| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _WeaponSlot_H__ | 
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|  | 30 | #define _WeaponSlot_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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| [5735] | 33 | #include "worldentities/StaticEntity.h" | 
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| [2096] | 34 |  | 
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| [2049] | 35 | namespace orxonox | 
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|  | 36 | { | 
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| [2662] | 37 | class _OrxonoxExport WeaponSlot : public StaticEntity | 
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| [2049] | 38 | { | 
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|  | 39 | public: | 
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| [2097] | 40 | WeaponSlot(BaseObject* creator); | 
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| [2049] | 41 | virtual ~WeaponSlot(); | 
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|  | 42 |  | 
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| [2096] | 43 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2049] | 44 |  | 
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| [2914] | 45 | void attachWeapon(Weapon * weapon); | 
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|  | 46 | void removeWeapon(); | 
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|  | 47 | Weapon * getWeapon() const | 
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|  | 48 | { return this->weapon_; } | 
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| [2049] | 49 |  | 
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| [2914] | 50 | inline bool isOccupied() const | 
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|  | 51 | { return (this->weapon_ != 0); } | 
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|  | 52 |  | 
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|  | 53 | inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
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| [2912] | 54 | { this->weaponSystem_ = weaponSystem; } | 
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|  | 55 | inline WeaponSystem * getWeaponSystem() const | 
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|  | 56 | { return this->weaponSystem_; } | 
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| [2049] | 57 |  | 
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| [2096] | 58 |  | 
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|  | 59 | private: | 
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| [2914] | 60 | WeaponSystem * weaponSystem_; | 
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|  | 61 | Weapon * weapon_; | 
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| [2049] | 62 | }; | 
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|  | 63 | } | 
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|  | 64 |  | 
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| [2106] | 65 | #endif /* _WeaponSlot_H__ */ | 
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