| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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| [2662] | 25 | *      Reto Grieder | 
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| [2072] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "ControllableEntity.h" | 
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|  | 30 |  | 
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| [2662] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 | #include <OgreSceneNode.h> | 
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| [2662] | 33 |  | 
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| [2072] | 34 | #include "core/CoreIncludes.h" | 
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| [9667] | 35 | #include "core/config/ConfigValueIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [2072] | 37 | #include "core/XMLPort.h" | 
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| [10624] | 38 | #include "network/NetworkFunctionIncludes.h" | 
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| [2072] | 39 |  | 
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| [5735] | 40 | #include "Scene.h" | 
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|  | 41 | #include "infos/PlayerInfo.h" | 
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| [7860] | 42 | #include "controllers/NewHumanController.h" | 
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| [5737] | 43 | #include "graphics/Camera.h" | 
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| [5735] | 44 | #include "worldentities/CameraPosition.h" | 
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| [2072] | 45 | #include "overlays/OverlayGroup.h" | 
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|  | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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| [9667] | 49 | RegisterClass(ControllableEntity); | 
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| [2072] | 50 |  | 
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| [6417] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); | 
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|  | 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); | 
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|  | 53 |  | 
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| [9667] | 54 | ControllableEntity::ControllableEntity(Context* context) : MobileEntity(context) | 
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| [2072] | 55 | { | 
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|  | 56 | RegisterObject(ControllableEntity); | 
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|  | 57 |  | 
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| [2662] | 58 | this->bHasLocalController_ = false; | 
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|  | 59 | this->bHasHumanController_ = false; | 
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|  | 60 |  | 
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| [2072] | 61 | this->server_overwrite_ = 0; | 
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|  | 62 | this->client_overwrite_ = 0; | 
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| [11071] | 63 | this->player_ = nullptr; | 
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|  | 64 | this->formerPlayer_ = nullptr; | 
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| [2171] | 65 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| [11071] | 66 | this->hud_ = nullptr; | 
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|  | 67 | this->camera_ = nullptr; | 
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|  | 68 | this->xmlcontroller_ = nullptr; | 
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|  | 69 | //this->controller_ = nullptr; | 
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|  | 70 | this->reverseCamera_ = nullptr; | 
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| [2072] | 71 | this->bDestroyWhenPlayerLeft_ = false; | 
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| [2662] | 72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| [11071] | 73 | this->currentCameraPosition_ = nullptr; | 
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| [2662] | 74 | this->bMouseLook_ = false; | 
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|  | 75 | this->mouseLookSpeed_ = 200; | 
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| [2072] | 76 |  | 
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| [2662] | 77 | this->server_position_         = Vector3::ZERO; | 
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|  | 78 | this->client_position_         = Vector3::ZERO; | 
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|  | 79 | this->server_linear_velocity_  = Vector3::ZERO; | 
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|  | 80 | this->client_linear_velocity_  = Vector3::ZERO; | 
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|  | 81 | this->server_orientation_      = Quaternion::IDENTITY; | 
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|  | 82 | this->client_orientation_      = Quaternion::IDENTITY; | 
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|  | 83 | this->server_angular_velocity_ = Vector3::ZERO; | 
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|  | 84 | this->client_angular_velocity_ = Vector3::ZERO; | 
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| [2072] | 85 |  | 
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| [2662] | 86 | this->setConfigValues(); | 
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| [3280] | 87 | this->setPriority( Priority::VeryHigh ); | 
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| [2072] | 88 | this->registerVariables(); | 
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| [9348] | 89 | this->team_ = -1; | 
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| [2072] | 90 | } | 
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|  | 91 |  | 
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|  | 92 | ControllableEntity::~ControllableEntity() | 
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|  | 93 | { | 
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|  | 94 | if (this->isInitialized()) | 
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|  | 95 | { | 
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| [2662] | 96 | this->bDestroyWhenPlayerLeft_ = false; | 
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| [2072] | 97 |  | 
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| [2662] | 98 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| [3038] | 99 | this->getPlayer()->stopControl(); | 
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| [2662] | 100 |  | 
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| [3049] | 101 | if (this->xmlcontroller_) | 
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| [5929] | 102 | this->xmlcontroller_->destroy(); | 
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| [3049] | 103 |  | 
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| [2072] | 104 | if (this->hud_) | 
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| [5929] | 105 | this->hud_->destroy(); | 
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| [2072] | 106 |  | 
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|  | 107 | if (this->camera_) | 
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| [5929] | 108 | this->camera_->destroy(); | 
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| [2072] | 109 |  | 
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| [11071] | 110 | for (CameraPosition* cameraPosition : this->cameraPositions_) | 
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|  | 111 | cameraPosition->destroy(); | 
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| [2662] | 112 |  | 
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|  | 113 | if (this->getScene()->getSceneManager()) | 
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|  | 114 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| [2072] | 115 | } | 
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|  | 116 | } | 
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|  | 117 |  | 
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|  | 118 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 119 | { | 
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|  | 120 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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|  | 121 |  | 
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| [9016] | 122 | XMLPortParam(ControllableEntity, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); | 
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| [2072] | 123 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| [8706] | 124 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); | 
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| [2072] | 125 |  | 
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|  | 126 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| [3049] | 127 | XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| [2072] | 128 | } | 
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|  | 129 |  | 
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| [2662] | 130 | void ControllableEntity::setConfigValues() | 
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|  | 131 | { | 
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|  | 132 | SetConfigValue(mouseLookSpeed_, 3.0f); | 
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|  | 133 | } | 
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|  | 134 |  | 
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| [7889] | 135 | void ControllableEntity::preDestroy() | 
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|  | 136 | { | 
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|  | 137 | // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called | 
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| [7892] | 138 | if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) | 
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| [7889] | 139 | this->stopLocalHumanControl(); | 
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|  | 140 | } | 
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|  | 141 |  | 
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| [2072] | 142 | void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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|  | 143 | { | 
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| [2826] | 144 | if (!position->getIsAbsolute()) | 
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|  | 145 | { | 
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|  | 146 | if (position->getAllowMouseLook()) | 
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|  | 147 | position->attachToNode(this->cameraPositionRootNode_); | 
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|  | 148 | else | 
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|  | 149 | this->attach(position); | 
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|  | 150 | } | 
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| [2662] | 151 | else | 
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| [2826] | 152 | { | 
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|  | 153 | WorldEntity* parent = this->getParent(); | 
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|  | 154 | if (parent) | 
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|  | 155 | parent->attach(position); | 
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|  | 156 | } | 
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| [3089] | 157 |  | 
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|  | 158 | if (!position->getRenderCamera()) | 
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|  | 159 | this->cameraPositions_.push_back(position); | 
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|  | 160 | else | 
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|  | 161 | this->setReverseCamera(position); | 
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| [2072] | 162 | } | 
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|  | 163 |  | 
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|  | 164 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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|  | 165 | { | 
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|  | 166 | unsigned int i = 0; | 
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| [11071] | 167 | for (CameraPosition* cameraPosition : this->cameraPositions_) | 
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| [2072] | 168 | { | 
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|  | 169 | if (i == index) | 
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| [11071] | 170 | return cameraPosition; | 
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| [2072] | 171 | ++i; | 
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|  | 172 | } | 
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| [11071] | 173 | return nullptr; | 
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| [2072] | 174 | } | 
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|  | 175 |  | 
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| [8706] | 176 | unsigned int ControllableEntity::getCurrentCameraIndex() const | 
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|  | 177 | { | 
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|  | 178 | if (this->cameraPositions_.size() <= 0) | 
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|  | 179 | return 0; | 
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|  | 180 |  | 
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|  | 181 | unsigned int counter = 0; | 
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| [11071] | 182 | for (CameraPosition* cameraPosition : this->cameraPositions_) | 
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| [8706] | 183 | { | 
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| [11071] | 184 | if (cameraPosition == this->currentCameraPosition_) | 
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| [8706] | 185 | break; | 
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|  | 186 | counter++; | 
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|  | 187 | } | 
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|  | 188 | if (counter >= this->cameraPositions_.size()) | 
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|  | 189 | return 0; | 
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|  | 190 |  | 
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|  | 191 | return counter; | 
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|  | 192 | } | 
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| [8891] | 193 |  | 
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| [8706] | 194 | bool ControllableEntity::setCameraPosition(unsigned int index) | 
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|  | 195 | { | 
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| [11071] | 196 | if(this->camera_ != nullptr && this->cameraPositions_.size() > 0) | 
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| [8706] | 197 | { | 
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|  | 198 | if(index >= this->cameraPositions_.size()) | 
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|  | 199 | index = 0; | 
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|  | 200 |  | 
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|  | 201 | CameraPosition* position = this->getCameraPosition(index); | 
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|  | 202 | position->attachCamera(this->camera_); | 
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|  | 203 | this->currentCameraPosition_ = position; | 
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|  | 204 | return true; | 
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|  | 205 | } | 
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|  | 206 |  | 
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|  | 207 | return false; | 
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|  | 208 | } | 
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|  | 209 |  | 
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| [2072] | 210 | void ControllableEntity::switchCamera() | 
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|  | 211 | { | 
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|  | 212 | if (this->camera_) | 
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|  | 213 | { | 
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|  | 214 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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|  | 215 | { | 
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|  | 216 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| [10624] | 217 | this->currentCameraPosition_ = this->cameraPositions_.front(); | 
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| [2072] | 218 | } | 
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|  | 219 | else if (this->cameraPositions_.size() > 0) | 
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|  | 220 | { | 
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| [11071] | 221 | for (std::list<StrongPtr<CameraPosition>>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| [2072] | 222 | { | 
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|  | 223 | if ((*it) == this->camera_->getParent()) | 
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|  | 224 | { | 
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|  | 225 | ++it; | 
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|  | 226 | if (it != this->cameraPositions_.end()) | 
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| [6417] | 227 | { | 
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| [2072] | 228 | (*it)->attachCamera(this->camera_); | 
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| [6417] | 229 | this->currentCameraPosition_ = *it; | 
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|  | 230 | } | 
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| [2072] | 231 | else | 
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| [6417] | 232 | { | 
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| [2072] | 233 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| [6417] | 234 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); | 
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|  | 235 | } | 
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| [2072] | 236 | break; | 
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|  | 237 | } | 
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|  | 238 | } | 
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|  | 239 | } | 
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|  | 240 | else | 
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|  | 241 | { | 
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| [2662] | 242 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [11071] | 243 | this->currentCameraPosition_ = nullptr; | 
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| [2072] | 244 | } | 
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| [7860] | 245 |  | 
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| [7857] | 246 | // disable mouse look if the new camera position doesn't allow it | 
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|  | 247 | if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) | 
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|  | 248 | this->mouseLook(); | 
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| [7860] | 249 |  | 
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|  | 250 | // disable drag if in mouse look | 
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|  | 251 | if (this->bMouseLook_) | 
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|  | 252 | this->getCamera()->setDrag(false); | 
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| [2072] | 253 | } | 
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|  | 254 | } | 
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|  | 255 |  | 
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| [2662] | 256 | void ControllableEntity::mouseLook() | 
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|  | 257 | { | 
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| [7857] | 258 | // enable mouse look only if allowed - disabling it works always | 
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|  | 259 | if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) | 
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|  | 260 | { | 
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|  | 261 | this->bMouseLook_ = !this->bMouseLook_; | 
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| [2662] | 262 |  | 
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| [7857] | 263 | if (!this->bMouseLook_) | 
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| [7860] | 264 | { | 
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| [7857] | 265 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| [7860] | 266 | this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange | 
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|  | 267 |  | 
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| [9348] | 268 | NewHumanController* controller = orxonox_cast<NewHumanController*>(this->getController()); | 
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| [7860] | 269 | if (controller) | 
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|  | 270 | controller->centerCursor(); | 
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|  | 271 | } | 
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|  | 272 |  | 
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| [7857] | 273 | if (this->getCamera()) | 
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|  | 274 | { | 
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|  | 275 | if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) | 
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|  | 276 | this->getCamera()->setDrag(true); | 
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|  | 277 | else | 
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|  | 278 | this->getCamera()->setDrag(false); | 
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|  | 279 | } | 
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| [6417] | 280 | } | 
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| [2662] | 281 | } | 
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|  | 282 |  | 
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|  | 283 | void ControllableEntity::rotateYaw(const Vector2& value) | 
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|  | 284 | { | 
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|  | 285 | if (this->bMouseLook_) | 
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|  | 286 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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|  | 287 | } | 
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|  | 288 |  | 
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|  | 289 | void ControllableEntity::rotatePitch(const Vector2& value) | 
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|  | 290 | { | 
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|  | 291 | if (this->bMouseLook_) | 
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|  | 292 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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|  | 293 | } | 
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|  | 294 |  | 
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|  | 295 | void ControllableEntity::rotateRoll(const Vector2& value) | 
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|  | 296 | { | 
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|  | 297 | if (this->bMouseLook_) | 
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|  | 298 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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|  | 299 | } | 
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|  | 300 |  | 
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| [6417] | 301 | void ControllableEntity::fire(unsigned int firemode) | 
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|  | 302 | { | 
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|  | 303 | if(GameMode::isMaster()) | 
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|  | 304 | { | 
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|  | 305 | this->fired(firemode); | 
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|  | 306 | } | 
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|  | 307 | else | 
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|  | 308 | { | 
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| [10624] | 309 | callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode); | 
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| [6417] | 310 | } | 
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|  | 311 | } | 
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|  | 312 |  | 
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| [8891] | 313 | void ControllableEntity::setController(Controller* val) | 
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|  | 314 | { | 
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|  | 315 | this->controller_ = val; | 
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|  | 316 | } | 
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|  | 317 |  | 
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| [6417] | 318 | void ControllableEntity::setTarget( WorldEntity* target ) | 
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|  | 319 | { | 
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|  | 320 | this->target_ = target; | 
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|  | 321 | if ( !GameMode::isMaster() ) | 
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|  | 322 | { | 
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| [11071] | 323 | if ( target != nullptr ) | 
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| [6417] | 324 | { | 
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| [10624] | 325 | callMemberNetworkFunction(&ControllableEntity::setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); | 
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| [6417] | 326 | } | 
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|  | 327 | else | 
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|  | 328 | { | 
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| [10624] | 329 | callMemberNetworkFunction(&ControllableEntity::setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); | 
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| [6417] | 330 | } | 
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|  | 331 | } | 
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|  | 332 | } | 
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|  | 333 |  | 
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|  | 334 | void ControllableEntity::setTargetInternal( uint32_t targetID ) | 
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|  | 335 | { | 
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|  | 336 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); | 
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|  | 337 | } | 
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|  | 338 |  | 
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| [2072] | 339 | void ControllableEntity::setPlayer(PlayerInfo* player) | 
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|  | 340 | { | 
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|  | 341 | if (!player) | 
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|  | 342 | { | 
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|  | 343 | this->removePlayer(); | 
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|  | 344 | return; | 
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|  | 345 | } | 
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|  | 346 |  | 
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|  | 347 | this->player_ = player; | 
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| [7533] | 348 | this->formerPlayer_ = player; | 
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| [2072] | 349 | this->playerID_ = player->getObjectID(); | 
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| [2662] | 350 | this->bHasLocalController_ = player->isLocalPlayer(); | 
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|  | 351 | this->bHasHumanController_ = player->isHumanPlayer(); | 
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| [11071] | 352 | if(controller_ != nullptr) | 
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| [9799] | 353 | this->team_ = controller_->getTeam(); // forward controller team number | 
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| [2662] | 354 |  | 
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|  | 355 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| [2072] | 356 | { | 
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| [2662] | 357 | this->startLocalHumanControl(); | 
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| [2072] | 358 |  | 
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| [2896] | 359 | if (!GameMode::isMaster()) | 
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| [2072] | 360 | { | 
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|  | 361 | this->client_overwrite_ = this->server_overwrite_; | 
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| [5929] | 362 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| [2072] | 363 | } | 
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|  | 364 | } | 
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| [2839] | 365 |  | 
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|  | 366 | this->changedPlayer(); | 
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| [2072] | 367 | } | 
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|  | 368 |  | 
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|  | 369 | void ControllableEntity::removePlayer() | 
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|  | 370 | { | 
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| [2662] | 371 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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|  | 372 | this->stopLocalHumanControl(); | 
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| [2072] | 373 |  | 
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| [11071] | 374 | this->player_ = nullptr; | 
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| [2171] | 375 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| [2662] | 376 | this->bHasLocalController_ = false; | 
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|  | 377 | this->bHasHumanController_ = false; | 
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| [5929] | 378 | this->setSyncMode(ObjectDirection::ToClient); | 
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| [2072] | 379 |  | 
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| [2839] | 380 | this->changedPlayer(); | 
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|  | 381 |  | 
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| [2072] | 382 | if (this->bDestroyWhenPlayerLeft_) | 
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| [5929] | 383 | this->destroy(); | 
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| [2072] | 384 | } | 
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|  | 385 |  | 
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|  | 386 | void ControllableEntity::networkcallback_changedplayerID() | 
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|  | 387 | { | 
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|  | 388 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| [2171] | 389 | if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| [2072] | 390 | { | 
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| [3325] | 391 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| [2072] | 392 | if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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|  | 393 | this->player_->startControl(this); | 
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|  | 394 | } | 
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|  | 395 | } | 
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|  | 396 |  | 
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| [2662] | 397 | void ControllableEntity::startLocalHumanControl() | 
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|  | 398 | { | 
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| [5929] | 399 | if (!this->camera_ && GameMode::showsGraphics()) | 
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| [2072] | 400 | { | 
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| [9667] | 401 | this->camera_ = new Camera(this->getContext()); | 
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| [2662] | 402 | this->camera_->requestFocus(); | 
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| [6417] | 403 | if (!this->cameraPositionTemplate_.empty()) | 
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| [2662] | 404 | this->addTemplate(this->cameraPositionTemplate_); | 
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|  | 405 | if (this->cameraPositions_.size() > 0) | 
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| [6417] | 406 | { | 
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| [2662] | 407 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| [6417] | 408 | this->currentCameraPosition_ = this->cameraPositions_.front(); | 
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|  | 409 | } | 
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| [2662] | 410 | else | 
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| [6417] | 411 | { | 
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| [2662] | 412 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| [11071] | 413 | this->currentCameraPosition_ = nullptr; | 
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| [6417] | 414 | } | 
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| [2072] | 415 | } | 
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| [2662] | 416 |  | 
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| [8706] | 417 | this->createHud(); | 
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|  | 418 | } | 
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|  | 419 |  | 
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|  | 420 | // HACK-ish | 
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|  | 421 | void ControllableEntity::createHud(void) | 
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|  | 422 | { | 
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| [5929] | 423 | if (!this->hud_ && GameMode::showsGraphics()) | 
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| [2662] | 424 | { | 
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| [6417] | 425 | if (!this->hudtemplate_.empty()) | 
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| [2662] | 426 | { | 
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| [9667] | 427 | this->hud_ = new OverlayGroup(this->getContext()); | 
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| [2662] | 428 | this->hud_->addTemplate(this->hudtemplate_); | 
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|  | 429 | this->hud_->setOwner(this); | 
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|  | 430 | } | 
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|  | 431 | } | 
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| [2072] | 432 | } | 
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|  | 433 |  | 
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| [8706] | 434 | void ControllableEntity::destroyHud(void) | 
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|  | 435 | { | 
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| [11071] | 436 | if (this->hud_ != nullptr) | 
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| [8706] | 437 | { | 
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|  | 438 | this->hud_->destroy(); | 
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| [11071] | 439 | this->hud_ = nullptr; | 
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| [8706] | 440 | } | 
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|  | 441 | } | 
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|  | 442 |  | 
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| [2662] | 443 | void ControllableEntity::stopLocalHumanControl() | 
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| [2072] | 444 | { | 
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| [2662] | 445 | if (this->camera_) | 
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|  | 446 | { | 
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|  | 447 | this->camera_->detachFromParent(); | 
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| [5929] | 448 | this->camera_->destroy(); | 
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| [11071] | 449 | this->camera_ = nullptr; | 
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| [2662] | 450 | } | 
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| [2072] | 451 |  | 
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| [2662] | 452 | if (this->hud_) | 
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|  | 453 | { | 
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| [5929] | 454 | this->hud_->destroy(); | 
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| [11071] | 455 | this->hud_ = nullptr; | 
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| [2662] | 456 | } | 
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| [2072] | 457 | } | 
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|  | 458 |  | 
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| [3049] | 459 | void ControllableEntity::setXMLController(Controller* controller) | 
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|  | 460 | { | 
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|  | 461 | if (!this->xmlcontroller_) | 
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|  | 462 | { | 
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|  | 463 | this->xmlcontroller_ = controller; | 
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|  | 464 | this->bHasLocalController_ = true; | 
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|  | 465 | this->xmlcontroller_->setControllableEntity(this); | 
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| [9799] | 466 | this->team_ = this->xmlcontroller_->getTeam(); //forward the team number | 
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| [3049] | 467 | } | 
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|  | 468 | else | 
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| [8858] | 469 | orxout(internal_warning) << "ControllableEntity \"" << this->getName() << "\" already has a Controller." << endl; | 
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| [3049] | 470 | } | 
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|  | 471 |  | 
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| [2851] | 472 | void ControllableEntity::parentChanged() | 
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|  | 473 | { | 
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|  | 474 | WorldEntity::parentChanged(); | 
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|  | 475 |  | 
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|  | 476 | WorldEntity* parent = this->getParent(); | 
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|  | 477 | if (parent) | 
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|  | 478 | { | 
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| [11071] | 479 | for (CameraPosition* cameraPosition : this->cameraPositions_) | 
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|  | 480 | if (cameraPosition->getIsAbsolute()) | 
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|  | 481 | parent->attach(cameraPosition); | 
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| [2851] | 482 | } | 
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|  | 483 | } | 
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|  | 484 |  | 
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| [2072] | 485 | void ControllableEntity::tick(float dt) | 
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|  | 486 | { | 
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| [2662] | 487 | MobileEntity::tick(dt); | 
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|  | 488 |  | 
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| [2072] | 489 | if (this->isActive()) | 
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|  | 490 | { | 
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| [2662] | 491 | // Check whether Bullet doesn't do the physics for us | 
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|  | 492 | if (!this->isDynamic()) | 
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| [2072] | 493 | { | 
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| [2896] | 494 | if (GameMode::isMaster()) | 
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| [2662] | 495 | { | 
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|  | 496 | this->server_position_ = this->getPosition(); | 
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|  | 497 | this->server_orientation_ = this->getOrientation(); | 
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|  | 498 | this->server_linear_velocity_ = this->getVelocity(); | 
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|  | 499 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
|  | 500 | } | 
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|  | 501 | else if (this->bHasLocalController_) | 
|---|
|  | 502 | { | 
|---|
|  | 503 | this->client_position_ = this->getPosition(); | 
|---|
|  | 504 | this->client_orientation_ = this->getOrientation(); | 
|---|
|  | 505 | this->client_linear_velocity_ = this->getVelocity(); | 
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|  | 506 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
|  | 507 | } | 
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| [2072] | 508 | } | 
|---|
|  | 509 | } | 
|---|
|  | 510 | } | 
|---|
|  | 511 |  | 
|---|
|  | 512 | void ControllableEntity::registerVariables() | 
|---|
|  | 513 | { | 
|---|
| [3280] | 514 | registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
|---|
|  | 515 | registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
|---|
| [2072] | 516 |  | 
|---|
| [3280] | 517 | registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
|---|
|  | 518 | registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
|---|
|  | 519 | registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
|---|
|  | 520 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
|---|
| [2072] | 521 |  | 
|---|
| [3280] | 522 | registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
|---|
|  | 523 | registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
|---|
| [2072] | 524 |  | 
|---|
| [3280] | 525 | registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
|---|
|  | 526 | registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
|---|
|  | 527 | registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
|---|
|  | 528 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
|---|
| [2072] | 529 |  | 
|---|
| [5735] | 530 |  | 
|---|
| [3280] | 531 | registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
|---|
| [2072] | 532 | } | 
|---|
|  | 533 |  | 
|---|
|  | 534 | void ControllableEntity::processServerPosition() | 
|---|
|  | 535 | { | 
|---|
| [2662] | 536 | if (!this->bHasLocalController_) | 
|---|
|  | 537 | MobileEntity::setPosition(this->server_position_); | 
|---|
| [2072] | 538 | } | 
|---|
|  | 539 |  | 
|---|
| [2662] | 540 | void ControllableEntity::processServerLinearVelocity() | 
|---|
| [2072] | 541 | { | 
|---|
| [2662] | 542 | if (!this->bHasLocalController_) | 
|---|
|  | 543 | MobileEntity::setVelocity(this->server_linear_velocity_); | 
|---|
| [2072] | 544 | } | 
|---|
|  | 545 |  | 
|---|
|  | 546 | void ControllableEntity::processServerOrientation() | 
|---|
|  | 547 | { | 
|---|
| [2662] | 548 | if (!this->bHasLocalController_) | 
|---|
|  | 549 | MobileEntity::setOrientation(this->server_orientation_); | 
|---|
| [2072] | 550 | } | 
|---|
|  | 551 |  | 
|---|
| [2662] | 552 | void ControllableEntity::processServerAngularVelocity() | 
|---|
|  | 553 | { | 
|---|
|  | 554 | if (!this->bHasLocalController_) | 
|---|
|  | 555 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
|---|
|  | 556 | } | 
|---|
|  | 557 |  | 
|---|
| [2072] | 558 | void ControllableEntity::processOverwrite() | 
|---|
|  | 559 | { | 
|---|
| [2662] | 560 | if (this->bHasLocalController_) | 
|---|
| [2072] | 561 | { | 
|---|
|  | 562 | this->setPosition(this->server_position_); | 
|---|
|  | 563 | this->setOrientation(this->server_orientation_); | 
|---|
| [2662] | 564 | this->setVelocity(this->server_linear_velocity_); | 
|---|
|  | 565 | this->setAngularVelocity(this->server_angular_velocity_); | 
|---|
| [2072] | 566 |  | 
|---|
|  | 567 | this->client_overwrite_ = this->server_overwrite_; | 
|---|
|  | 568 | } | 
|---|
|  | 569 | } | 
|---|
|  | 570 |  | 
|---|
|  | 571 | void ControllableEntity::processClientPosition() | 
|---|
|  | 572 | { | 
|---|
|  | 573 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
|  | 574 | { | 
|---|
| [2662] | 575 | MobileEntity::setPosition(this->client_position_); | 
|---|
|  | 576 | this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 577 | } | 
|---|
|  | 578 | } | 
|---|
|  | 579 |  | 
|---|
| [2662] | 580 | void ControllableEntity::processClientLinearVelocity() | 
|---|
| [2072] | 581 | { | 
|---|
|  | 582 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
|  | 583 | { | 
|---|
| [2662] | 584 | MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
|  | 585 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 586 | } | 
|---|
|  | 587 | } | 
|---|
|  | 588 |  | 
|---|
|  | 589 | void ControllableEntity::processClientOrientation() | 
|---|
|  | 590 | { | 
|---|
|  | 591 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
|  | 592 | { | 
|---|
| [2662] | 593 | MobileEntity::setOrientation(this->client_orientation_); | 
|---|
|  | 594 | this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 595 | } | 
|---|
|  | 596 | } | 
|---|
|  | 597 |  | 
|---|
| [2662] | 598 | void ControllableEntity::processClientAngularVelocity() | 
|---|
| [2072] | 599 | { | 
|---|
| [2662] | 600 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| [2072] | 601 | { | 
|---|
| [2662] | 602 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
|  | 603 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 604 | } | 
|---|
|  | 605 | } | 
|---|
|  | 606 |  | 
|---|
| [2662] | 607 | void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| [2072] | 608 | { | 
|---|
| [2896] | 609 | if (GameMode::isMaster()) | 
|---|
| [2072] | 610 | { | 
|---|
| [2662] | 611 | MobileEntity::setPosition(position); | 
|---|
|  | 612 | this->server_position_ = this->getPosition(); | 
|---|
| [2072] | 613 | ++this->server_overwrite_; | 
|---|
|  | 614 | } | 
|---|
| [2662] | 615 | else if (this->bHasLocalController_) | 
|---|
| [2072] | 616 | { | 
|---|
| [2662] | 617 | MobileEntity::setPosition(position); | 
|---|
|  | 618 | this->client_position_ = this->getPosition(); | 
|---|
| [2072] | 619 | } | 
|---|
|  | 620 | } | 
|---|
|  | 621 |  | 
|---|
|  | 622 | void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
|  | 623 | { | 
|---|
| [2896] | 624 | if (GameMode::isMaster()) | 
|---|
| [2072] | 625 | { | 
|---|
| [2662] | 626 | MobileEntity::setOrientation(orientation); | 
|---|
|  | 627 | this->server_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 628 | ++this->server_overwrite_; | 
|---|
|  | 629 | } | 
|---|
| [2662] | 630 | else if (this->bHasLocalController_) | 
|---|
| [2072] | 631 | { | 
|---|
| [2662] | 632 | MobileEntity::setOrientation(orientation); | 
|---|
|  | 633 | this->client_orientation_ = this->getOrientation(); | 
|---|
| [2072] | 634 | } | 
|---|
|  | 635 | } | 
|---|
|  | 636 |  | 
|---|
| [2662] | 637 | void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| [2072] | 638 | { | 
|---|
| [2896] | 639 | if (GameMode::isMaster()) | 
|---|
| [2072] | 640 | { | 
|---|
| [2662] | 641 | MobileEntity::setVelocity(velocity); | 
|---|
|  | 642 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 643 | ++this->server_overwrite_; | 
|---|
|  | 644 | } | 
|---|
| [2662] | 645 | else if (this->bHasLocalController_) | 
|---|
| [2072] | 646 | { | 
|---|
| [2662] | 647 | MobileEntity::setVelocity(velocity); | 
|---|
|  | 648 | this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| [2072] | 649 | } | 
|---|
|  | 650 | } | 
|---|
|  | 651 |  | 
|---|
| [2662] | 652 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| [2072] | 653 | { | 
|---|
| [2896] | 654 | if (GameMode::isMaster()) | 
|---|
| [2072] | 655 | { | 
|---|
| [2662] | 656 | MobileEntity::setAngularVelocity(velocity); | 
|---|
|  | 657 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 658 | ++this->server_overwrite_; | 
|---|
|  | 659 | } | 
|---|
| [2662] | 660 | else if (this->bHasLocalController_) | 
|---|
| [2072] | 661 | { | 
|---|
| [2662] | 662 | MobileEntity::setAngularVelocity(velocity); | 
|---|
|  | 663 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 664 | } | 
|---|
|  | 665 | } | 
|---|
|  | 666 |  | 
|---|
| [2662] | 667 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| [2072] | 668 | { | 
|---|
| [2662] | 669 | MobileEntity::setWorldTransform(worldTrans); | 
|---|
| [2896] | 670 | if (GameMode::isMaster()) | 
|---|
| [2072] | 671 | { | 
|---|
| [2662] | 672 | this->server_position_ = this->getPosition(); | 
|---|
|  | 673 | this->server_orientation_ = this->getOrientation(); | 
|---|
|  | 674 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
|  | 675 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 676 | } | 
|---|
| [2662] | 677 | else if (this->bHasLocalController_) | 
|---|
| [2072] | 678 | { | 
|---|
| [2662] | 679 | this->client_position_ = this->getPosition(); | 
|---|
|  | 680 | this->client_orientation_ = this->getOrientation(); | 
|---|
|  | 681 | this->client_linear_velocity_ = this->getVelocity(); | 
|---|
|  | 682 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| [2072] | 683 | } | 
|---|
|  | 684 | } | 
|---|
|  | 685 | } | 
|---|