| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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| [2918] | 24 | *      Fabian 'x3n' Landau | 
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| [2049] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #ifndef _Weapon_H__ | 
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|  | 31 | #define _Weapon_H__ | 
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|  | 32 |  | 
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|  | 33 | #include "OrxonoxPrereqs.h" | 
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|  | 34 |  | 
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| [3196] | 35 | #include <map> | 
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| [2662] | 36 | #include "tools/Timer.h" | 
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| [5735] | 37 | #include "worldentities/StaticEntity.h" | 
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| [2049] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [10650] | 41 | /** | 
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|  | 42 | @brief | 
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|  | 43 | A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. | 
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|  | 44 | Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. | 
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|  | 45 | */ | 
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| [2662] | 46 | class _OrxonoxExport Weapon : public StaticEntity | 
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| [2049] | 47 | { | 
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|  | 48 | public: | 
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| [9667] | 49 | Weapon(Context* context); | 
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| [2049] | 50 | virtual ~Weapon(); | 
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|  | 51 |  | 
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| [11071] | 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [2096] | 53 |  | 
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| [2918] | 54 | void fire(unsigned int mode); | 
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|  | 55 | void reload(); | 
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| [2049] | 56 |  | 
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| [2918] | 57 | void addWeaponmode(WeaponMode* weaponmode); | 
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|  | 58 | WeaponMode* getWeaponmode(unsigned int index) const; | 
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| [11071] | 59 | inline const std::multimap<unsigned int, WeaponMode*>& getAllWeaponmodes() const | 
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|  | 60 | { return weaponmodes_; } | 
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| [11052] | 61 | inline int getNumWeaponModes() const | 
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|  | 62 | { return weaponmodes_.size(); } | 
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| [2662] | 63 |  | 
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| [10650] | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. | 
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|  | 67 | */ | 
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| [2918] | 68 | inline void setWeaponPack(WeaponPack * weaponPack) | 
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|  | 69 | { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } | 
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| [2914] | 70 | inline WeaponPack * getWeaponPack() const | 
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| [2918] | 71 | { return this->weaponPack_; } | 
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| [2662] | 72 |  | 
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| [10650] | 73 | /** | 
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|  | 74 | @brief | 
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|  | 75 | This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. | 
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|  | 76 | */ | 
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| [2914] | 77 | inline void setWeaponSlot(WeaponSlot * wSlot) | 
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|  | 78 | { this->weaponSlot_ = wSlot; } | 
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|  | 79 | inline WeaponSlot * getWeaponSlot() const | 
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|  | 80 | { return this->weaponSlot_; } | 
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| [11052] | 81 | void updateMunition(); | 
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| [2914] | 82 |  | 
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| [2918] | 83 | private: | 
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|  | 84 | void reloaded(); | 
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|  | 85 | void notifyWeaponModes(); | 
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| [2049] | 86 |  | 
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| [2914] | 87 | WeaponPack* weaponPack_; | 
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| [2918] | 88 | WeaponSlot* weaponSlot_; | 
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|  | 89 | std::multimap<unsigned int, WeaponMode*> weaponmodes_; | 
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| [2096] | 90 |  | 
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| [5929] | 91 | Timer reloadTimer_; | 
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| [2918] | 92 | bool bReloading_; | 
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|  | 93 | unsigned int reloadingWeaponmode_; | 
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| [2049] | 94 | }; | 
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|  | 95 | } | 
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|  | 96 |  | 
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| [2106] | 97 | #endif /* _Weapon_H__ */ | 
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