| [2934] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3020] | 23 |  *      Val Mikos | 
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| [2934] | 24 |  *   Co-authors: | 
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| [3020] | 25 |  *      ... | 
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| [2934] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 |  | 
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 | 30 | #include "TeamBaseMatchBase.h" | 
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| [3196] | 31 |  | 
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| [2934] | 32 | #include "core/CoreIncludes.h" | 
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| [5929] | 33 | #include "controllers/ArtificialController.h" | 
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| [3196] | 34 | #include "interfaces/TeamColourable.h" | 
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| [5735] | 35 | #include "gametypes/TeamBaseMatch.h" | 
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| [2934] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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| [9667] | 39 |     RegisterClass(TeamBaseMatchBase); | 
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| [2934] | 40 |  | 
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| [9667] | 41 |     TeamBaseMatchBase::TeamBaseMatchBase(Context* context) : Pawn(context) | 
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| [2934] | 42 |     { | 
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 | 43 |         RegisterObject(TeamBaseMatchBase); | 
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 | 44 |  | 
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| [3280] | 45 |         this->state_ = BaseState::Uncontrolled; | 
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| [2934] | 46 |  | 
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| [10624] | 47 |         TeamBaseMatch* gametype = orxonox_cast<TeamBaseMatch*>(this->getGametype()); | 
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| [2934] | 48 |         if (gametype) | 
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 | 49 |         { | 
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 | 50 |             gametype->addBase(this); | 
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 | 51 |         } | 
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| [3086] | 52 |  | 
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| [11071] | 53 |         this->setRadarObjectShape(RadarViewable::Shape::Triangle); | 
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| [2934] | 54 |     } | 
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| [2985] | 55 |  | 
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 | 56 |     void TeamBaseMatchBase::changeTeamColour() | 
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 | 57 |     { | 
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 | 58 |         this->fireEvent(); | 
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 | 59 |  | 
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| [10624] | 60 |         TeamDeathmatch* gametype = orxonox_cast<TeamDeathmatch*>(this->getGametype()); | 
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| [2985] | 61 |         if (!gametype) | 
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 | 62 |             return; | 
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 | 63 |  | 
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 | 64 |         ColourValue colour; | 
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 | 65 |  | 
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 | 66 |         switch (this->state_) | 
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 | 67 |         { | 
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| [3280] | 68 |             case BaseState::ControlTeam1: | 
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| [2985] | 69 |                 colour = gametype->getTeamColour(0); | 
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 | 70 |                 break; | 
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| [3280] | 71 |             case BaseState::ControlTeam2: | 
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| [2985] | 72 |                 colour = gametype->getTeamColour(1); | 
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 | 73 |                 break; | 
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| [3280] | 74 |             case BaseState::Uncontrolled: | 
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| [2985] | 75 |             default: | 
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| [3086] | 76 |                 colour = ColourValue(0.5, 0.5, 0.5, 1.0); | 
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| [2985] | 77 |                 break; | 
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 | 78 |         } | 
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 | 79 |  | 
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| [3020] | 80 |  | 
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| [2985] | 81 |         std::set<WorldEntity*> attachments = this->getAttachedObjects(); | 
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| [11071] | 82 |         for (WorldEntity* attachment : attachments) | 
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| [2985] | 83 |         { | 
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| [11071] | 84 |             if (attachment->isA(Class(TeamColourable))) | 
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| [2985] | 85 |             { | 
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| [11071] | 86 |                 TeamColourable* tc = orxonox_cast<TeamColourable*>(attachment); | 
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| [2985] | 87 |                 tc->setTeamColour(colour); | 
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 | 88 |             } | 
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 | 89 |         } | 
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| [3086] | 90 |  | 
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 | 91 |         this->setRadarObjectColour(colour); | 
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 | 92 |  | 
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 | 93 |         // Call this so bots stop shooting at the base after they converted it | 
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| [11071] | 94 |         for (ArtificialController* controller : ObjectList<ArtificialController>()) | 
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 | 95 |             controller->abandonTarget(this); | 
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| [2985] | 96 |     } | 
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| [2934] | 97 | } | 
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 | 98 |  | 
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