| [6832] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oli Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _Drone_H__ | 
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|  | 30 | #define _Drone_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 | #include "worldentities/pawns/Pawn.h" | 
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|  | 34 | #include "controllers/DroneController.h" | 
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|  | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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|  | 38 |  | 
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|  | 39 | /** | 
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|  | 40 | @brief | 
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|  | 41 | Drone, that is made to move upon a specified pattern. | 
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|  | 42 | This class was constructed for the PPS tutorial. | 
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|  | 43 | @author | 
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|  | 44 | Oli Scheuss | 
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|  | 45 | */ | 
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|  | 46 | class _OrxonoxExport Drone : public Pawn | 
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|  | 47 | { | 
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|  | 48 | public: | 
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| [9667] | 49 | Drone(Context* context); | 
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| [6832] | 50 | virtual ~Drone(); | 
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|  | 51 |  | 
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| [11071] | 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a Drone through XML. | 
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|  | 53 | virtual void tick(float dt) override; //!< Defines which actions the Drone has to take in each tick. | 
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| [6832] | 54 |  | 
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| [7127] | 55 |  | 
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| [11071] | 56 | virtual void moveFrontBack(const Vector2& value) override; | 
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|  | 57 | virtual void moveRightLeft(const Vector2& value) override; | 
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|  | 58 | virtual void moveUpDown(const Vector2& value) override; | 
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| [6832] | 59 |  | 
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| [11071] | 60 | virtual void rotateYaw(const Vector2& value) override; | 
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|  | 61 | virtual void rotatePitch(const Vector2& value) override; | 
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|  | 62 | virtual void rotateRoll(const Vector2& value) override; | 
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| [7127] | 63 |  | 
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| [6832] | 64 | /** | 
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|  | 65 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. | 
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|  | 66 | @param value  The amount by which the drone is to be moved. | 
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|  | 67 | */ | 
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|  | 68 | inline void moveFrontBack(float value) | 
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|  | 69 | { this->moveFrontBack(Vector2(value, 0)); } | 
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|  | 70 | /** | 
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|  | 71 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. | 
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|  | 72 | @param value  The amount by which the drone is to be moved. | 
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|  | 73 | */ | 
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|  | 74 | inline void moveRightLeft(float value) | 
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|  | 75 | { this->moveRightLeft(Vector2(value, 0)); } | 
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|  | 76 | /** | 
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|  | 77 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. | 
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|  | 78 | @param value  The amount by which the drone is to be moved. | 
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|  | 79 | */ | 
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|  | 80 | inline void moveUpDown(float value) | 
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|  | 81 | { this->moveUpDown(Vector2(value, 0)); } | 
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| [7127] | 82 |  | 
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| [6832] | 83 | /** | 
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|  | 84 | @brief Rotates the Drone around the y-axis by the specifed amount. | 
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|  | 85 | @param value  The amount by which the drone is to be rotated. | 
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|  | 86 | */ | 
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|  | 87 | inline void rotateYaw(float value) | 
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|  | 88 | { this->rotateYaw(Vector2(value, 0)); } | 
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|  | 89 | /** | 
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|  | 90 | @brief Rotates the Drone around the x-axis by the specifed amount. | 
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|  | 91 | @param value  The amount by which the drone is to be rotated. | 
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|  | 92 | */ | 
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|  | 93 | inline void rotatePitch(float value) | 
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|  | 94 | { this->rotatePitch(Vector2(value, 0)); } | 
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|  | 95 | /** | 
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|  | 96 | @brief Rotates the Drone around the z-axis by the specifed amount. | 
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|  | 97 | @param value  The amount by which the drone is to be rotated. | 
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|  | 98 | */ | 
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|  | 99 | inline void rotateRoll(float value) | 
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|  | 100 | { this->rotateRoll(Vector2(value, 0)); } | 
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| [7127] | 101 |  | 
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| [6832] | 102 | /** | 
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|  | 103 | @brief Sets the primary thrust to the input amount. | 
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|  | 104 | @param thrust The amount of thrust. | 
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|  | 105 | */ | 
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|  | 106 | inline void setPrimaryThrust( float thrust ) | 
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| [7127] | 107 | { this->primaryThrust_=thrust; } | 
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| [6832] | 108 | inline void setAuxilaryThrust( float thrust ) | 
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| [7127] | 109 | { this->auxilaryThrust_=thrust; } | 
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| [6832] | 110 | inline void setRotationThrust( float thrust ) | 
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| [7127] | 111 | { this->rotationThrust_=thrust; } | 
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| [6991] | 112 | inline void setMaxDistanceToOwner( float distance) | 
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|  | 113 | { this->maxDistanceToOwner_=distance; } | 
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|  | 114 | inline void setMinDistanceToOwner( float distance) | 
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|  | 115 | { this->minDistanceToOwner_=distance; } | 
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| [7060] | 116 | inline void setMaxShootingRange( float distance) | 
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|  | 117 | { this->maxShootingRange_=distance; } | 
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| [7039] | 118 |  | 
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| [7127] | 119 |  | 
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| [6832] | 120 | /** | 
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|  | 121 | @brief Gets the primary thrust to the input amount. | 
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| [7039] | 122 | @return The amount of thrust. | 
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| [6832] | 123 | */ | 
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|  | 124 | inline float getPrimaryThrust() | 
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|  | 125 | { return this->primaryThrust_; } | 
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| [7039] | 126 | inline float getAuxilaryThrust() | 
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| [6832] | 127 | { return this->auxilaryThrust_; } | 
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| [7039] | 128 | inline float getRotationThrust() | 
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| [6832] | 129 | { return this->rotationThrust_; } | 
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| [7039] | 130 | inline float getMaxDistanceToOwner() | 
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| [6991] | 131 | { return this->maxDistanceToOwner_; } | 
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|  | 132 | inline float getMinDistanceToOwner() | 
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|  | 133 | { return this->minDistanceToOwner_; } | 
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| [7060] | 134 | inline float getMaxShootingRange() | 
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|  | 135 | { return this->maxShootingRange_; } | 
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| [7127] | 136 |  | 
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| [6832] | 137 | private: | 
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|  | 138 | DroneController *myController_; //!< The controller of the Drone. | 
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| [7127] | 139 |  | 
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| [6832] | 140 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick. | 
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|  | 141 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick. | 
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| [7127] | 142 | float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. | 
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| [6832] | 143 | float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations). | 
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|  | 144 | float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only. | 
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| [6991] | 145 | float maxDistanceToOwner_; //Maximum Distance to owner | 
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|  | 146 | float minDistanceToOwner_; //Minimum Distance to owner | 
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| [7060] | 147 | float maxShootingRange_; | 
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| [6832] | 148 | }; | 
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|  | 149 |  | 
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|  | 150 | } | 
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|  | 151 |  | 
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|  | 152 | #endif /* _Drone_H__ */ | 
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