| 
                Last change
                  on this file since 12181 was
                  12115,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            739 bytes
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  | Rev | Line |   | 
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| [12115] | 1 | #version 150 | 
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 | 2 |  | 
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 | 3 | in vec4 pos; | 
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 | 4 | in vec2 oUv0; | 
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 | 5 | out vec4 fragColour; | 
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 | 6 |  | 
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 | 7 | uniform sampler2D RT; | 
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 | 8 | uniform sampler3D chars; | 
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 | 9 | uniform vec2 numTiles; | 
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 | 10 | uniform vec2 iNumTiles; | 
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 | 11 | uniform vec2 iNumTiles2; | 
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 | 12 | uniform vec4 lum; | 
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 | 13 | uniform float charBias; | 
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 | 14 |  | 
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 | 15 | void main() | 
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 | 16 | { | 
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 | 17 |     vec3 local; | 
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 | 18 |  | 
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 | 19 |         //sample RT | 
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 | 20 |         local.xy = mod(oUv0, iNumTiles); | 
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 | 21 |         vec2 middle = oUv0 - local.xy; | 
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 | 22 |         local.xy = local.xy * numTiles; | 
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 | 23 |          | 
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 | 24 |         //iNumTiles2 = iNumTiles / 2 | 
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 | 25 |         middle = middle + iNumTiles2; | 
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 | 26 |         vec4 c = texture(RT, middle); | 
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 | 27 |          | 
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 | 28 |         //multiply luminance by charbias , beacause not all slices of the ascii | 
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 | 29 |         //volume texture are used | 
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 | 30 |         local.z = dot(c , lum)*charBias; | 
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 | 31 |          | 
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 | 32 |         //fix to brighten the dark pixels with small characters | 
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 | 33 |         //c *= lerp(2.0,1.0, local.z); | 
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 | 34 |          | 
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 | 35 |         c *= texture(chars, local); | 
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 | 36 |         fragColour = c; | 
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 | 37 | } | 
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