| [2049] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Martin Polak | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #ifndef _WeaponSlot_H__ | 
|---|
 | 30 | #define _WeaponSlot_H__ | 
|---|
 | 31 |  | 
|---|
 | 32 | #include "OrxonoxPrereqs.h" | 
|---|
| [5735] | 33 | #include "worldentities/StaticEntity.h" | 
|---|
| [2096] | 34 |  | 
|---|
| [2049] | 35 | namespace orxonox | 
|---|
 | 36 | { | 
|---|
| [8891] | 37 |         /** | 
|---|
 | 38 |         @brief | 
|---|
 | 39 |             The a WeaponSlot defines where a @ref orxonox::Weapon "Weapon" is placed on a pawn. (A WeaponSlot is a StaticEntity) | 
|---|
 | 40 |             In a WeaponSlot there can be only one "Weapon", but a Weapon can have several @ref orxonox::WeaponMode "WeaponModes". | 
|---|
 | 41 |             A WeaponMode is what one intuitively imagines as weapon. (E.g. RocketFire, LightningGun, LaserFire are weaponmodes) | 
|---|
 | 42 |  | 
|---|
 | 43 |             A WeaponSlot is created in XML (in a weaponsettings file), which can be done in the following fashion: | 
|---|
 | 44 |             @code | 
|---|
 | 45 |             <weaponslots> | 
|---|
 | 46 |               <WeaponSlot position="-15.0,-1.5,0" /> | 
|---|
 | 47 |               <WeaponSlot position=" 15.0,-1.5,0" /> | 
|---|
 | 48 |               <WeaponSlot position="    0,   0,0" /> | 
|---|
 | 49 |             </weaponslots> | 
|---|
 | 50 |  | 
|---|
 | 51 |         @author | 
|---|
 | 52 |             Martin Polak | 
|---|
 | 53 |  | 
|---|
 | 54 |         @ingroup Weaponsystem | 
|---|
 | 55 |     */ | 
|---|
| [2662] | 56 |     class _OrxonoxExport WeaponSlot : public StaticEntity | 
|---|
| [2049] | 57 |     { | 
|---|
 | 58 |         public: | 
|---|
| [2097] | 59 |             WeaponSlot(BaseObject* creator); | 
|---|
| [2049] | 60 |             virtual ~WeaponSlot(); | 
|---|
 | 61 |  | 
|---|
| [2096] | 62 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| [2049] | 63 |  | 
|---|
| [2914] | 64 |             void attachWeapon(Weapon * weapon); | 
|---|
 | 65 |             void removeWeapon(); | 
|---|
 | 66 |             Weapon * getWeapon() const | 
|---|
 | 67 |                 { return this->weapon_; } | 
|---|
| [2049] | 68 |  | 
|---|
| [2914] | 69 |             inline bool isOccupied() const | 
|---|
 | 70 |                 { return (this->weapon_ != 0); } | 
|---|
 | 71 |  | 
|---|
 | 72 |             inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
|---|
| [2912] | 73 |                 { this->weaponSystem_ = weaponSystem; } | 
|---|
 | 74 |             inline WeaponSystem * getWeaponSystem() const | 
|---|
 | 75 |                 { return this->weaponSystem_; } | 
|---|
| [2049] | 76 |  | 
|---|
| [2096] | 77 |  | 
|---|
 | 78 |         private: | 
|---|
| [2914] | 79 |             WeaponSystem * weaponSystem_; | 
|---|
 | 80 |             Weapon * weapon_; | 
|---|
| [2049] | 81 |     }; | 
|---|
 | 82 | } | 
|---|
 | 83 |  | 
|---|
| [2106] | 84 | #endif /* _WeaponSlot_H__ */ | 
|---|