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Last change
on this file since 12181 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
739 bytes
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| Line | |
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| 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 pos; |
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| 4 | in vec2 oUv0; |
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| 5 | out vec4 fragColour; |
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| 6 | |
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| 7 | uniform sampler2D RT; |
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| 8 | uniform sampler3D chars; |
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| 9 | uniform vec2 numTiles; |
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| 10 | uniform vec2 iNumTiles; |
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| 11 | uniform vec2 iNumTiles2; |
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| 12 | uniform vec4 lum; |
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| 13 | uniform float charBias; |
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| 14 | |
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| 15 | void main() |
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| 16 | { |
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| 17 | vec3 local; |
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| 18 | |
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| 19 | //sample RT |
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| 20 | local.xy = mod(oUv0, iNumTiles); |
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| 21 | vec2 middle = oUv0 - local.xy; |
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| 22 | local.xy = local.xy * numTiles; |
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| 23 | |
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| 24 | //iNumTiles2 = iNumTiles / 2 |
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| 25 | middle = middle + iNumTiles2; |
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| 26 | vec4 c = texture(RT, middle); |
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| 27 | |
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| 28 | //multiply luminance by charbias , beacause not all slices of the ascii |
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| 29 | //volume texture are used |
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| 30 | local.z = dot(c , lum)*charBias; |
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| 31 | |
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| 32 | //fix to brighten the dark pixels with small characters |
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| 33 | //c *= lerp(2.0,1.0, local.z); |
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| 34 | |
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| 35 | c *= texture(chars, local); |
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| 36 | fragColour = c; |
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| 37 | } |
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