| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Pawn.h" | 
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 | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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 | 32 |  | 
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| [3196] | 33 | #include "core/CoreIncludes.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [2072] | 35 | #include "core/XMLPort.h" | 
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| [3196] | 36 | #include "network/NetworkFunction.h" | 
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 | 37 |  | 
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| [2662] | 38 | #include "PawnManager.h" | 
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| [5735] | 39 | #include "infos/PlayerInfo.h" | 
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| [6417] | 40 | #include "controllers/Controller.h" | 
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| [5735] | 41 | #include "gametypes/Gametype.h" | 
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| [5737] | 42 | #include "graphics/ParticleSpawner.h" | 
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| [5735] | 43 | #include "worldentities/ExplosionChunk.h" | 
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 | 44 | #include "worldentities/BigExplosion.h" | 
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 | 45 | #include "weaponsystem/WeaponSystem.h" | 
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 | 46 | #include "weaponsystem/WeaponSlot.h" | 
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 | 47 | #include "weaponsystem/WeaponPack.h" | 
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 | 48 | #include "weaponsystem/WeaponSet.h" | 
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| [2072] | 49 |  | 
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| [3084] | 50 |  | 
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| [2072] | 51 | namespace orxonox | 
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 | 52 | { | 
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 | 53 |     CreateFactory(Pawn); | 
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 | 54 |  | 
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 | 55 |     Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) | 
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 | 56 |     { | 
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 | 57 |         RegisterObject(Pawn); | 
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 | 58 |  | 
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| [2662] | 59 |         PawnManager::touch(); | 
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 | 60 |         this->bAlive_ = true; | 
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| [3053] | 61 |         this->bReload_ = false; | 
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| [2072] | 62 |  | 
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 | 63 |         this->health_ = 0; | 
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 | 64 |         this->maxHealth_ = 0; | 
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 | 65 |         this->initialHealth_ = 0; | 
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 | 66 |  | 
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 | 67 |         this->lastHitOriginator_ = 0; | 
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 | 68 |  | 
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| [2662] | 69 |         this->spawnparticleduration_ = 3.0f; | 
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| [2098] | 70 |  | 
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| [6417] | 71 |         this->aimPosition_ = Vector3::ZERO; | 
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 | 72 |  | 
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| [2896] | 73 |         if (GameMode::isMaster()) | 
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| [2662] | 74 |         { | 
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 | 75 |             this->weaponSystem_ = new WeaponSystem(this); | 
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| [3053] | 76 |             this->weaponSystem_->setPawn(this); | 
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| [2662] | 77 |         } | 
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 | 78 |         else | 
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 | 79 |             this->weaponSystem_ = 0; | 
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| [6711] | 80 |          | 
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 | 81 |         this->setCarrierName("Pawn"); | 
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| [2662] | 82 |  | 
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 | 83 |         this->setRadarObjectColour(ColourValue::Red); | 
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 | 84 |         this->setRadarObjectShape(RadarViewable::Dot); | 
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 | 85 |  | 
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| [2072] | 86 |         this->registerVariables(); | 
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| [3089] | 87 |  | 
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 | 88 |         this->isHumanShip_ = this->hasLocalController(); | 
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| [2072] | 89 |     } | 
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 | 90 |  | 
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 | 91 |     Pawn::~Pawn() | 
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 | 92 |     { | 
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| [2662] | 93 |         if (this->isInitialized()) | 
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 | 94 |         { | 
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 | 95 |             if (this->weaponSystem_) | 
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| [5929] | 96 |                 this->weaponSystem_->destroy(); | 
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| [2662] | 97 |         } | 
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| [2072] | 98 |     } | 
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 | 99 |  | 
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 | 100 |     void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 101 |     { | 
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 | 102 |         SUPER(Pawn, XMLPort, xmlelement, mode); | 
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 | 103 |  | 
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| [2662] | 104 |         XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); | 
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| [2072] | 105 |         XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); | 
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 | 106 |         XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); | 
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| [2662] | 107 |         XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); | 
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 | 108 |         XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); | 
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 | 109 |         XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); | 
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 | 110 |  | 
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| [3053] | 111 |         XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); | 
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 | 112 |         XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); | 
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| [6417] | 113 |         XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); | 
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| [2072] | 114 |     } | 
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 | 115 |  | 
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 | 116 |     void Pawn::registerVariables() | 
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 | 117 |     { | 
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| [3280] | 118 |         registerVariable(this->bAlive_,        VariableDirection::ToClient); | 
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 | 119 |         registerVariable(this->health_,        VariableDirection::ToClient); | 
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 | 120 |         registerVariable(this->initialHealth_, VariableDirection::ToClient); | 
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 | 121 |         registerVariable(this->bReload_,       VariableDirection::ToServer); | 
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| [6417] | 122 |         registerVariable(this->aimPosition_,   Bidirectionality::ServerMaster, 0, true); | 
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| [2072] | 123 |     } | 
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 | 124 |  | 
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 | 125 |     void Pawn::tick(float dt) | 
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 | 126 |     { | 
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| [2809] | 127 |         SUPER(Pawn, tick, dt); | 
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| [2072] | 128 |  | 
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| [3053] | 129 |         this->bReload_ = false; | 
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| [2662] | 130 |  | 
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| [3084] | 131 |         if (GameMode::isMaster()) | 
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| [3087] | 132 |             if (this->health_ <= 0 && bAlive_) | 
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 | 133 |                 this->death(); | 
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| [2072] | 134 |     } | 
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 | 135 |  | 
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| [2826] | 136 |     void Pawn::setPlayer(PlayerInfo* player) | 
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 | 137 |     { | 
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 | 138 |         ControllableEntity::setPlayer(player); | 
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 | 139 |  | 
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 | 140 |         if (this->getGametype()) | 
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 | 141 |             this->getGametype()->playerStartsControllingPawn(player, this); | 
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 | 142 |     } | 
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 | 143 |  | 
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 | 144 |     void Pawn::removePlayer() | 
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 | 145 |     { | 
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 | 146 |         if (this->getGametype()) | 
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 | 147 |             this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); | 
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 | 148 |  | 
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 | 149 |         ControllableEntity::removePlayer(); | 
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 | 150 |     } | 
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 | 151 |  | 
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| [2072] | 152 |     void Pawn::setHealth(float health) | 
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 | 153 |     { | 
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| [3280] | 154 |         this->health_ = std::min(health, this->maxHealth_); | 
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| [2072] | 155 |     } | 
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 | 156 |  | 
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 | 157 |     void Pawn::damage(float damage, Pawn* originator) | 
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 | 158 |     { | 
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| [2826] | 159 |         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) | 
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 | 160 |         { | 
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 | 161 |             this->setHealth(this->health_ - damage); | 
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 | 162 |             this->lastHitOriginator_ = originator; | 
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| [2072] | 163 |  | 
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| [2826] | 164 |             // play damage effect | 
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 | 165 |         } | 
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| [2072] | 166 |     } | 
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 | 167 |  | 
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 | 168 |     void Pawn::hit(Pawn* originator, const Vector3& force, float damage) | 
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 | 169 |     { | 
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| [6417] | 170 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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| [2826] | 171 |         { | 
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 | 172 |             this->damage(damage, originator); | 
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 | 173 |             this->setVelocity(this->getVelocity() + force); | 
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| [2072] | 174 |  | 
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| [2826] | 175 |             // play hit effect | 
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 | 176 |         } | 
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| [2072] | 177 |     } | 
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 | 178 |  | 
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| [6417] | 179 |     void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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 | 180 |     { | 
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 | 181 |         if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) | 
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 | 182 |         { | 
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 | 183 |             this->damage(damage, originator); | 
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 | 184 |  | 
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 | 185 |             if ( this->getController() ) | 
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 | 186 |                 this->getController()->hit(originator, contactpoint, damage); | 
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 | 187 |  | 
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 | 188 |             // play hit effect | 
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 | 189 |         } | 
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 | 190 |     } | 
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 | 191 |  | 
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| [2072] | 192 |     void Pawn::kill() | 
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 | 193 |     { | 
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 | 194 |         this->damage(this->health_); | 
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 | 195 |         this->death(); | 
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 | 196 |     } | 
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 | 197 |  | 
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| [2662] | 198 |     void Pawn::spawneffect() | 
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| [2072] | 199 |     { | 
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 | 200 |         // play spawn effect | 
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| [6417] | 201 |         if (!this->spawnparticlesource_.empty()) | 
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| [2662] | 202 |         { | 
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 | 203 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 204 |             effect->setPosition(this->getPosition()); | 
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 | 205 |             effect->setOrientation(this->getOrientation()); | 
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 | 206 |             effect->setDestroyAfterLife(true); | 
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 | 207 |             effect->setSource(this->spawnparticlesource_); | 
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 | 208 |             effect->setLifetime(this->spawnparticleduration_); | 
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 | 209 |         } | 
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| [2072] | 210 |     } | 
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 | 211 |  | 
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 | 212 |     void Pawn::death() | 
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 | 213 |     { | 
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| [3033] | 214 |         this->setHealth(1); | 
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| [2826] | 215 |         if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) | 
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 | 216 |         { | 
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 | 217 |             // Set bAlive_ to false and wait for PawnManager to do the destruction | 
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 | 218 |             this->bAlive_ = false; | 
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| [2662] | 219 |  | 
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| [2826] | 220 |             this->setDestroyWhenPlayerLeft(false); | 
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| [2662] | 221 |  | 
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| [3073] | 222 |             this->dropItems(); | 
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 | 223 |  | 
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| [2826] | 224 |             if (this->getGametype()) | 
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 | 225 |                 this->getGametype()->pawnKilled(this, this->lastHitOriginator_); | 
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| [2662] | 226 |  | 
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| [3038] | 227 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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 | 228 |                 this->getPlayer()->stopControl(); | 
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| [2072] | 229 |  | 
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| [2896] | 230 |             if (GameMode::isMaster()) | 
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| [3087] | 231 |             { | 
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 | 232 | //                this->deathEffect(); | 
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 | 233 |                 this->goWithStyle(); | 
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 | 234 |             } | 
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| [2826] | 235 |         } | 
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| [2662] | 236 |     } | 
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| [3087] | 237 |     void Pawn::goWithStyle() | 
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 | 238 |     { | 
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 | 239 |         this->bAlive_ = false; | 
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 | 240 |         this->setDestroyWhenPlayerLeft(false); | 
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| [2072] | 241 |  | 
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| [3087] | 242 |         BigExplosion* chunk = new BigExplosion(this->getCreator()); | 
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 | 243 |         chunk->setPosition(this->getPosition()); | 
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 | 244 |  | 
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 | 245 |     } | 
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| [2662] | 246 |     void Pawn::deatheffect() | 
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 | 247 |     { | 
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| [2072] | 248 |         // play death effect | 
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| [2662] | 249 |         { | 
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 | 250 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 251 |             effect->setPosition(this->getPosition()); | 
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 | 252 |             effect->setOrientation(this->getOrientation()); | 
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 | 253 |             effect->setDestroyAfterLife(true); | 
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 | 254 |             effect->setSource("Orxonox/explosion2b"); | 
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 | 255 |             effect->setLifetime(4.0f); | 
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 | 256 |         } | 
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 | 257 |         { | 
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 | 258 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 259 |             effect->setPosition(this->getPosition()); | 
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 | 260 |             effect->setOrientation(this->getOrientation()); | 
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 | 261 |             effect->setDestroyAfterLife(true); | 
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 | 262 |             effect->setSource("Orxonox/smoke6"); | 
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 | 263 |             effect->setLifetime(4.0f); | 
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 | 264 |         } | 
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 | 265 |         { | 
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 | 266 |             ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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 | 267 |             effect->setPosition(this->getPosition()); | 
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 | 268 |             effect->setOrientation(this->getOrientation()); | 
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 | 269 |             effect->setDestroyAfterLife(true); | 
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 | 270 |             effect->setSource("Orxonox/sparks"); | 
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 | 271 |             effect->setLifetime(4.0f); | 
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 | 272 |         } | 
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 | 273 |         for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) | 
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 | 274 |         { | 
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 | 275 |             ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); | 
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 | 276 |             chunk->setPosition(this->getPosition()); | 
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 | 277 |         } | 
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| [2072] | 278 |     } | 
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 | 279 |  | 
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| [6417] | 280 |     void Pawn::fired(unsigned int firemode) | 
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| [2098] | 281 |     { | 
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| [6417] | 282 |         if (this->weaponSystem_) | 
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 | 283 |             this->weaponSystem_->fire(firemode); | 
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| [2098] | 284 |     } | 
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 | 285 |  | 
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| [3053] | 286 |     void Pawn::reload() | 
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 | 287 |     { | 
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 | 288 |         this->bReload_ = true; | 
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 | 289 |     } | 
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 | 290 |  | 
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| [2072] | 291 |     void Pawn::postSpawn() | 
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 | 292 |     { | 
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 | 293 |         this->setHealth(this->initialHealth_); | 
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| [2896] | 294 |         if (GameMode::isMaster()) | 
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| [2662] | 295 |             this->spawneffect(); | 
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| [2072] | 296 |     } | 
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| [2662] | 297 |  | 
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| [2893] | 298 |     /* WeaponSystem: | 
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 | 299 |     *   functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. | 
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 | 300 |     *   with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. | 
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 | 301 |     *       --> e.g. Pickup-Items | 
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 | 302 |     */ | 
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| [3053] | 303 |     void Pawn::addWeaponSlot(WeaponSlot * wSlot) | 
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| [2662] | 304 |     { | 
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 | 305 |         this->attach(wSlot); | 
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 | 306 |         if (this->weaponSystem_) | 
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| [3053] | 307 |             this->weaponSystem_->addWeaponSlot(wSlot); | 
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| [2662] | 308 |     } | 
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 | 309 |  | 
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 | 310 |     WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const | 
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 | 311 |     { | 
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 | 312 |         if (this->weaponSystem_) | 
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| [3053] | 313 |             return this->weaponSystem_->getWeaponSlot(index); | 
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| [2662] | 314 |         else | 
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 | 315 |             return 0; | 
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 | 316 |     } | 
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 | 317 |  | 
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| [3053] | 318 |     void Pawn::addWeaponSet(WeaponSet * wSet) | 
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| [2662] | 319 |     { | 
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 | 320 |         if (this->weaponSystem_) | 
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| [3053] | 321 |             this->weaponSystem_->addWeaponSet(wSet); | 
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| [2662] | 322 |     } | 
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 | 323 |  | 
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| [3053] | 324 |     WeaponSet * Pawn::getWeaponSet(unsigned int index) const | 
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| [2662] | 325 |     { | 
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 | 326 |         if (this->weaponSystem_) | 
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| [3053] | 327 |             return this->weaponSystem_->getWeaponSet(index); | 
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| [2662] | 328 |         else | 
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 | 329 |             return 0; | 
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 | 330 |     } | 
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 | 331 |  | 
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| [3053] | 332 |     void Pawn::addWeaponPack(WeaponPack * wPack) | 
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| [2662] | 333 |     { | 
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 | 334 |         if (this->weaponSystem_) | 
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| [3053] | 335 |             this->weaponSystem_->addWeaponPack(wPack); | 
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| [2662] | 336 |     } | 
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 | 337 |  | 
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| [6417] | 338 |     void Pawn::addWeaponPackXML(WeaponPack * wPack) | 
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 | 339 |     { | 
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 | 340 |         if (this->weaponSystem_) | 
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 | 341 |             if (!this->weaponSystem_->addWeaponPack(wPack)) | 
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 | 342 |                 wPack->destroy(); | 
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 | 343 |     } | 
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 | 344 |  | 
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| [3053] | 345 |     WeaponPack * Pawn::getWeaponPack(unsigned int index) const | 
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| [2662] | 346 |     { | 
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 | 347 |         if (this->weaponSystem_) | 
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| [3053] | 348 |             return this->weaponSystem_->getWeaponPack(index); | 
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| [2662] | 349 |         else | 
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 | 350 |             return 0; | 
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 | 351 |     } | 
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 | 352 |  | 
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| [3089] | 353 |     //Tell the Map (RadarViewable), if this is a playership | 
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 | 354 |     void Pawn::startLocalHumanControl() | 
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 | 355 |     { | 
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 | 356 | //        SUPER(ControllableEntity, changedPlayer()); | 
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 | 357 |         ControllableEntity::startLocalHumanControl(); | 
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 | 358 |         this->isHumanShip_ = true; | 
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 | 359 |     } | 
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| [2072] | 360 | } | 
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