| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2912] | 29 | #include "WeaponSlot.h" | 
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| [2049] | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/XMLPort.h" | 
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 | 33 |  | 
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| [2912] | 34 | #include "Weapon.h" | 
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| [2914] | 35 | #include "WeaponSystem.h" | 
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| [2096] | 36 |  | 
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| [2049] | 37 | namespace orxonox | 
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 | 38 | { | 
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| [2662] | 39 |     CreateFactory(WeaponSlot); | 
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 | 40 |  | 
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 | 41 |     WeaponSlot::WeaponSlot(BaseObject* creator) : StaticEntity(creator) | 
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| [2049] | 42 |     { | 
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 | 43 |         RegisterObject(WeaponSlot); | 
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| [2098] | 44 |  | 
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| [2914] | 45 |         this->weaponSystem_ = 0; | 
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 | 46 |         this->weapon_ = 0; | 
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 | 47 |  | 
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| [8706] | 48 |         this->setSyncMode(ObjectDirection::None); | 
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| [2049] | 49 |     } | 
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 | 50 |  | 
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 | 51 |     WeaponSlot::~WeaponSlot() | 
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 | 52 |     { | 
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| [2914] | 53 |         if (this->isInitialized() && this->weaponSystem_) | 
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 | 54 |             this->weaponSystem_->removeWeaponSlot(this); | 
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| [2049] | 55 |     } | 
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| [2096] | 56 |  | 
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| [2912] | 57 |     void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 58 |     { | 
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 | 59 |         SUPER(WeaponSlot, XMLPort, xmlelement, mode); | 
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| [2914] | 60 |  | 
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| [2918] | 61 |         // In the future, there might be parameters like allowed weapon types or max size of the weapon | 
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| [2912] | 62 |     } | 
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| [2096] | 63 |  | 
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| [2914] | 64 |     void WeaponSlot::attachWeapon(Weapon *weapon) | 
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| [2096] | 65 |     { | 
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| [2914] | 66 |         if (this->weapon_) | 
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 | 67 |             this->removeWeapon(); | 
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| [2096] | 68 |  | 
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| [2914] | 69 |         this->weapon_ = weapon; | 
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| [2662] | 70 |  | 
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| [2914] | 71 |         if (this->weapon_) | 
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 | 72 |         { | 
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 | 73 |             this->weapon_->setWeaponSlot(this); | 
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 | 74 |             this->weapon_->setPosition(this->getPosition()); | 
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 | 75 |         } | 
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| [2096] | 76 |     } | 
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 | 77 |  | 
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| [2914] | 78 |     void WeaponSlot::removeWeapon() | 
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| [2662] | 79 |     { | 
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| [2914] | 80 |         if (this->weapon_) | 
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 | 81 |         { | 
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 | 82 |             this->weapon_->setWeaponSlot(0); | 
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 | 83 |             this->weapon_ = 0; | 
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 | 84 |         } | 
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| [2096] | 85 |     } | 
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 | 86 | } | 
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