //--------------------------------------------------------------------- |
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| 156 | void Overlay::setScroll(Real x, Real y) |
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| 157 | { |
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| 158 | mScrollX = x; |
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| 159 | mScrollY = y; |
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| 160 | mTransformOutOfDate = true; |
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| 161 | mTransformUpdated = true; |
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| 162 | } |
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| 163 | //--------------------------------------------------------------------- |
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| 164 | Real Overlay::getScrollX(void) const |
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| 165 | { |
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| 166 | return mScrollX; |
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| 167 | } |
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| 168 | //--------------------------------------------------------------------- |
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| 169 | Real Overlay::getScrollY(void) const |
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| 170 | { |
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| 171 | return mScrollY; |
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| 172 | } |
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| 173 | //--------------------------------------------------------------------- |
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| 174 | OverlayContainer* Overlay::getChild(const String& name) |
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| 175 | { |
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| 176 | |
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| 177 | OverlayContainerList::iterator i, iend; |
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| 178 | iend = m2DElements.end(); |
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| 179 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 180 | { |
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| 181 | if ((*i)->getName() == name) |
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| 182 | { |
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| 183 | return *i; |
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| 184 | |
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| 185 | } |
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| 186 | } |
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| 187 | return NULL; |
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| 188 | } |
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| 189 | //--------------------------------------------------------------------- |
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| 190 | void Overlay::scroll(Real xoff, Real yoff) |
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| 191 | { |
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| 192 | mScrollX += xoff; |
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| 193 | mScrollY += yoff; |
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| 194 | mTransformOutOfDate = true; |
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| 195 | mTransformUpdated = true; |
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| 196 | } |
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| 197 | //--------------------------------------------------------------------- |
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| 198 | void Overlay::setRotate(const Radian& angle) |
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| 199 | { |
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| 200 | mRotate = angle; |
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| 201 | mTransformOutOfDate = true; |
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| 202 | mTransformUpdated = true; |
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| 203 | } |
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| 204 | //--------------------------------------------------------------------- |
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| 205 | void Overlay::rotate(const Radian& angle) |
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| 206 | { |
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| 207 | setRotate(mRotate + angle); |
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| 208 | } |
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| 209 | //--------------------------------------------------------------------- |
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| 210 | void Overlay::setScale(Real x, Real y) |
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| 211 | { |
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| 212 | mScaleX = x; |
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| 213 | mScaleY = y; |
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| 214 | mTransformOutOfDate = true; |
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| 215 | mTransformUpdated = true; |
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| 216 | } |
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| 217 | //--------------------------------------------------------------------- |
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| 218 | Real Overlay::getScaleX(void) const |
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| 219 | { |
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| 220 | return mScaleX; |
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| 221 | } |
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| 222 | //--------------------------------------------------------------------- |
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| 223 | Real Overlay::getScaleY(void) const |
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| 224 | { |
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| 225 | return mScaleY; |
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| 226 | } |
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| 227 | //--------------------------------------------------------------------- |
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| 228 | void Overlay::_getWorldTransforms(Matrix4* xform) const |
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| 229 | { |
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| 230 | if (mTransformOutOfDate) |
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| 231 | { |
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| 232 | updateTransform(); |
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| 233 | } |
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| 234 | *xform = mTransform; |
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| 235 | |
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| 236 | } |
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| 237 | //----------------------------------------------------------------------- |
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| 238 | const Quaternion& Overlay::getWorldOrientation(void) const |
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| 239 | { |
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| 240 | // n/a |
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| 241 | return Quaternion::IDENTITY; |
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| 242 | } |
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| 243 | //----------------------------------------------------------------------- |
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| 244 | const Vector3& Overlay::getWorldPosition(void) const |
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| 245 | { |
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| 246 | // n/a |
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| 247 | return Vector3::ZERO; |
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| 248 | } |
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| 249 | //--------------------------------------------------------------------- |
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| 250 | void Overlay::_findVisibleObjects(Camera* cam, RenderQueue* queue) |
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| 251 | { |
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| 252 | OverlayContainerList::iterator i, iend; |
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| 253 | |
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| 254 | if (OverlayManager::getSingleton().hasViewportChanged()) |
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| 255 | { |
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| 256 | iend = m2DElements.end(); |
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| 257 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 258 | { |
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| 259 | (*i)->_notifyViewport(); |
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| 260 | } |
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| 261 | } |
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| 262 | |
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| 263 | // update elements |
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| 264 | if (mTransformUpdated) |
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| 265 | { |
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| 266 | OverlayContainerList::iterator i, iend; |
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| 267 | Matrix4 xform; |
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| 268 | |
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| 269 | _getWorldTransforms(&xform); |
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| 270 | iend = m2DElements.end(); |
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| 271 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 272 | { |
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| 273 | (*i)->_notifyWorldTransforms(xform); |
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| 274 | } |
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| 275 | |
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| 276 | mTransformUpdated = false; |
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| 277 | } |
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| 278 | |
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| 279 | if (mVisible) |
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| 280 | { |
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| 281 | // Add 3D elements |
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| 282 | mRootNode->setPosition(cam->getDerivedPosition()); |
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| 283 | mRootNode->setOrientation(cam->getDerivedOrientation()); |
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| 284 | mRootNode->_update(true, false); |
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| 285 | // Set up the default queue group for the objects about to be added |
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| 286 | uint8 oldgrp = queue->getDefaultQueueGroup(); |
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| 287 | ushort oldPriority = queue-> getDefaultRenderablePriority(); |
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| 288 | queue->setDefaultQueueGroup(RENDER_QUEUE_OVERLAY); |
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| 289 | queue->setDefaultRenderablePriority((mZOrder*100)-1); |
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| 290 | mRootNode->_findVisibleObjects(cam, queue, NULL, true, false); |
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| 291 | // Reset the group |
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| 292 | queue->setDefaultQueueGroup(oldgrp); |
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| 293 | queue->setDefaultRenderablePriority(oldPriority); |
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| 294 | // Add 2D elements |
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| 295 | iend = m2DElements.end(); |
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| 296 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 297 | { |
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| 298 | (*i)->_update(); |
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| 299 | |
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| 300 | (*i)->_updateRenderQueue(queue); |
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| 301 | } |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | |
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| 306 | |
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| 307 | } |
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| 308 | //--------------------------------------------------------------------- |
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| 309 | void Overlay::updateTransform(void) const |
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| 310 | { |
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| 311 | // Ordering: |
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| 312 | // 1. Scale |
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| 313 | // 2. Rotate |
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| 314 | // 3. Translate |
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| 315 | |
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| 316 | Matrix3 rot3x3, scale3x3; |
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| 317 | rot3x3.FromEulerAnglesXYZ(Radian(0),Radian(0),mRotate); |
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| 318 | scale3x3 = Matrix3::ZERO; |
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| 319 | scale3x3[0][0] = mScaleX; |
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| 320 | scale3x3[1][1] = mScaleY; |
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| 321 | scale3x3[2][2] = 1.0f; |
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| 322 | |
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| 323 | mTransform = Matrix4::IDENTITY; |
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| 324 | mTransform = rot3x3 * scale3x3; |
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| 325 | mTransform.setTrans(Vector3(mScrollX, mScrollY, 0)); |
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| 326 | |
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| 327 | mTransformOutOfDate = false; |
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| 328 | } |
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| 329 | //--------------------------------------------------------------------- |
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| 330 | OverlayElement* Overlay::findElementAt(Real x, Real y) |
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| 331 | { |
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| 332 | OverlayElement* ret = NULL; |
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| 333 | int currZ = -1; |
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| 334 | OverlayContainerList::iterator i, iend; |
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| 335 | iend = m2DElements.end(); |
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| 336 | for (i = m2DElements.begin(); i != iend; ++i) |
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| 337 | { |
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| 338 | int z = (*i)->getZOrder(); |
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| 339 | if (z > currZ) |
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| 340 | { |
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| 341 | OverlayElement* elementFound = (*i)->findElementAt(x,y); |
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| 342 | if(elementFound) |
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| 343 | { |
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| 344 | currZ = elementFound->getZOrder(); |
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| 345 | ret = elementFound; |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | return ret; |
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| 350 | } |
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| 351 | |
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| 352 | } |
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| 353 | |
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