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source: data/branches/single_player_map/worlds/sp_level_ambush_at_jupiter.oxw @ 4018

Last change on this file since 4018 was 3991, checked in by bensch, 18 years ago

data/trunk: merged the single_player_map branche back.
merged with command:
svn merge -r523:HEAD https://svn.orxonox.net/data/branches/single_player_map .

conflicts resolved in all sp_levels in favour of the branche

File size: 6.7 KB
Line 
1<WorldDataFile>
2  <name>Ambush at Jupiter</name>
3  <menu-item-image>pictures/menu/Scienceproject_512x512.jpg</menu-item-image>
4  <screenshoot>pictures/menu/Scienceproject_512x512.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>pictures/load_screens/default.jpg</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>pictures/load_screens/default_bar.png</BarImage>
12  </LoadScreen>
13
14
15  <ScriptManager>
16
17   <Scripts>
18
19    <Script>
20     <file>guard.lua</file>
21     <object>GenericNPC, guard</object>
22     <object>FPSPlayer, Player</object>
23    </Script>
24
25    <Script>
26     <file>secondguard.lua</file>
27     <object>GenericNPC, secondguard</object>
28     <object>GenericNPC, guard</object>
29     <object>FPSPlayer, Player</object>
30     <object>GenericNPC, prisoner</object>
31    </Script>
32
33    <Script>
34     <file>prisoner.lua</file>
35     <object>GenericNPC, prisoner</object>
36     <object>FPSPlayer, Player</object>
37     <object>GenericNPC, secondguard</object>
38    </Script>
39
40    <Script>
41     <file>secondprisoner.lua</file>
42     <object>GenericNPC, Secondprisoner</object>
43     <object>FPSPlayer, Player</object>
44    </Script>
45
46    <Script>
47     <file>falldown.lua</file>
48     <object>TestEntity, fallingguy </object>
49     <object>FPSPlayer, Player</object>
50    </Script>
51
52    <Script>
53     <file>floorguy.lua</file>
54     <object>GenericNPC, floorguy </object>
55     <object>FPSPlayer, Player</object>
56    </Script>
57
58    <Script>
59     <file>spaceship.lua</file>
60     <object>Claw, spaceshipclaw</object>
61     <object>RepairStation, repair</object>
62     <object>FPSPlayer, Player</object>
63     <object>SpaceShip, spaceship</object>
64    </Script>
65   
66   </Scripts>
67
68   <ScriptTriggers>
69
70    <ScriptTrigger>
71     <name>falldowntrigger</name>
72     <file>falldown.lua</file>
73     <function>tick</function>
74     <abs-coor>763, 0, 34</abs-coor>
75     <radius>100</radius>
76     <worldentity>Player</worldentity>
77     <debugdraw>true</debugdraw>
78    </ScriptTrigger>
79
80    <ScriptTrigger>
81     <name>guardtrigger</name>
82     <file>guard.lua</file>
83     <function>tick</function>
84     <abs-coor>-84, 19, 77</abs-coor>
85     <radius>100</radius>
86     <worldentity>Player</worldentity>
87    </ScriptTrigger> 
88
89    <ScriptTrigger>
90     <name>secondguardtrigger</name>
91     <file>secondguard.lua</file>
92     <function>tick</function>
93     <abs-coor>-84, 19, 77</abs-coor>
94     <radius>100</radius>
95     <worldentity>Player</worldentity>
96    </ScriptTrigger> 
97
98    <ScriptTrigger>
99     <name>prisonertrigger</name>
100     <file>prisoner.lua</file>
101     <function>tick</function>
102     <abs-coor>-84, 19, 77</abs-coor>
103     <radius>100</radius>
104     <worldentity>Player</worldentity>
105    </ScriptTrigger>
106
107   <ScriptTrigger>
108     <name>secondprisonertrigger</name>
109     <file>secondprisoner.lua</file>
110     <function>tick</function>
111     <abs-coor>-84, 19, 77</abs-coor>
112     <radius>100</radius>
113     <worldentity>Player</worldentity>
114    </ScriptTrigger> 
115
116    <ScriptTrigger>
117     <name>spaceshiptrigger</name>
118     <file>spaceship.lua</file>
119     <function>tick</function>
120     <abs-coor>-84, 19, 77</abs-coor>
121     <radius>100</radius>
122     <worldentity>Player</worldentity>
123     <debugdraw>true</debugdraw>
124    </ScriptTrigger>
125
126
127    <ScriptTrigger>
128     <name>floorguytrigger</name>
129     <file>floorguy.lua</file>
130     <function>tick</function>
131     <abs-coor>576.753357, 19, 508.746613</abs-coor>
132     <radius>100</radius>
133     <worldentity>Player</worldentity>
134    </ScriptTrigger>
135
136   </ScriptTriggers>
137
138  </ScriptManager>
139
140
141  <WorldEntities>
142
143    <SkyBox>
144     <name>Sky</name>
145     <Materialset>pictures/sky/simple_space</Materialset>
146     <Size>10000</Size>
147    </SkyBox>
148
149    <BspEntity>
150      <Name>worlds/bsp/single_player_proto_world_01.bsp</Name>
151    </BspEntity>
152
153    <GenericNPC>
154       <name>guard</name>
155       <model>models/creatures/doom_guy.md2, 10</model>
156       <md2texture>doom_guy.png</md2texture>
157       <abs-coor>275.33, 29, 241.26</abs-coor>
158       <abs-dir>-3.1, 0, 1, 0</abs-dir>
159    </GenericNPC>
160
161    <GenericNPC>
162       <name>secondguard</name>
163       <model>models/creatures/doom_guy.md2, 10</model>
164       <md2texture>doom_guy.png</md2texture>
165       <abs-coor>440, 55, 180</abs-coor>
166       <abs-dir>-3.1, 0, 1, 0</abs-dir>
167    </GenericNPC>
168   
169
170    <GenericNPC>
171       <name>prisoner</name>
172       <model>models/creatures/doom_guy.md2, 10</model>
173       <md2texture>doom_guy.png</md2texture>
174       <abs-coor>-69, 29, 74</abs-coor>
175       <abs-dir>-1.55, 0, 1, 0</abs-dir>
176    </GenericNPC>
177
178   <GenericNPC>
179       <name>Secondprisoner</name>
180       <model>models/creatures/doom_guy.md2, 10</model>
181       <md2texture>doom_guy.png</md2texture>
182       <abs-coor>22, 29,121</abs-coor>
183       <abs-dir>-1.55, 0, 1, 0</abs-dir>
184    </GenericNPC>
185
186    <GenericNPC>
187       <name>statist</name>
188       <model>models/creatures/doom_guy.md2, 10</model>
189       <md2texture>doom_guy.png</md2texture>
190       <abs-coor>-58, 29, 496</abs-coor>
191       <abs-dir>0, 0, 1, 0</abs-dir>
192    </GenericNPC>
193
194    <GenericNPC>
195       <name>statist2</name>
196       <model>models/creatures/doom_guy.md2, 10</model>
197       <md2texture>doom_guy.png</md2texture>
198       <abs-coor>-65, 29, 528</abs-coor>
199       <abs-dir>0, 0, 1, 0</abs-dir>
200    </GenericNPC>
201
202    <GenericNPC>
203       <name>floorguy</name>
204       <model>models/creatures/doom_guy.md2, 10</model>
205       <md2texture>doom_guy.png</md2texture>
206       <abs-coor>800.634338, 29, -340.454163</abs-coor>
207       <abs-dir>0, 0, 1, 0</abs-dir>
208    </GenericNPC>
209
210
211   <TestEntity>
212       <name>fallingguy</name>
213       <model>models/creatures/doom_guy.md2, 10</model>
214       <md2texture>doom_guy.png</md2texture>
215       <abs-coor>620.5, 500, -750</abs-coor>
216       <abs-dir>-1.55, 0, 0, 1</abs-dir>
217    </TestEntity>
218
219    <Door>
220       <name>laboratory door</name>
221       <scale>32.0</scale>
222       <action-radius>40.0</action-radius>
223       <abs-coor>173, 47, 280</abs-coor>
224    </Door>
225
226
227    <RepairStation>
228       <name>repair station 01</name>
229       <scale>80.0</scale>
230       <abs-coor>20.139891, 10, -1861.332275</abs-coor>
231    </RepairStation>
232
233
234    <FPSPlayer>
235      <name>Player</name>
236      <abs-coor>-148,49,87</abs-coor>
237      <model>models/creatures/droidika.md2, 5</model>
238      <md2texture>droidika.png</md2texture>
239    </FPSPlayer>
240
241    <!--
242    <TurbineHover>
243      <name>Player</name>
244    </TurbineHover>
245    -->
246
247<!--
248    <TestEntity>
249      <model>models/creatures/gork</model>
250    </TestEntity>
251-->
252  </WorldEntities>
253
254
255    <LightManager>
256    <Lights>
257      <Light>
258       <diffuse-color>1,1,1</diffuse-color>
259       <abs-coor>100,100,50</abs-coor>
260      </Light>
261    </Lights>
262    <ambient-color>1,1,1</ambient-color>
263  </LightManager>
264
265
266</WorldDataFile>
267
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