| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2912] | 29 | #include "WeaponSlot.h" | 
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| [2049] | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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|  | 32 | #include "core/XMLPort.h" | 
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|  | 33 |  | 
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| [2912] | 34 | #include "Weapon.h" | 
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| [2914] | 35 | #include "WeaponSystem.h" | 
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| [2096] | 36 |  | 
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| [2049] | 37 | namespace orxonox | 
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|  | 38 | { | 
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| [9667] | 39 | RegisterClass(WeaponSlot); | 
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| [2662] | 40 |  | 
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| [9667] | 41 | WeaponSlot::WeaponSlot(Context* context) : StaticEntity(context) | 
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| [2049] | 42 | { | 
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|  | 43 | RegisterObject(WeaponSlot); | 
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| [2098] | 44 |  | 
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| [2914] | 45 | this->weaponSystem_ = 0; | 
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|  | 46 | this->weapon_ = 0; | 
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|  | 47 |  | 
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| [8706] | 48 | this->setSyncMode(ObjectDirection::None); | 
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| [2049] | 49 | } | 
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|  | 50 |  | 
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|  | 51 | WeaponSlot::~WeaponSlot() | 
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|  | 52 | { | 
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| [2914] | 53 | if (this->isInitialized() && this->weaponSystem_) | 
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|  | 54 | this->weaponSystem_->removeWeaponSlot(this); | 
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| [2049] | 55 | } | 
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| [2096] | 56 |  | 
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| [2912] | 57 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 58 | { | 
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|  | 59 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); | 
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| [2914] | 60 |  | 
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| [2918] | 61 | // In the future, there might be parameters like allowed weapon types or max size of the weapon | 
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| [2912] | 62 | } | 
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| [2096] | 63 |  | 
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| [2914] | 64 | void WeaponSlot::attachWeapon(Weapon *weapon) | 
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| [2096] | 65 | { | 
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| [2914] | 66 | if (this->weapon_) | 
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|  | 67 | this->removeWeapon(); | 
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| [2096] | 68 |  | 
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| [2914] | 69 | this->weapon_ = weapon; | 
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| [2662] | 70 |  | 
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| [2914] | 71 | if (this->weapon_) | 
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|  | 72 | { | 
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|  | 73 | this->weapon_->setWeaponSlot(this); | 
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|  | 74 | this->weapon_->setPosition(this->getPosition()); | 
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|  | 75 | } | 
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| [2096] | 76 | } | 
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|  | 77 |  | 
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| [2914] | 78 | void WeaponSlot::removeWeapon() | 
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| [2662] | 79 | { | 
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| [2914] | 80 | if (this->weapon_) | 
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|  | 81 | { | 
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|  | 82 | this->weapon_->setWeaponSlot(0); | 
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|  | 83 | this->weapon_ = 0; | 
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|  | 84 | } | 
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| [2096] | 85 | } | 
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|  | 86 | } | 
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