| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreAnimable.h" |
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| 31 | |
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| 32 | namespace Ogre { |
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| 33 | //-------------------------------------------------------------------------- |
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| 34 | AnimableObject::AnimableDictionaryMap AnimableObject::msAnimableDictionary; |
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| 35 | //-------------------------------------------------------------------------- |
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| 36 | void AnimableValue::resetToBaseValue(void) |
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| 37 | { |
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| 38 | switch(mType) |
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| 39 | { |
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| 40 | case INT: |
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| 41 | setValue(mBaseValueInt); |
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| 42 | break; |
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| 43 | case REAL: |
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| 44 | setValue(mBaseValueReal[0]); |
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| 45 | break; |
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| 46 | case VECTOR2: |
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| 47 | setValue(Vector2(mBaseValueReal)); |
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| 48 | break; |
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| 49 | case VECTOR3: |
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| 50 | setValue(Vector3(mBaseValueReal)); |
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| 51 | break; |
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| 52 | case VECTOR4: |
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| 53 | setValue(Vector4(mBaseValueReal)); |
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| 54 | break; |
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| 55 | case QUATERNION: |
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| 56 | setValue(Quaternion(mBaseValueReal)); |
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| 57 | break; |
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| 58 | case COLOUR: |
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| 59 | setValue(ColourValue(mBaseValueReal[0], mBaseValueReal[1], |
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| 60 | mBaseValueReal[2], mBaseValueReal[3])); |
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| 61 | break; |
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| 62 | } |
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| 63 | } |
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| 64 | //-------------------------------------------------------------------------- |
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| 65 | void AnimableValue::setAsBaseValue(const Any& val) |
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| 66 | { |
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| 67 | switch(mType) |
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| 68 | { |
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| 69 | case INT: |
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| 70 | setAsBaseValue(any_cast<int>(val)); |
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| 71 | break; |
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| 72 | case REAL: |
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| 73 | setAsBaseValue(any_cast<Real>(val)); |
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| 74 | break; |
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| 75 | case VECTOR2: |
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| 76 | setAsBaseValue(any_cast<Vector2>(val)); |
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| 77 | break; |
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| 78 | case VECTOR3: |
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| 79 | setAsBaseValue(any_cast<Vector3>(val)); |
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| 80 | break; |
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| 81 | case VECTOR4: |
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| 82 | setAsBaseValue(any_cast<Vector4>(val)); |
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| 83 | break; |
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| 84 | case QUATERNION: |
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| 85 | setAsBaseValue(any_cast<Quaternion>(val)); |
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| 86 | break; |
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| 87 | case COLOUR: |
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| 88 | setAsBaseValue(any_cast<ColourValue>(val)); |
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| 89 | break; |
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| 90 | } |
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| 91 | } |
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| 92 | //-------------------------------------------------------------------------- |
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| 93 | void AnimableValue::setValue(const Any& val) |
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| 94 | { |
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| 95 | switch(mType) |
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| 96 | { |
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| 97 | case INT: |
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| 98 | setValue(any_cast<int>(val)); |
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| 99 | break; |
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| 100 | case REAL: |
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| 101 | setValue(any_cast<Real>(val)); |
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| 102 | break; |
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| 103 | case VECTOR2: |
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| 104 | setValue(any_cast<Vector2>(val)); |
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| 105 | break; |
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| 106 | case VECTOR3: |
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| 107 | setValue(any_cast<Vector3>(val)); |
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| 108 | break; |
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| 109 | case VECTOR4: |
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| 110 | setValue(any_cast<Vector4>(val)); |
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| 111 | break; |
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| 112 | case QUATERNION: |
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| 113 | setValue(any_cast<Quaternion>(val)); |
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| 114 | break; |
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| 115 | case COLOUR: |
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| 116 | setValue(any_cast<ColourValue>(val)); |
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| 117 | break; |
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| 118 | } |
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| 119 | } |
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| 120 | //-------------------------------------------------------------------------- |
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| 121 | void AnimableValue::applyDeltaValue(const Any& val) |
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| 122 | { |
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| 123 | switch(mType) |
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| 124 | { |
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| 125 | case INT: |
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| 126 | applyDeltaValue(any_cast<int>(val)); |
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| 127 | break; |
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| 128 | case REAL: |
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| 129 | applyDeltaValue(any_cast<Real>(val)); |
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| 130 | break; |
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| 131 | case VECTOR2: |
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| 132 | applyDeltaValue(any_cast<Vector2>(val)); |
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| 133 | break; |
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| 134 | case VECTOR3: |
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| 135 | applyDeltaValue(any_cast<Vector3>(val)); |
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| 136 | break; |
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| 137 | case VECTOR4: |
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| 138 | applyDeltaValue(any_cast<Vector4>(val)); |
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| 139 | break; |
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| 140 | case QUATERNION: |
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| 141 | applyDeltaValue(any_cast<Quaternion>(val)); |
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| 142 | break; |
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| 143 | case COLOUR: |
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| 144 | applyDeltaValue(any_cast<ColourValue>(val)); |
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| 145 | break; |
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| 146 | } |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | |
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| 151 | } |
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