| [2072] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| [2304] | 24 | * Reto Grieder |
|---|
| [2072] | 25 | * Co-authors: |
|---|
| 26 | * ... |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| [2151] | 30 | #ifndef _StaticEntity_H__ |
|---|
| 31 | #define _StaticEntity_H__ |
|---|
| [2072] | 32 | |
|---|
| 33 | #include "OrxonoxPrereqs.h" |
|---|
| 34 | #include "WorldEntity.h" |
|---|
| 35 | |
|---|
| 36 | namespace orxonox |
|---|
| 37 | { |
|---|
| [2151] | 38 | class _OrxonoxExport StaticEntity : public WorldEntity |
|---|
| [2072] | 39 | { |
|---|
| 40 | public: |
|---|
| [9667] | 41 | StaticEntity(Context* context); |
|---|
| [2151] | 42 | virtual ~StaticEntity(); |
|---|
| [2072] | 43 | |
|---|
| 44 | using WorldEntity::setPosition; |
|---|
| 45 | using WorldEntity::setOrientation; |
|---|
| 46 | |
|---|
| [2374] | 47 | void setPosition(const Vector3& position); |
|---|
| 48 | void setOrientation(const Quaternion& orientation); |
|---|
| [2292] | 49 | |
|---|
| 50 | private: |
|---|
| [7163] | 51 | void registerVariables(); |
|---|
| [2300] | 52 | bool isCollisionTypeLegal(CollisionType type) const; |
|---|
| [2292] | 53 | |
|---|
| [2426] | 54 | // network callbacks |
|---|
| [2374] | 55 | inline void positionChanged() |
|---|
| 56 | { this->setPosition(this->getPosition()); } |
|---|
| 57 | inline void orientationChanged() |
|---|
| 58 | { this->setOrientation(this->getOrientation()); } |
|---|
| 59 | |
|---|
| [2292] | 60 | // Bullet btMotionState related |
|---|
| 61 | void setWorldTransform(const btTransform& worldTrans); |
|---|
| 62 | void getWorldTransform(btTransform& worldTrans) const; |
|---|
| [2072] | 63 | }; |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| [2151] | 66 | #endif /* _StaticEntity_H__ */ |
|---|