default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 9 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 71.597969 } 1 // SURFACE_PATCH V: 9 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 71.597969 } 2 // SURFACE_PATCH V: 9 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 71.597969 } 3 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8 // SURFACE_META V: 4 I: 6 planar { shader textures/common/notex lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/dkmtl_yellow lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 28 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( -1.000000 0.000000 0.000000 ) } 29 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 30 // SURFACE_META V: 12 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 31 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 32 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 33 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 34 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 35 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 36 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 37 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 38 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 39 // SURFACE_META V: 4 I: 6 planar { shader textures/test1/logo2 lightmapAxis ( 0.000000 -1.000000 0.000000 ) }