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source: data/contentcreation/pps/MichiVonKaenel/levels/maps/test1/test1.srf @ 4793

Last change on this file since 4793 was 4793, checked in by vkaenemi, 17 years ago

first add of the moonstation

File size: 4.8 KB
Line 
1default
2{
3        castShadows 1
4        receiveShadows 1
5        sampleSize 16
6        longestCurve 0.000000
7}
8
90 // SURFACE_PATCH V: 9 I: 0
10{
11        shader textures/metal/mtl_gray_bright
12        longestCurve 71.597969
13}
14
151 // SURFACE_PATCH V: 9 I: 0
16{
17        shader textures/metal/mtl_gray_bright
18        longestCurve 71.597969
19}
20
212 // SURFACE_PATCH V: 9 I: 0
22{
23        shader textures/metal/mtl_gray_bright
24        longestCurve 71.597969
25}
26
273 // SURFACE_META V: 4 I: 6 planar
28{
29        shader textures/common/notex
30        lightmapAxis ( -1.000000 0.000000 0.000000 )
31}
32
334 // SURFACE_META V: 4 I: 6 planar
34{
35        shader textures/common/notex
36        lightmapAxis ( 0.000000 -1.000000 0.000000 )
37}
38
395 // SURFACE_META V: 4 I: 6 planar
40{
41        shader textures/common/notex
42        lightmapAxis ( 0.000000 0.000000 -1.000000 )
43}
44
456 // SURFACE_META V: 4 I: 6 planar
46{
47        shader textures/common/notex
48        lightmapAxis ( 1.000000 0.000000 0.000000 )
49}
50
517 // SURFACE_META V: 4 I: 6 planar
52{
53        shader textures/common/notex
54        lightmapAxis ( 0.000000 1.000000 0.000000 )
55}
56
578 // SURFACE_META V: 4 I: 6 planar
58{
59        shader textures/common/notex
60        lightmapAxis ( 0.000000 0.000000 1.000000 )
61}
62
639 // SURFACE_META V: 4 I: 6 planar
64{
65        shader textures/light/s_bluelight
66        lightmapAxis ( 0.000000 1.000000 0.000000 )
67}
68
6910 // SURFACE_META V: 4 I: 6 planar
70{
71        shader textures/unicolored/ZZZ_black
72        lightmapAxis ( 1.000000 0.000000 0.000000 )
73}
74
7511 // SURFACE_META V: 4 I: 6 planar
76{
77        shader textures/unicolored/ZZZ_black
78        lightmapAxis ( 1.000000 0.000000 0.000000 )
79}
80
8112 // SURFACE_META V: 4 I: 6 planar
82{
83        shader textures/unicolored/ZZZ_black
84        lightmapAxis ( 0.000000 1.000000 0.000000 )
85}
86
8713 // SURFACE_META V: 4 I: 6 planar
88{
89        shader textures/unicolored/ZZZ_black
90        lightmapAxis ( 0.000000 0.000000 1.000000 )
91}
92
9314 // SURFACE_META V: 4 I: 6 planar
94{
95        shader textures/unicolored/ZZZ_black
96        lightmapAxis ( -1.000000 0.000000 0.000000 )
97}
98
9915 // SURFACE_META V: 4 I: 6 planar
100{
101        shader textures/unicolored/ZZZ_black
102        lightmapAxis ( 0.000000 -1.000000 0.000000 )
103}
104
10516 // SURFACE_META V: 4 I: 6 planar
106{
107        shader textures/unicolored/ZZZ_black
108        lightmapAxis ( 0.000000 0.000000 1.000000 )
109}
110
11117 // SURFACE_META V: 4 I: 6 planar
112{
113        shader textures/unicolored/ZZZ_black
114        lightmapAxis ( -1.000000 0.000000 0.000000 )
115}
116
11718 // SURFACE_META V: 4 I: 6 planar
118{
119        shader textures/unicolored/ZZZ_black
120        lightmapAxis ( 0.000000 -1.000000 0.000000 )
121}
122
12319 // SURFACE_META V: 4 I: 6 planar
124{
125        shader textures/unicolored/ZZZ_black
126        lightmapAxis ( 0.000000 0.000000 -1.000000 )
127}
128
12920 // SURFACE_META V: 4 I: 6 planar
130{
131        shader textures/metal/dkmtl_yellow
132        lightmapAxis ( 1.000000 0.000000 0.000000 )
133}
134
13521 // SURFACE_META V: 4 I: 6 planar
136{
137        shader textures/metal/dkmtl_yellow
138        lightmapAxis ( 0.000000 0.000000 1.000000 )
139}
140
14122 // SURFACE_META V: 4 I: 6 planar
142{
143        shader textures/metal/dkmtl_yellow
144        lightmapAxis ( -1.000000 0.000000 0.000000 )
145}
146
14723 // SURFACE_META V: 4 I: 6 planar
148{
149        shader textures/metal/dkmtl_yellow
150        lightmapAxis ( 0.000000 0.000000 -1.000000 )
151}
152
15324 // SURFACE_META V: 5 I: 9 planar
154{
155        shader textures/metal/mtl_floorgrt_h
156        lightmapAxis ( 1.000000 0.000000 0.000000 )
157}
158
15925 // SURFACE_META V: 6 I: 12 planar
160{
161        shader textures/metal/mtl_floorgrt_h
162        lightmapAxis ( 0.000000 -1.000000 0.000000 )
163}
164
16526 // SURFACE_META V: 9 I: 24 planar
166{
167        shader textures/metal/mtl_floorgrt_h
168        lightmapAxis ( 0.000000 0.000000 1.000000 )
169}
170
17127 // SURFACE_META V: 9 I: 24 planar
172{
173        shader textures/metal/mtl_floorgrt_h
174        lightmapAxis ( 0.000000 0.000000 -1.000000 )
175}
176
17728 // SURFACE_META V: 5 I: 9 planar
178{
179        shader textures/metal/mtl_floorgrt_h
180        lightmapAxis ( -1.000000 0.000000 0.000000 )
181}
182
18329 // SURFACE_META V: 6 I: 12 planar
184{
185        shader textures/metal/mtl_gray_bright
186        lightmapAxis ( 1.000000 0.000000 0.000000 )
187}
188
18930 // SURFACE_META V: 12 I: 42 planar
190{
191        shader textures/metal/mtl_gray_bright
192        lightmapAxis ( 0.000000 0.000000 1.000000 )
193}
194
19531 // SURFACE_META V: 5 I: 9 planar
196{
197        shader textures/metal/mtl_gray_bright
198        lightmapAxis ( -1.000000 0.000000 0.000000 )
199}
200
20132 // SURFACE_META V: 9 I: 24 planar
202{
203        shader textures/metal/mtl_gray_bright
204        lightmapAxis ( 0.000000 1.000000 0.000000 )
205}
206
20733 // SURFACE_META V: 6 I: 12 planar
208{
209        shader textures/metal/mtl_gray_bright
210        lightmapAxis ( 0.000000 1.000000 0.000000 )
211}
212
21334 // SURFACE_META V: 4 I: 6 planar
214{
215        shader textures/metal/mtl_gray_bright
216        lightmapAxis ( 0.000000 0.000000 1.000000 )
217}
218
21935 // SURFACE_META V: 4 I: 6 planar
220{
221        shader textures/metal/mtl_gray_bright
222        lightmapAxis ( 0.000000 -1.000000 0.000000 )
223}
224
22536 // SURFACE_META V: 4 I: 6 planar
226{
227        shader textures/metal/mtl_gray_bright
228        lightmapAxis ( 0.000000 -1.000000 0.000000 )
229}
230
23137 // SURFACE_META V: 5 I: 9 planar
232{
233        shader textures/metal/mtl_gray_bright
234        lightmapAxis ( 1.000000 0.000000 0.000000 )
235}
236
23738 // SURFACE_META V: 6 I: 12 planar
238{
239        shader textures/metal/mtl_gray_bright
240        lightmapAxis ( -1.000000 0.000000 0.000000 )
241}
242
24339 // SURFACE_META V: 4 I: 6 planar
244{
245        shader textures/test1/logo2
246        lightmapAxis ( 0.000000 -1.000000 0.000000 )
247}
248
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