| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Pawn.h" | 
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 | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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 | 32 |  | 
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| [3196] | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [3196] | 36 | #include "network/NetworkFunction.h" | 
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 | 37 |  | 
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| [2662] | 38 | #include "PawnManager.h" | 
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| [5735] | 39 | #include "infos/PlayerInfo.h" | 
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| [6417] | 40 | #include "controllers/Controller.h" | 
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| [5735] | 41 | #include "gametypes/Gametype.h" | 
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| [5737] | 42 | #include "graphics/ParticleSpawner.h" | 
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| [5735] | 43 | #include "worldentities/ExplosionChunk.h" | 
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 | 44 | #include "worldentities/BigExplosion.h" | 
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 | 45 | #include "weaponsystem/WeaponSystem.h" | 
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 | 46 | #include "weaponsystem/WeaponSlot.h" | 
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 | 47 | #include "weaponsystem/WeaponPack.h" | 
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 | 48 | #include "weaponsystem/WeaponSet.h" | 
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| [2072] | 49 |  | 
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| [3084] | 50 |  | 
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| [2072] | 51 | namespace orxonox | 
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 | 52 | { | 
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 | 53 |     CreateFactory(Pawn); | 
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 | 54 |  | 
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| [7163] | 55 |     Pawn::Pawn(BaseObject* creator) | 
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 | 56 |         : ControllableEntity(creator) | 
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 | 57 |         , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
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| [2072] | 58 |     { | 
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 | 59 |         RegisterObject(Pawn); | 
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 | 60 |  | 
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| [2662] | 61 |         PawnManager::touch(); | 
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 | 62 |         this->bAlive_ = true; | 
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| [3053] | 63 |         this->bReload_ = false; | 
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| [2072] | 64 |  | 
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 | 65 |         this->health_ = 0; | 
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 | 66 |         this->maxHealth_ = 0; | 
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 | 67 |         this->initialHealth_ = 0; | 
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| [7163] | 68 |         this->shieldHealth_ = 0; | 
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 | 69 |         this->shieldAbsorption_ = 0.5; | 
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| [2072] | 70 |  | 
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 | 71 |         this->lastHitOriginator_ = 0; | 
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 | 72 |  | 
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| [2662] | 73 |         this->spawnparticleduration_ = 3.0f; | 
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| [2098] | 74 |  | 
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| [6417] | 75 |         this->aimPosition_ = Vector3::ZERO; | 
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 | 76 |  | 
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| [2896] | 77 |         if (GameMode::isMaster()) | 
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| [2662] | 78 |         { | 
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 | 79 |             this->weaponSystem_ = new WeaponSystem(this); | 
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| [3053] | 80 |             this->weaponSystem_->setPawn(this); | 
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| [2662] | 81 |         } | 
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 | 82 |         else | 
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 | 83 |             this->weaponSystem_ = 0; | 
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 | 84 |  | 
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 | 85 |         this->setRadarObjectColour(ColourValue::Red); | 
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 | 86 |         this->setRadarObjectShape(RadarViewable::Dot); | 
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 | 87 |  | 
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| [2072] | 88 |         this->registerVariables(); | 
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| [3089] | 89 |  | 
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 | 90 |         this->isHumanShip_ = this->hasLocalController(); | 
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| [2072] | 91 |     } | 
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 | 92 |  | 
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 | 93 |     Pawn::~Pawn() | 
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 | 94 |     { | 
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| [2662] | 95 |         if (this->isInitialized()) | 
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 | 96 |         { | 
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 | 97 |             if (this->weaponSystem_) | 
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| [5929] | 98 |                 this->weaponSystem_->destroy(); | 
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| [2662] | 99 |         } | 
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| [2072] | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 103 |     { | 
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 | 104 |         SUPER(Pawn, XMLPort, xmlelement, mode); | 
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 | 105 |  | 
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| [2662] | 106 |         XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); | 
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| [2072] | 107 |         XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); | 
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 | 108 |         XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 109 |  | 
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 | 110 |         XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); | 
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 | 111 |         XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); | 
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 | 112 |  | 
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| [2662] | 113 |         XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); | 
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 | 114 |         XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); | 
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 | 115 |         XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); | 
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 | 116 |  | 
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| [3053] | 117 |         XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); | 
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 | 118 |         XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); | 
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| [6417] | 119 |         XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); | 
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| [2072] | 120 |     } | 
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 | 121 |  | 
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 | 122 |     void Pawn::registerVariables() | 
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 | 123 |     { | 
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| [7163] | 124 |         registerVariable(this->bAlive_,           VariableDirection::ToClient); | 
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 | 125 |         registerVariable(this->health_,           VariableDirection::ToClient); | 
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 | 126 |         registerVariable(this->initialHealth_,    VariableDirection::ToClient); | 
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 | 127 |         registerVariable(this->shieldHealth_,     VariableDirection::ToClient); | 
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 | 128 |         registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); | 
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 | 129 |         registerVariable(this->bReload_,          VariableDirection::ToServer); | 
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 | 130 |         registerVariable(this->aimPosition_,      VariableDirection::ToServer);  // For the moment this variable gets only transfered to the server | 
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| [2072] | 131 |     } | 
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 | 132 |  | 
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 | 133 |     void Pawn::tick(float dt) | 
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 | 134 |     { | 
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| [2809] | 135 |         SUPER(Pawn, tick, dt); | 
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| [2072] | 136 |  | 
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| [3053] | 137 |         this->bReload_ = false; | 
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| [2662] | 138 |  | 
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| [3084] | 139 |         if (GameMode::isMaster()) | 
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| [3087] | 140 |             if (this->health_ <= 0 && bAlive_) | 
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| [6864] | 141 |             { | 
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 | 142 |                 this->fireEvent(); // Event to notify anyone who want's to know about the death. | 
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| [3087] | 143 |                 this->death(); | 
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| [6864] | 144 |             } | 
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| [2072] | 145 |     } | 
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 | 146 |  | 
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| [7889] | 147 |     void Pawn::preDestroy() | 
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 | 148 |     { | 
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 | 149 |         // yay, multiple inheritance! | 
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 | 150 |         this->ControllableEntity::preDestroy(); | 
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 | 151 |         this->PickupCarrier::preDestroy(); | 
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 | 152 |     } | 
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 | 153 |  | 
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| [2826] | 154 |     void Pawn::setPlayer(PlayerInfo* player) | 
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 | 155 |     { | 
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 | 156 |         ControllableEntity::setPlayer(player); | 
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 | 157 |  | 
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 | 158 |         if (this->getGametype()) | 
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 | 159 |             this->getGametype()->playerStartsControllingPawn(player, this); | 
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 | 160 |     } | 
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 | 161 |  | 
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 | 162 |     void Pawn::removePlayer() | 
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 | 163 |     { | 
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 | 164 |         if (this->getGametype()) | 
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 | 165 |             this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); | 
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 | 166 |  | 
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 | 167 |         ControllableEntity::removePlayer(); | 
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 | 168 |     } | 
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 | 169 |  | 
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| [2072] | 170 |     void Pawn::setHealth(float health) | 
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 | 171 |     { | 
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| [3280] | 172 |         this->health_ = std::min(health, this->maxHealth_); | 
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| [2072] | 173 |     } | 
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 | 174 |  | 
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 | 175 |     void Pawn::damage(float damage, Pawn* originator) | 
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 | 176 |     { | 
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| [2826] | 177 |         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) | 
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 | 178 |         { | 
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| [7163] | 179 |             //share the dealt damage to the shield and the Pawn. | 
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 | 180 |             float shielddamage = damage*this->shieldAbsorption_; | 
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 | 181 |             float healthdamage = damage*(1-this->shieldAbsorption_); | 
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 | 182 |  | 
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 | 183 |             // In case the shield can not take all the shield damage. | 
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 | 184 |             if (shielddamage > this->getShieldHealth()) | 
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 | 185 |             { | 
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 | 186 |                 healthdamage += shielddamage-this->getShieldHealth(); | 
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 | 187 |                 this->setShieldHealth(0); | 
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 | 188 |             } | 
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 | 189 |  | 
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 | 190 |             this->setHealth(this->health_ - healthdamage); | 
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 | 191 |  | 
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 | 192 |             if (this->getShieldHealth() > 0) | 
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 | 193 |             { | 
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 | 194 |                 this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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 | 195 |             } | 
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 | 196 |  | 
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| [2826] | 197 |             this->lastHitOriginator_ = originator; | 
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| [2072] | 198 |  | 
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| [2826] | 199 |             // play damage effect | 
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 | 200 |         } | 
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| [2072] | 201 |     } | 
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 | 202 |  | 
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 | 203 |     void Pawn::hit(Pawn* originator, const Vector3& force, float damage) | 
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 | 204 |     { | 
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| [6417] | 205 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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| [2826] | 206 |         { | 
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 | 207 |             this->damage(damage, originator); | 
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 | 208 |             this->setVelocity(this->getVelocity() + force); | 
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| [2072] | 209 |  | 
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| [2826] | 210 |             // play hit effect | 
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 | 211 |         } | 
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| [2072] | 212 |     } | 
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 | 213 |  | 
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| [6417] | 214 |     void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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 | 215 |     { | 
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 | 216 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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 | 217 |         { | 
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 | 218 |             this->damage(damage, originator); | 
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 | 219 |  | 
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 | 220 |             if ( this->getController() ) | 
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 | 221 |                 this->getController()->hit(originator, contactpoint, damage); | 
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 | 222 |  | 
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 | 223 |             // play hit effect | 
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 | 224 |         } | 
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 | 225 |     } | 
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 | 226 |  | 
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| [2072] | 227 |     void Pawn::kill() | 
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 | 228 |     { | 
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 | 229 |         this->damage(this->health_); | 
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 | 230 |         this->death(); | 
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 | 231 |     } | 
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 | 232 |  | 
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| [2662] | 233 |     void Pawn::spawneffect() | 
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| [2072] | 234 |     { | 
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 | 235 |         // play spawn effect | 
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| [6417] | 236 |         if (!this->spawnparticlesource_.empty()) | 
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| [2662] | 237 |         { | 
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 | 238 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 239 |             effect->setPosition(this->getPosition()); | 
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 | 240 |             effect->setOrientation(this->getOrientation()); | 
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 | 241 |             effect->setDestroyAfterLife(true); | 
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 | 242 |             effect->setSource(this->spawnparticlesource_); | 
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 | 243 |             effect->setLifetime(this->spawnparticleduration_); | 
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 | 244 |         } | 
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| [2072] | 245 |     } | 
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 | 246 |  | 
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 | 247 |     void Pawn::death() | 
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 | 248 |     { | 
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| [3033] | 249 |         this->setHealth(1); | 
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| [2826] | 250 |         if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) | 
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 | 251 |         { | 
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 | 252 |             // Set bAlive_ to false and wait for PawnManager to do the destruction | 
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 | 253 |             this->bAlive_ = false; | 
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| [2662] | 254 |  | 
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| [2826] | 255 |             this->setDestroyWhenPlayerLeft(false); | 
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| [2662] | 256 |  | 
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| [2826] | 257 |             if (this->getGametype()) | 
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 | 258 |                 this->getGametype()->pawnKilled(this, this->lastHitOriginator_); | 
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| [2662] | 259 |  | 
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| [3038] | 260 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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 | 261 |                 this->getPlayer()->stopControl(); | 
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| [2072] | 262 |  | 
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| [2896] | 263 |             if (GameMode::isMaster()) | 
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| [3087] | 264 |             { | 
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 | 265 | //                this->deathEffect(); | 
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 | 266 |                 this->goWithStyle(); | 
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 | 267 |             } | 
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| [2826] | 268 |         } | 
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| [2662] | 269 |     } | 
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| [3087] | 270 |     void Pawn::goWithStyle() | 
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 | 271 |     { | 
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 | 272 |         this->bAlive_ = false; | 
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 | 273 |         this->setDestroyWhenPlayerLeft(false); | 
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| [2072] | 274 |  | 
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| [3087] | 275 |         BigExplosion* chunk = new BigExplosion(this->getCreator()); | 
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 | 276 |         chunk->setPosition(this->getPosition()); | 
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 | 277 |  | 
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 | 278 |     } | 
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| [2662] | 279 |     void Pawn::deatheffect() | 
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 | 280 |     { | 
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| [2072] | 281 |         // play death effect | 
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| [2662] | 282 |         { | 
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 | 283 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 284 |             effect->setPosition(this->getPosition()); | 
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 | 285 |             effect->setOrientation(this->getOrientation()); | 
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 | 286 |             effect->setDestroyAfterLife(true); | 
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 | 287 |             effect->setSource("Orxonox/explosion2b"); | 
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 | 288 |             effect->setLifetime(4.0f); | 
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 | 289 |         } | 
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 | 290 |         { | 
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 | 291 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 292 |             effect->setPosition(this->getPosition()); | 
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 | 293 |             effect->setOrientation(this->getOrientation()); | 
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 | 294 |             effect->setDestroyAfterLife(true); | 
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 | 295 |             effect->setSource("Orxonox/smoke6"); | 
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 | 296 |             effect->setLifetime(4.0f); | 
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 | 297 |         } | 
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 | 298 |         { | 
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 | 299 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 300 |             effect->setPosition(this->getPosition()); | 
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 | 301 |             effect->setOrientation(this->getOrientation()); | 
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 | 302 |             effect->setDestroyAfterLife(true); | 
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 | 303 |             effect->setSource("Orxonox/sparks"); | 
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 | 304 |             effect->setLifetime(4.0f); | 
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 | 305 |         } | 
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 | 306 |         for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) | 
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 | 307 |         { | 
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 | 308 |             ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); | 
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 | 309 |             chunk->setPosition(this->getPosition()); | 
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 | 310 |         } | 
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| [2072] | 311 |     } | 
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 | 312 |  | 
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| [6417] | 313 |     void Pawn::fired(unsigned int firemode) | 
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| [2098] | 314 |     { | 
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| [6417] | 315 |         if (this->weaponSystem_) | 
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 | 316 |             this->weaponSystem_->fire(firemode); | 
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| [2098] | 317 |     } | 
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 | 318 |  | 
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| [3053] | 319 |     void Pawn::reload() | 
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 | 320 |     { | 
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 | 321 |         this->bReload_ = true; | 
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 | 322 |     } | 
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 | 323 |  | 
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| [2072] | 324 |     void Pawn::postSpawn() | 
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 | 325 |     { | 
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 | 326 |         this->setHealth(this->initialHealth_); | 
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| [2896] | 327 |         if (GameMode::isMaster()) | 
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| [2662] | 328 |             this->spawneffect(); | 
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| [2072] | 329 |     } | 
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| [2662] | 330 |  | 
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| [2893] | 331 |     /* WeaponSystem: | 
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 | 332 |     *   functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. | 
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 | 333 |     *   with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. | 
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 | 334 |     *       --> e.g. Pickup-Items | 
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 | 335 |     */ | 
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| [3053] | 336 |     void Pawn::addWeaponSlot(WeaponSlot * wSlot) | 
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| [2662] | 337 |     { | 
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 | 338 |         this->attach(wSlot); | 
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 | 339 |         if (this->weaponSystem_) | 
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| [3053] | 340 |             this->weaponSystem_->addWeaponSlot(wSlot); | 
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| [2662] | 341 |     } | 
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 | 342 |  | 
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 | 343 |     WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const | 
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 | 344 |     { | 
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 | 345 |         if (this->weaponSystem_) | 
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| [3053] | 346 |             return this->weaponSystem_->getWeaponSlot(index); | 
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| [2662] | 347 |         else | 
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 | 348 |             return 0; | 
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 | 349 |     } | 
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 | 350 |  | 
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| [3053] | 351 |     void Pawn::addWeaponSet(WeaponSet * wSet) | 
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| [2662] | 352 |     { | 
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 | 353 |         if (this->weaponSystem_) | 
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| [3053] | 354 |             this->weaponSystem_->addWeaponSet(wSet); | 
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| [2662] | 355 |     } | 
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 | 356 |  | 
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| [3053] | 357 |     WeaponSet * Pawn::getWeaponSet(unsigned int index) const | 
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| [2662] | 358 |     { | 
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 | 359 |         if (this->weaponSystem_) | 
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| [3053] | 360 |             return this->weaponSystem_->getWeaponSet(index); | 
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| [2662] | 361 |         else | 
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 | 362 |             return 0; | 
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 | 363 |     } | 
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 | 364 |  | 
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| [3053] | 365 |     void Pawn::addWeaponPack(WeaponPack * wPack) | 
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| [2662] | 366 |     { | 
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 | 367 |         if (this->weaponSystem_) | 
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| [7163] | 368 |         { | 
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| [3053] | 369 |             this->weaponSystem_->addWeaponPack(wPack); | 
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| [7163] | 370 |             this->addedWeaponPack(wPack); | 
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 | 371 |         } | 
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| [2662] | 372 |     } | 
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 | 373 |  | 
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| [6417] | 374 |     void Pawn::addWeaponPackXML(WeaponPack * wPack) | 
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 | 375 |     { | 
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 | 376 |         if (this->weaponSystem_) | 
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| [7163] | 377 |         { | 
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| [6417] | 378 |             if (!this->weaponSystem_->addWeaponPack(wPack)) | 
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 | 379 |                 wPack->destroy(); | 
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| [7163] | 380 |             else | 
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 | 381 |                 this->addedWeaponPack(wPack); | 
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 | 382 |         } | 
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| [6417] | 383 |     } | 
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 | 384 |  | 
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| [3053] | 385 |     WeaponPack * Pawn::getWeaponPack(unsigned int index) const | 
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| [2662] | 386 |     { | 
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 | 387 |         if (this->weaponSystem_) | 
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| [3053] | 388 |             return this->weaponSystem_->getWeaponPack(index); | 
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| [2662] | 389 |         else | 
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 | 390 |             return 0; | 
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 | 391 |     } | 
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 | 392 |  | 
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| [3089] | 393 |     //Tell the Map (RadarViewable), if this is a playership | 
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 | 394 |     void Pawn::startLocalHumanControl() | 
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 | 395 |     { | 
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 | 396 | //        SUPER(ControllableEntity, changedPlayer()); | 
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 | 397 |         ControllableEntity::startLocalHumanControl(); | 
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 | 398 |         this->isHumanShip_ = true; | 
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 | 399 |     } | 
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| [2072] | 400 | } | 
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