| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Pawn.h" | 
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|  | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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|  | 32 |  | 
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| [3196] | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [3196] | 36 | #include "network/NetworkFunction.h" | 
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|  | 37 |  | 
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| [2662] | 38 | #include "PawnManager.h" | 
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| [5735] | 39 | #include "infos/PlayerInfo.h" | 
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| [6417] | 40 | #include "controllers/Controller.h" | 
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| [5735] | 41 | #include "gametypes/Gametype.h" | 
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| [5737] | 42 | #include "graphics/ParticleSpawner.h" | 
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| [5735] | 43 | #include "worldentities/ExplosionChunk.h" | 
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|  | 44 | #include "worldentities/BigExplosion.h" | 
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|  | 45 | #include "weaponsystem/WeaponSystem.h" | 
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|  | 46 | #include "weaponsystem/WeaponSlot.h" | 
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|  | 47 | #include "weaponsystem/WeaponPack.h" | 
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|  | 48 | #include "weaponsystem/WeaponSet.h" | 
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| [2072] | 49 |  | 
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| [3084] | 50 |  | 
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| [2072] | 51 | namespace orxonox | 
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|  | 52 | { | 
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|  | 53 | CreateFactory(Pawn); | 
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|  | 54 |  | 
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| [7163] | 55 | Pawn::Pawn(BaseObject* creator) | 
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|  | 56 | : ControllableEntity(creator) | 
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|  | 57 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
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| [2072] | 58 | { | 
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|  | 59 | RegisterObject(Pawn); | 
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|  | 60 |  | 
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| [2662] | 61 | PawnManager::touch(); | 
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|  | 62 | this->bAlive_ = true; | 
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| [3053] | 63 | this->bReload_ = false; | 
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| [2072] | 64 |  | 
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|  | 65 | this->health_ = 0; | 
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|  | 66 | this->maxHealth_ = 0; | 
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|  | 67 | this->initialHealth_ = 0; | 
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| [7163] | 68 | this->shieldHealth_ = 0; | 
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|  | 69 | this->shieldAbsorption_ = 0.5; | 
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| [2072] | 70 |  | 
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|  | 71 | this->lastHitOriginator_ = 0; | 
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|  | 72 |  | 
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| [2662] | 73 | this->spawnparticleduration_ = 3.0f; | 
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| [2098] | 74 |  | 
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| [6417] | 75 | this->aimPosition_ = Vector3::ZERO; | 
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|  | 76 |  | 
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| [2896] | 77 | if (GameMode::isMaster()) | 
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| [2662] | 78 | { | 
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|  | 79 | this->weaponSystem_ = new WeaponSystem(this); | 
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| [3053] | 80 | this->weaponSystem_->setPawn(this); | 
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| [2662] | 81 | } | 
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|  | 82 | else | 
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|  | 83 | this->weaponSystem_ = 0; | 
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|  | 84 |  | 
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|  | 85 | this->setRadarObjectColour(ColourValue::Red); | 
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|  | 86 | this->setRadarObjectShape(RadarViewable::Dot); | 
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|  | 87 |  | 
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| [2072] | 88 | this->registerVariables(); | 
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| [3089] | 89 |  | 
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|  | 90 | this->isHumanShip_ = this->hasLocalController(); | 
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| [2072] | 91 | } | 
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|  | 92 |  | 
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|  | 93 | Pawn::~Pawn() | 
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|  | 94 | { | 
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| [2662] | 95 | if (this->isInitialized()) | 
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|  | 96 | { | 
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|  | 97 | if (this->weaponSystem_) | 
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| [5929] | 98 | this->weaponSystem_->destroy(); | 
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| [2662] | 99 | } | 
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| [2072] | 100 | } | 
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|  | 101 |  | 
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|  | 102 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 103 | { | 
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|  | 104 | SUPER(Pawn, XMLPort, xmlelement, mode); | 
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|  | 105 |  | 
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| [2662] | 106 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); | 
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| [2072] | 107 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); | 
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|  | 108 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); | 
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| [7163] | 109 |  | 
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|  | 110 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); | 
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|  | 111 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); | 
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|  | 112 |  | 
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| [2662] | 113 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); | 
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|  | 114 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); | 
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|  | 115 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); | 
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|  | 116 |  | 
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| [3053] | 117 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); | 
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|  | 118 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); | 
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| [6417] | 119 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); | 
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| [2072] | 120 | } | 
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|  | 121 |  | 
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|  | 122 | void Pawn::registerVariables() | 
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|  | 123 | { | 
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| [7163] | 124 | registerVariable(this->bAlive_,           VariableDirection::ToClient); | 
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|  | 125 | registerVariable(this->health_,           VariableDirection::ToClient); | 
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|  | 126 | registerVariable(this->initialHealth_,    VariableDirection::ToClient); | 
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|  | 127 | registerVariable(this->shieldHealth_,     VariableDirection::ToClient); | 
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|  | 128 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); | 
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|  | 129 | registerVariable(this->bReload_,          VariableDirection::ToServer); | 
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|  | 130 | registerVariable(this->aimPosition_,      VariableDirection::ToServer);  // For the moment this variable gets only transfered to the server | 
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| [2072] | 131 | } | 
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|  | 132 |  | 
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|  | 133 | void Pawn::tick(float dt) | 
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|  | 134 | { | 
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| [2809] | 135 | SUPER(Pawn, tick, dt); | 
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| [2072] | 136 |  | 
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| [3053] | 137 | this->bReload_ = false; | 
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| [2662] | 138 |  | 
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| [3084] | 139 | if (GameMode::isMaster()) | 
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| [3087] | 140 | if (this->health_ <= 0 && bAlive_) | 
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| [6864] | 141 | { | 
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|  | 142 | this->fireEvent(); // Event to notify anyone who want's to know about the death. | 
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| [3087] | 143 | this->death(); | 
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| [6864] | 144 | } | 
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| [2072] | 145 | } | 
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|  | 146 |  | 
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| [2826] | 147 | void Pawn::setPlayer(PlayerInfo* player) | 
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|  | 148 | { | 
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|  | 149 | ControllableEntity::setPlayer(player); | 
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|  | 150 |  | 
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|  | 151 | if (this->getGametype()) | 
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|  | 152 | this->getGametype()->playerStartsControllingPawn(player, this); | 
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|  | 153 | } | 
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|  | 154 |  | 
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|  | 155 | void Pawn::removePlayer() | 
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|  | 156 | { | 
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|  | 157 | if (this->getGametype()) | 
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|  | 158 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); | 
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|  | 159 |  | 
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|  | 160 | ControllableEntity::removePlayer(); | 
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|  | 161 | } | 
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|  | 162 |  | 
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| [2072] | 163 | void Pawn::setHealth(float health) | 
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|  | 164 | { | 
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| [3280] | 165 | this->health_ = std::min(health, this->maxHealth_); | 
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| [2072] | 166 | } | 
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|  | 167 |  | 
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|  | 168 | void Pawn::damage(float damage, Pawn* originator) | 
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|  | 169 | { | 
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| [2826] | 170 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) | 
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|  | 171 | { | 
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| [7163] | 172 | //share the dealt damage to the shield and the Pawn. | 
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|  | 173 | float shielddamage = damage*this->shieldAbsorption_; | 
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|  | 174 | float healthdamage = damage*(1-this->shieldAbsorption_); | 
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|  | 175 |  | 
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|  | 176 | // In case the shield can not take all the shield damage. | 
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|  | 177 | if (shielddamage > this->getShieldHealth()) | 
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|  | 178 | { | 
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|  | 179 | healthdamage += shielddamage-this->getShieldHealth(); | 
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|  | 180 | this->setShieldHealth(0); | 
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|  | 181 | } | 
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|  | 182 |  | 
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|  | 183 | this->setHealth(this->health_ - healthdamage); | 
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|  | 184 |  | 
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|  | 185 | if (this->getShieldHealth() > 0) | 
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|  | 186 | { | 
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|  | 187 | this->setShieldHealth(this->shieldHealth_ - shielddamage); | 
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|  | 188 | } | 
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|  | 189 |  | 
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| [2826] | 190 | this->lastHitOriginator_ = originator; | 
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| [2072] | 191 |  | 
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| [2826] | 192 | // play damage effect | 
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|  | 193 | } | 
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| [2072] | 194 | } | 
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|  | 195 |  | 
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|  | 196 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) | 
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|  | 197 | { | 
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| [6417] | 198 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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| [2826] | 199 | { | 
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|  | 200 | this->damage(damage, originator); | 
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|  | 201 | this->setVelocity(this->getVelocity() + force); | 
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| [2072] | 202 |  | 
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| [2826] | 203 | // play hit effect | 
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|  | 204 | } | 
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| [2072] | 205 | } | 
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|  | 206 |  | 
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| [6417] | 207 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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|  | 208 | { | 
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|  | 209 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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|  | 210 | { | 
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|  | 211 | this->damage(damage, originator); | 
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|  | 212 |  | 
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|  | 213 | if ( this->getController() ) | 
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|  | 214 | this->getController()->hit(originator, contactpoint, damage); | 
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|  | 215 |  | 
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|  | 216 | // play hit effect | 
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|  | 217 | } | 
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|  | 218 | } | 
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|  | 219 |  | 
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| [2072] | 220 | void Pawn::kill() | 
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|  | 221 | { | 
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|  | 222 | this->damage(this->health_); | 
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|  | 223 | this->death(); | 
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|  | 224 | } | 
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|  | 225 |  | 
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| [2662] | 226 | void Pawn::spawneffect() | 
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| [2072] | 227 | { | 
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|  | 228 | // play spawn effect | 
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| [6417] | 229 | if (!this->spawnparticlesource_.empty()) | 
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| [2662] | 230 | { | 
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|  | 231 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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|  | 232 | effect->setPosition(this->getPosition()); | 
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|  | 233 | effect->setOrientation(this->getOrientation()); | 
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|  | 234 | effect->setDestroyAfterLife(true); | 
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|  | 235 | effect->setSource(this->spawnparticlesource_); | 
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|  | 236 | effect->setLifetime(this->spawnparticleduration_); | 
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|  | 237 | } | 
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| [2072] | 238 | } | 
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|  | 239 |  | 
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|  | 240 | void Pawn::death() | 
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|  | 241 | { | 
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| [3033] | 242 | this->setHealth(1); | 
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| [2826] | 243 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) | 
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|  | 244 | { | 
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|  | 245 | // Set bAlive_ to false and wait for PawnManager to do the destruction | 
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|  | 246 | this->bAlive_ = false; | 
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| [2662] | 247 |  | 
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| [2826] | 248 | this->setDestroyWhenPlayerLeft(false); | 
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| [2662] | 249 |  | 
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| [3073] | 250 | this->dropItems(); | 
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|  | 251 |  | 
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| [2826] | 252 | if (this->getGametype()) | 
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|  | 253 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); | 
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| [2662] | 254 |  | 
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| [3038] | 255 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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|  | 256 | this->getPlayer()->stopControl(); | 
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| [2072] | 257 |  | 
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| [2896] | 258 | if (GameMode::isMaster()) | 
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| [3087] | 259 | { | 
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|  | 260 | //                this->deathEffect(); | 
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|  | 261 | this->goWithStyle(); | 
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|  | 262 | } | 
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| [2826] | 263 | } | 
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| [2662] | 264 | } | 
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| [3087] | 265 | void Pawn::goWithStyle() | 
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|  | 266 | { | 
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|  | 267 | this->bAlive_ = false; | 
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|  | 268 | this->setDestroyWhenPlayerLeft(false); | 
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| [2072] | 269 |  | 
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| [3087] | 270 | BigExplosion* chunk = new BigExplosion(this->getCreator()); | 
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|  | 271 | chunk->setPosition(this->getPosition()); | 
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|  | 272 |  | 
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|  | 273 | } | 
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| [2662] | 274 | void Pawn::deatheffect() | 
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|  | 275 | { | 
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| [2072] | 276 | // play death effect | 
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| [2662] | 277 | { | 
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|  | 278 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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|  | 279 | effect->setPosition(this->getPosition()); | 
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|  | 280 | effect->setOrientation(this->getOrientation()); | 
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|  | 281 | effect->setDestroyAfterLife(true); | 
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|  | 282 | effect->setSource("Orxonox/explosion2b"); | 
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|  | 283 | effect->setLifetime(4.0f); | 
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|  | 284 | } | 
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|  | 285 | { | 
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|  | 286 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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|  | 287 | effect->setPosition(this->getPosition()); | 
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|  | 288 | effect->setOrientation(this->getOrientation()); | 
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|  | 289 | effect->setDestroyAfterLife(true); | 
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|  | 290 | effect->setSource("Orxonox/smoke6"); | 
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|  | 291 | effect->setLifetime(4.0f); | 
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|  | 292 | } | 
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|  | 293 | { | 
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|  | 294 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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|  | 295 | effect->setPosition(this->getPosition()); | 
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|  | 296 | effect->setOrientation(this->getOrientation()); | 
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|  | 297 | effect->setDestroyAfterLife(true); | 
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|  | 298 | effect->setSource("Orxonox/sparks"); | 
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|  | 299 | effect->setLifetime(4.0f); | 
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|  | 300 | } | 
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|  | 301 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) | 
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|  | 302 | { | 
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|  | 303 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); | 
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|  | 304 | chunk->setPosition(this->getPosition()); | 
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|  | 305 | } | 
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| [2072] | 306 | } | 
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|  | 307 |  | 
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| [6417] | 308 | void Pawn::fired(unsigned int firemode) | 
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| [2098] | 309 | { | 
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| [6417] | 310 | if (this->weaponSystem_) | 
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|  | 311 | this->weaponSystem_->fire(firemode); | 
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| [2098] | 312 | } | 
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|  | 313 |  | 
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| [3053] | 314 | void Pawn::reload() | 
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|  | 315 | { | 
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|  | 316 | this->bReload_ = true; | 
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|  | 317 | } | 
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|  | 318 |  | 
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| [2072] | 319 | void Pawn::postSpawn() | 
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|  | 320 | { | 
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|  | 321 | this->setHealth(this->initialHealth_); | 
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| [2896] | 322 | if (GameMode::isMaster()) | 
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| [2662] | 323 | this->spawneffect(); | 
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| [2072] | 324 | } | 
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| [2662] | 325 |  | 
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| [2893] | 326 | /* WeaponSystem: | 
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|  | 327 | *   functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. | 
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|  | 328 | *   with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. | 
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|  | 329 | *       --> e.g. Pickup-Items | 
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|  | 330 | */ | 
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| [3053] | 331 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) | 
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| [2662] | 332 | { | 
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|  | 333 | this->attach(wSlot); | 
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|  | 334 | if (this->weaponSystem_) | 
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| [3053] | 335 | this->weaponSystem_->addWeaponSlot(wSlot); | 
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| [2662] | 336 | } | 
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|  | 337 |  | 
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|  | 338 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const | 
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|  | 339 | { | 
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|  | 340 | if (this->weaponSystem_) | 
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| [3053] | 341 | return this->weaponSystem_->getWeaponSlot(index); | 
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| [2662] | 342 | else | 
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|  | 343 | return 0; | 
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|  | 344 | } | 
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|  | 345 |  | 
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| [3053] | 346 | void Pawn::addWeaponSet(WeaponSet * wSet) | 
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| [2662] | 347 | { | 
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|  | 348 | if (this->weaponSystem_) | 
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| [3053] | 349 | this->weaponSystem_->addWeaponSet(wSet); | 
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| [2662] | 350 | } | 
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|  | 351 |  | 
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| [3053] | 352 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const | 
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| [2662] | 353 | { | 
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|  | 354 | if (this->weaponSystem_) | 
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| [3053] | 355 | return this->weaponSystem_->getWeaponSet(index); | 
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| [2662] | 356 | else | 
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|  | 357 | return 0; | 
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|  | 358 | } | 
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|  | 359 |  | 
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| [3053] | 360 | void Pawn::addWeaponPack(WeaponPack * wPack) | 
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| [2662] | 361 | { | 
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|  | 362 | if (this->weaponSystem_) | 
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| [7163] | 363 | { | 
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| [3053] | 364 | this->weaponSystem_->addWeaponPack(wPack); | 
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| [7163] | 365 | this->addedWeaponPack(wPack); | 
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|  | 366 | } | 
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| [2662] | 367 | } | 
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|  | 368 |  | 
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| [6417] | 369 | void Pawn::addWeaponPackXML(WeaponPack * wPack) | 
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|  | 370 | { | 
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|  | 371 | if (this->weaponSystem_) | 
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| [7163] | 372 | { | 
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| [6417] | 373 | if (!this->weaponSystem_->addWeaponPack(wPack)) | 
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|  | 374 | wPack->destroy(); | 
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| [7163] | 375 | else | 
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|  | 376 | this->addedWeaponPack(wPack); | 
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|  | 377 | } | 
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| [6417] | 378 | } | 
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|  | 379 |  | 
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| [3053] | 380 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const | 
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| [2662] | 381 | { | 
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|  | 382 | if (this->weaponSystem_) | 
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| [3053] | 383 | return this->weaponSystem_->getWeaponPack(index); | 
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| [2662] | 384 | else | 
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|  | 385 | return 0; | 
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|  | 386 | } | 
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|  | 387 |  | 
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| [3089] | 388 | //Tell the Map (RadarViewable), if this is a playership | 
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|  | 389 | void Pawn::startLocalHumanControl() | 
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|  | 390 | { | 
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|  | 391 | //        SUPER(ControllableEntity, changedPlayer()); | 
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|  | 392 | ControllableEntity::startLocalHumanControl(); | 
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|  | 393 | this->isHumanShip_ = true; | 
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|  | 394 | } | 
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| [2072] | 395 | } | 
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