| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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| [2918] | 24 |  *      Fabian 'x3n' Landau | 
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| [2049] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #ifndef _Weapon_H__ | 
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 | 31 | #define _Weapon_H__ | 
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 | 32 |  | 
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 | 33 | #include "OrxonoxPrereqs.h" | 
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 | 34 |  | 
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| [3196] | 35 | #include <map> | 
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| [2662] | 36 | #include "tools/Timer.h" | 
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| [5735] | 37 | #include "worldentities/StaticEntity.h" | 
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| [2049] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [2662] | 41 |     class _OrxonoxExport Weapon : public StaticEntity | 
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| [2049] | 42 |     { | 
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 | 43 |         public: | 
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| [2097] | 44 |             Weapon(BaseObject* creator); | 
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| [2049] | 45 |             virtual ~Weapon(); | 
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 | 46 |  | 
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| [2096] | 47 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 48 |  | 
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| [2918] | 49 |             void fire(unsigned int mode); | 
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 | 50 |             void reload(); | 
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| [2049] | 51 |  | 
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| [2918] | 52 |             void addWeaponmode(WeaponMode* weaponmode); | 
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 | 53 |             WeaponMode* getWeaponmode(unsigned int index) const; | 
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| [2662] | 54 |  | 
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| [2918] | 55 |             inline void setWeaponPack(WeaponPack * weaponPack) | 
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 | 56 |                 { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } | 
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| [2914] | 57 |             inline WeaponPack * getWeaponPack() const | 
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| [2918] | 58 |                 { return this->weaponPack_; } | 
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| [2662] | 59 |  | 
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| [2914] | 60 |             inline void setWeaponSlot(WeaponSlot * wSlot) | 
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 | 61 |                 { this->weaponSlot_ = wSlot; } | 
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 | 62 |             inline WeaponSlot * getWeaponSlot() const | 
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 | 63 |                 { return this->weaponSlot_; } | 
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 | 64 |  | 
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| [2918] | 65 |         private: | 
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 | 66 |             void reloaded(); | 
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 | 67 |             void notifyWeaponModes(); | 
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| [2049] | 68 |  | 
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| [2914] | 69 |             WeaponPack* weaponPack_; | 
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| [2918] | 70 |             WeaponSlot* weaponSlot_; | 
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 | 71 |             std::multimap<unsigned int, WeaponMode*> weaponmodes_; | 
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| [2096] | 72 |  | 
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| [5929] | 73 |             Timer reloadTimer_; | 
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| [2918] | 74 |             bool bReloading_; | 
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 | 75 |             unsigned int reloadingWeaponmode_; | 
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| [2049] | 76 |     }; | 
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 | 77 | } | 
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 | 78 |  | 
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| [2106] | 79 | #endif /* _Weapon_H__ */ | 
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