| [10752] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Vedat Aydin |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _ExplosionPart_H__ |
|---|
| 30 | #define _ExplosionPart_H__ |
|---|
| 31 | |
|---|
| 32 | #include "OrxonoxPrereqs.h" |
|---|
| 33 | |
|---|
| 34 | #include "graphics/Model.h" |
|---|
| 35 | #include "tools/ParticleInterface.h" |
|---|
| 36 | #include "MovableEntity.h" |
|---|
| 37 | #include "graphics/ParticleSpawner.h" |
|---|
| 38 | #include "core/CoreIncludes.h" |
|---|
| 39 | #include "core/GameMode.h" |
|---|
| 40 | #include "util/Exception.h" |
|---|
| 41 | #include "core/command/Executor.h" |
|---|
| 42 | #include "Scene.h" |
|---|
| [10786] | 43 | #include "tools/Timer.h" |
|---|
| [10752] | 44 | |
|---|
| 45 | |
|---|
| 46 | namespace orxonox |
|---|
| 47 | { |
|---|
| 48 | class _OrxonoxExport ExplosionPart : public MovableEntity |
|---|
| 49 | { |
|---|
| 50 | public: |
|---|
| 51 | ExplosionPart(Context* context); |
|---|
| [10786] | 52 | ~ExplosionPart(); |
|---|
| [11071] | 53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
|---|
| 54 | |
|---|
| [10752] | 55 | void Explode(); |
|---|
| [10786] | 56 | void stop(); |
|---|
| [10837] | 57 | void ActuallyExplode(); |
|---|
| [10752] | 58 | |
|---|
| 59 | void setMesh(const std::string& newString); |
|---|
| 60 | std::string& getMesh(); |
|---|
| [10786] | 61 | void setEffect1(const std::string& newString); |
|---|
| 62 | std::string& getEffect1(); |
|---|
| 63 | void setEffect2(const std::string& newString); |
|---|
| 64 | std::string& getEffect2(); |
|---|
| 65 | void setMinSpeed(float speed); |
|---|
| 66 | float getMinSpeed(); |
|---|
| 67 | void setMaxSpeed(float speed); |
|---|
| 68 | float getMaxSpeed(); |
|---|
| [10810] | 69 | void setOffset(Vector3 newVector); |
|---|
| 70 | Vector3 getOffset(); |
|---|
| [10837] | 71 | void setDirection(Vector3 newDirection); |
|---|
| 72 | Vector3 getDirection(); |
|---|
| 73 | void setAngle(float newAgnle); |
|---|
| 74 | float getAngle(); |
|---|
| 75 | void setDelay(float newDelay); |
|---|
| 76 | float getDelay(); |
|---|
| [10752] | 77 | |
|---|
| 78 | |
|---|
| 79 | private: |
|---|
| 80 | |
|---|
| 81 | bool bStop_; |
|---|
| 82 | LODParticle::Value LOD_; |
|---|
| 83 | |
|---|
| 84 | |
|---|
| [11025] | 85 | Model* model_; |
|---|
| 86 | ParticleInterface* effect1Particle_; |
|---|
| [10786] | 87 | ParticleInterface* effect2Particle_; |
|---|
| [10752] | 88 | |
|---|
| [10786] | 89 | |
|---|
| 90 | float minSpeed_; |
|---|
| 91 | float maxSpeed_; |
|---|
| [11025] | 92 | std::string mesh_; |
|---|
| 93 | std::string effect1_; |
|---|
| [10786] | 94 | std::string effect2_; |
|---|
| [10810] | 95 | Vector3 posOffset_; |
|---|
| [10837] | 96 | Vector3 direction_; |
|---|
| 97 | float angle_; |
|---|
| 98 | float delay_; |
|---|
| [10752] | 99 | |
|---|
| 100 | MovableEntity* explosionEntity_; |
|---|
| 101 | |
|---|
| [10786] | 102 | Timer destroyTimer_; |
|---|
| 103 | |
|---|
| [10752] | 104 | |
|---|
| [11025] | 105 | |
|---|
| [10752] | 106 | }; |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| [11025] | 109 | #endif /* _ExplosionPart_H__ */ |
|---|