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source: code/trunk/src/orxonox/worldentities/ControllableEntity.cc @ 7860

Last change on this file since 7860 was 7860, checked in by landauf, 13 years ago

fixed a few issues related to the free mouse look mode (default CTRL key):

  • cursor is now moved to the center of the screen after leaving the mouse look mode
  • spaceship doesn't spin anymore after leaving the mode
  • camera doesn't drag back to the original position after leaving the mode, but jumps back immediately
  • Property svn:eol-style set to native
File size: 22.1 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
[2662]25 *      Reto Grieder
[2072]26 *
27 */
28
29#include "ControllableEntity.h"
30
[2662]31#include <OgreSceneManager.h>
[3196]32#include <OgreSceneNode.h>
[2662]33
[2072]34#include "core/CoreIncludes.h"
[2662]35#include "core/ConfigValueIncludes.h"
[2896]36#include "core/GameMode.h"
[2072]37#include "core/XMLPort.h"
[6417]38#include "network/NetworkFunction.h"
[2072]39
[5735]40#include "Scene.h"
41#include "infos/PlayerInfo.h"
[7860]42#include "controllers/NewHumanController.h"
[5737]43#include "graphics/Camera.h"
[5735]44#include "worldentities/CameraPosition.h"
[2072]45#include "overlays/OverlayGroup.h"
46
47namespace orxonox
48{
49    CreateFactory(ControllableEntity);
50
[6417]51    registerMemberNetworkFunction( ControllableEntity, fire );
52    registerMemberNetworkFunction( ControllableEntity, setTargetInternal );
53
[2662]54    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
[2072]55    {
56        RegisterObject(ControllableEntity);
57
[2662]58        this->bHasLocalController_ = false;
59        this->bHasHumanController_ = false;
60
[2072]61        this->server_overwrite_ = 0;
62        this->client_overwrite_ = 0;
63        this->player_ = 0;
[7534]64        this->formerPlayer_ = NULL;
[2171]65        this->playerID_ = OBJECTID_UNKNOWN;
[2072]66        this->hud_ = 0;
67        this->camera_ = 0;
[3049]68        this->xmlcontroller_ = 0;
[6417]69        this->controller_ = 0;
[3089]70        this->reverseCamera_ = 0;
[2072]71        this->bDestroyWhenPlayerLeft_ = false;
[2662]72        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
[6417]73        this->currentCameraPosition_ = 0;
[2662]74        this->bMouseLook_ = false;
75        this->mouseLookSpeed_ = 200;
[2072]76
[2662]77        this->server_position_         = Vector3::ZERO;
78        this->client_position_         = Vector3::ZERO;
79        this->server_linear_velocity_  = Vector3::ZERO;
80        this->client_linear_velocity_  = Vector3::ZERO;
81        this->server_orientation_      = Quaternion::IDENTITY;
82        this->client_orientation_      = Quaternion::IDENTITY;
83        this->server_angular_velocity_ = Vector3::ZERO;
84        this->client_angular_velocity_ = Vector3::ZERO;
[2072]85
[2662]86
87        this->setConfigValues();
[3280]88        this->setPriority( Priority::VeryHigh );
[2072]89        this->registerVariables();
90    }
91
92    ControllableEntity::~ControllableEntity()
93    {
94        if (this->isInitialized())
95        {
[2662]96            this->bDestroyWhenPlayerLeft_ = false;
[2072]97
[2662]98            if (this->bHasLocalController_ && this->bHasHumanController_)
99                this->stopLocalHumanControl();
100
101            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
[3038]102                this->getPlayer()->stopControl();
[2662]103
[3049]104            if (this->xmlcontroller_)
[5929]105                this->xmlcontroller_->destroy();
[3049]106
[2072]107            if (this->hud_)
[5929]108                this->hud_->destroy();
[2072]109
110            if (this->camera_)
[5929]111                this->camera_->destroy();
[2072]112
[5929]113            for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
114                (*it)->destroy();
[2662]115
116            if (this->getScene()->getSceneManager())
117                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
[2072]118        }
119    }
120
121    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
122    {
123        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
124
125        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
126        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
127
128        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
[3049]129        XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode);
[2072]130    }
131
[2662]132    void ControllableEntity::setConfigValues()
133    {
134        SetConfigValue(mouseLookSpeed_, 3.0f);
135    }
136
[2072]137    void ControllableEntity::addCameraPosition(CameraPosition* position)
138    {
[2826]139        if (!position->getIsAbsolute())
140        {
141            if (position->getAllowMouseLook())
142                position->attachToNode(this->cameraPositionRootNode_);
143            else
144                this->attach(position);
145        }
[2662]146        else
[2826]147        {
148            WorldEntity* parent = this->getParent();
149            if (parent)
150                parent->attach(position);
151        }
[3089]152
153        if (!position->getRenderCamera())
154            this->cameraPositions_.push_back(position);
155        else
156            this->setReverseCamera(position);
[2072]157    }
158
159    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
160    {
161        unsigned int i = 0;
[5929]162        for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
[2072]163        {
164            if (i == index)
165                return (*it);
166            ++i;
167        }
168        return 0;
169    }
170
171    void ControllableEntity::switchCamera()
172    {
173        if (this->camera_)
174        {
175            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
176            {
177                this->cameraPositions_.front()->attachCamera(this->camera_);
[6417]178                this->currentCameraPosition_ = this->cameraPositions_.front().get();
[2072]179            }
180            else if (this->cameraPositions_.size() > 0)
181            {
[5929]182                for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
[2072]183                {
184                    if ((*it) == this->camera_->getParent())
185                    {
186                        ++it;
187                        if (it != this->cameraPositions_.end())
[6417]188                        {
[2072]189                            (*it)->attachCamera(this->camera_);
[6417]190                            this->currentCameraPosition_ = *it;
191                        }
[2072]192                        else
[6417]193                        {
[2072]194                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
[6417]195                            this->currentCameraPosition_ = *this->cameraPositions_.begin();
196                        }
[2072]197                        break;
198                    }
199                }
200            }
201            else
202            {
[2662]203                this->camera_->attachToNode(this->cameraPositionRootNode_);
[6417]204                this->currentCameraPosition_ = 0;
[2072]205            }
[7860]206
[7857]207            // disable mouse look if the new camera position doesn't allow it
208            if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_)
209                this->mouseLook();
[7860]210
211            // disable drag if in mouse look
212            if (this->bMouseLook_)
213                this->getCamera()->setDrag(false);
[2072]214        }
215    }
216
[2662]217    void ControllableEntity::mouseLook()
218    {
[7857]219        // enable mouse look only if allowed - disabling it works always
220        if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_))
221        {
222            this->bMouseLook_ = !this->bMouseLook_;
[2662]223
[7857]224            if (!this->bMouseLook_)
[7860]225            {
[7857]226                this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
[7860]227                this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange
228
229                NewHumanController* controller = dynamic_cast<NewHumanController*>(this->getController());
230                if (controller)
231                    controller->centerCursor();
232            }
233
[7857]234            if (this->getCamera())
235            {
236                if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag())
237                    this->getCamera()->setDrag(true);
238                else
239                    this->getCamera()->setDrag(false);
240            }
[6417]241        }
[2662]242    }
243
244    void ControllableEntity::rotateYaw(const Vector2& value)
245    {
246        if (this->bMouseLook_)
247            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
248    }
249
250    void ControllableEntity::rotatePitch(const Vector2& value)
251    {
252        if (this->bMouseLook_)
253            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
254    }
255
256    void ControllableEntity::rotateRoll(const Vector2& value)
257    {
258        if (this->bMouseLook_)
259            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
260    }
261
[6417]262    void ControllableEntity::fire(unsigned int firemode)
263    {
264        if(GameMode::isMaster())
265        {
266            this->fired(firemode);
267        }
268        else
269        {
270            callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode);
271        }
272    }
273
274    void ControllableEntity::setTarget( WorldEntity* target )
275    {
276        this->target_ = target;
277        if ( !GameMode::isMaster() )
278        {
279            if ( target != 0 )
280            {
281                callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() );
282            }
283           else
284           {
285                callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN );
286           }
287        }
288    }
289
290    void ControllableEntity::setTargetInternal( uint32_t targetID )
291    {
292        this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) );
293    }
294
[2072]295    void ControllableEntity::setPlayer(PlayerInfo* player)
296    {
297        if (!player)
298        {
299            this->removePlayer();
300            return;
301        }
302
303        this->player_ = player;
[7533]304        this->formerPlayer_ = player;
[2072]305        this->playerID_ = player->getObjectID();
[2662]306        this->bHasLocalController_ = player->isLocalPlayer();
307        this->bHasHumanController_ = player->isHumanPlayer();
308
309        if (this->bHasLocalController_ && this->bHasHumanController_)
[2072]310        {
[2662]311            this->startLocalHumanControl();
[2072]312
[2896]313            if (!GameMode::isMaster())
[2072]314            {
315                this->client_overwrite_ = this->server_overwrite_;
[5929]316                this->setSyncMode(ObjectDirection::Bidirectional);
[2072]317            }
318        }
[2839]319
320        this->changedPlayer();
[2072]321    }
322
323    void ControllableEntity::removePlayer()
324    {
[2662]325        if (this->bHasLocalController_ && this->bHasHumanController_)
326            this->stopLocalHumanControl();
[2072]327
328        this->player_ = 0;
[2171]329        this->playerID_ = OBJECTID_UNKNOWN;
[2662]330        this->bHasLocalController_ = false;
331        this->bHasHumanController_ = false;
[5929]332        this->setSyncMode(ObjectDirection::ToClient);
[2072]333
[2839]334        this->changedPlayer();
335
[2072]336        if (this->bDestroyWhenPlayerLeft_)
[5929]337            this->destroy();
[2072]338    }
339
340    void ControllableEntity::networkcallback_changedplayerID()
341    {
342        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
[2171]343        if (this->playerID_ != OBJECTID_UNKNOWN)
[2072]344        {
[3325]345            this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_));
[2072]346            if (this->player_ && (this->player_->getControllableEntity() != this))
347                this->player_->startControl(this);
348        }
349    }
350
[2662]351    void ControllableEntity::startLocalHumanControl()
352    {
[5929]353        if (!this->camera_ && GameMode::showsGraphics())
[2072]354        {
[2662]355            this->camera_ = new Camera(this);
356            this->camera_->requestFocus();
[6417]357            if (!this->cameraPositionTemplate_.empty())
[2662]358                this->addTemplate(this->cameraPositionTemplate_);
359            if (this->cameraPositions_.size() > 0)
[6417]360            {
[2662]361                this->cameraPositions_.front()->attachCamera(this->camera_);
[6417]362                this->currentCameraPosition_ = this->cameraPositions_.front();
363            }
[2662]364            else
[6417]365            {
[2662]366                this->camera_->attachToNode(this->cameraPositionRootNode_);
[6417]367                this->currentCameraPosition_ = 0;
368            }
[2072]369        }
[2662]370
[5929]371        if (!this->hud_ && GameMode::showsGraphics())
[2662]372        {
[6417]373            if (!this->hudtemplate_.empty())
[2662]374            {
375                this->hud_ = new OverlayGroup(this);
376                this->hud_->addTemplate(this->hudtemplate_);
377                this->hud_->setOwner(this);
378            }
379        }
[2072]380    }
381
[2662]382    void ControllableEntity::stopLocalHumanControl()
[2072]383    {
[2662]384        if (this->camera_)
385        {
386            this->camera_->detachFromParent();
[5929]387            this->camera_->destroy();
[2662]388            this->camera_ = 0;
389        }
[2072]390
[2662]391        if (this->hud_)
392        {
[5929]393            this->hud_->destroy();
[2662]394            this->hud_ = 0;
395        }
[2072]396    }
397
[3049]398    void ControllableEntity::setXMLController(Controller* controller)
399    {
400        if (!this->xmlcontroller_)
401        {
402            this->xmlcontroller_ = controller;
403            this->bHasLocalController_ = true;
404            this->xmlcontroller_->setControllableEntity(this);
405        }
406        else
407            COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl;
408    }
409
[2851]410    void ControllableEntity::parentChanged()
411    {
412        WorldEntity::parentChanged();
413
414        WorldEntity* parent = this->getParent();
415        if (parent)
416        {
[5929]417            for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
[2851]418                if ((*it)->getIsAbsolute())
419                    parent->attach((*it));
420        }
421    }
422
[2072]423    void ControllableEntity::tick(float dt)
424    {
[2662]425        MobileEntity::tick(dt);
426
[2072]427        if (this->isActive())
428        {
[2662]429            // Check whether Bullet doesn't do the physics for us
430            if (!this->isDynamic())
[2072]431            {
[2896]432                if (GameMode::isMaster())
[2662]433                {
434                    this->server_position_ = this->getPosition();
435                    this->server_orientation_ = this->getOrientation();
436                    this->server_linear_velocity_ = this->getVelocity();
437                    this->server_angular_velocity_ = this->getAngularVelocity();
438                }
439                else if (this->bHasLocalController_)
440                {
441                    this->client_position_ = this->getPosition();
442                    this->client_orientation_ = this->getOrientation();
443                    this->client_linear_velocity_ = this->getVelocity();
444                    this->client_angular_velocity_ = this->getAngularVelocity();
445                }
[2072]446            }
447        }
448    }
449
450    void ControllableEntity::registerVariables()
451    {
[3280]452        registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient);
453        registerVariable(this->hudtemplate_,             VariableDirection::ToClient);
[2072]454
[3280]455        registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
456        registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
457        registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
458        registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
[2072]459
[3280]460        registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
461        registerVariable(this->client_overwrite_,        VariableDirection::ToServer);
[2072]462
[3280]463        registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
464        registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
465        registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
466        registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
[2072]467
[5735]468
[3280]469        registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
[2072]470    }
471
472    void ControllableEntity::processServerPosition()
473    {
[2662]474        if (!this->bHasLocalController_)
475            MobileEntity::setPosition(this->server_position_);
[2072]476    }
477
[2662]478    void ControllableEntity::processServerLinearVelocity()
[2072]479    {
[2662]480        if (!this->bHasLocalController_)
481            MobileEntity::setVelocity(this->server_linear_velocity_);
[2072]482    }
483
484    void ControllableEntity::processServerOrientation()
485    {
[2662]486        if (!this->bHasLocalController_)
487            MobileEntity::setOrientation(this->server_orientation_);
[2072]488    }
489
[2662]490    void ControllableEntity::processServerAngularVelocity()
491    {
492        if (!this->bHasLocalController_)
493            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
494    }
495
[2072]496    void ControllableEntity::processOverwrite()
497    {
[2662]498        if (this->bHasLocalController_)
[2072]499        {
500            this->setPosition(this->server_position_);
501            this->setOrientation(this->server_orientation_);
[2662]502            this->setVelocity(this->server_linear_velocity_);
503            this->setAngularVelocity(this->server_angular_velocity_);
[2072]504
505            this->client_overwrite_ = this->server_overwrite_;
506        }
507    }
508
509    void ControllableEntity::processClientPosition()
510    {
511        if (this->server_overwrite_ == this->client_overwrite_)
512        {
[2662]513            MobileEntity::setPosition(this->client_position_);
514            this->server_position_ = this->getPosition();
[2072]515        }
516    }
517
[2662]518    void ControllableEntity::processClientLinearVelocity()
[2072]519    {
520        if (this->server_overwrite_ == this->client_overwrite_)
521        {
[2662]522            MobileEntity::setVelocity(this->client_linear_velocity_);
523            this->server_linear_velocity_ = this->getVelocity();
[2072]524        }
525    }
526
527    void ControllableEntity::processClientOrientation()
528    {
529        if (this->server_overwrite_ == this->client_overwrite_)
530        {
[2662]531            MobileEntity::setOrientation(this->client_orientation_);
532            this->server_orientation_ = this->getOrientation();
[2072]533        }
534    }
535
[2662]536    void ControllableEntity::processClientAngularVelocity()
[2072]537    {
[2662]538        if (this->server_overwrite_ == this->client_overwrite_)
[2072]539        {
[2662]540            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
541            this->server_angular_velocity_ = this->getAngularVelocity();
[2072]542        }
543    }
544
[2662]545    void ControllableEntity::setPosition(const Vector3& position)
[2072]546    {
[2896]547        if (GameMode::isMaster())
[2072]548        {
[2662]549            MobileEntity::setPosition(position);
550            this->server_position_ = this->getPosition();
[2072]551            ++this->server_overwrite_;
552        }
[2662]553        else if (this->bHasLocalController_)
[2072]554        {
[2662]555            MobileEntity::setPosition(position);
556            this->client_position_ = this->getPosition();
[2072]557        }
558    }
559
560    void ControllableEntity::setOrientation(const Quaternion& orientation)
561    {
[2896]562        if (GameMode::isMaster())
[2072]563        {
[2662]564            MobileEntity::setOrientation(orientation);
565            this->server_orientation_ = this->getOrientation();
[2072]566            ++this->server_overwrite_;
567        }
[2662]568        else if (this->bHasLocalController_)
[2072]569        {
[2662]570            MobileEntity::setOrientation(orientation);
571            this->client_orientation_ = this->getOrientation();
[2072]572        }
573    }
574
[2662]575    void ControllableEntity::setVelocity(const Vector3& velocity)
[2072]576    {
[2896]577        if (GameMode::isMaster())
[2072]578        {
[2662]579            MobileEntity::setVelocity(velocity);
580            this->server_linear_velocity_ = this->getVelocity();
[2072]581            ++this->server_overwrite_;
582        }
[2662]583        else if (this->bHasLocalController_)
[2072]584        {
[2662]585            MobileEntity::setVelocity(velocity);
586            this->client_linear_velocity_ = this->getVelocity();
[2072]587        }
588    }
589
[2662]590    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
[2072]591    {
[2896]592        if (GameMode::isMaster())
[2072]593        {
[2662]594            MobileEntity::setAngularVelocity(velocity);
595            this->server_angular_velocity_ = this->getAngularVelocity();
[2072]596            ++this->server_overwrite_;
597        }
[2662]598        else if (this->bHasLocalController_)
[2072]599        {
[2662]600            MobileEntity::setAngularVelocity(velocity);
601            this->client_angular_velocity_ = this->getAngularVelocity();
[2072]602        }
603    }
604
[2662]605    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
[2072]606    {
[2662]607        MobileEntity::setWorldTransform(worldTrans);
[2896]608        if (GameMode::isMaster())
[2072]609        {
[2662]610            this->server_position_ = this->getPosition();
611            this->server_orientation_ = this->getOrientation();
612            this->server_linear_velocity_ = this->getVelocity();
613            this->server_angular_velocity_ = this->getAngularVelocity();
[2072]614        }
[2662]615        else if (this->bHasLocalController_)
[2072]616        {
[2662]617            this->client_position_ = this->getPosition();
618            this->client_orientation_ = this->getOrientation();
619            this->client_linear_velocity_ = this->getVelocity();
620            this->client_angular_velocity_ = this->getAngularVelocity();
[2072]621        }
622    }
623}
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