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source: code/trunk/src/orxonox/tools/Mesh.cc @ 1032

Last change on this file since 1032 was 1032, checked in by rgrieder, 16 years ago
  • singletonized GraphicsEngine —> Orxonox.h has to included only twice —> better compile performance —> Everything graphic related can now be accessed with GraphicsEngine::getSingleton()
  • asylumized Fighter (SpaceShip with weapon system integrated)
  • removed weapon system from build
File size: 1.6 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[786]28#include "OrxonoxStableHeaders.h"
[784]29
[576]30#include <sstream>
31
[708]32#include <OgreSceneManager.h>
33
[1032]34#include "GraphicsEngine.h"
[576]35
[708]36#include "Mesh.h"
37
[576]38namespace orxonox
39{
40    unsigned int Mesh::meshCounter_s = 0;
41
42    Mesh::Mesh()
43    {
44        this->entity_ = 0;
45    }
46
[715]47    void Mesh::setMesh(const std::string& file)
[576]48    {
49        std::ostringstream name;
50        name << (Mesh::meshCounter_s++);
[1032]51        this->entity_ = GraphicsEngine::getSingleton().getSceneManager()->createEntity("Mesh" + name.str(), file);
[576]52    }
53
54    Mesh::~Mesh()
55    {
56        if (this->entity_)
[1032]57            GraphicsEngine::getSingleton().getSceneManager()->destroyEntity(this->entity_);
[576]58    }
59}
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