| [3060] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5896] | 23 |  *      Erwin 'vaiursch' Herrsche | 
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 | 24 |  *      Reto Grieder | 
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| [3060] | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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| [3196] | 29 |  | 
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| [5896] | 30 | #include "WorldSound.h" | 
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| [3196] | 31 |  | 
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| [8351] | 32 | #include <alut.h> | 
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 | 33 |  | 
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| [3196] | 34 | #include "util/Math.h" | 
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| [5914] | 35 | #include "core/CoreIncludes.h" | 
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| [5896] | 36 | #include "core/EventIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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| [6417] | 38 | #include "Scene.h" | 
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 | 39 | #include "SoundManager.h" | 
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| [3060] | 40 |  | 
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| [5738] | 41 | namespace orxonox | 
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| [3060] | 42 | { | 
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| [9667] | 43 |     RegisterClass(WorldSound); | 
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| [5896] | 44 |  | 
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| [9667] | 45 |     WorldSound::WorldSound(Context* context) | 
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 | 46 |         : StaticEntity(context) | 
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| [3060] | 47 |     { | 
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| [5896] | 48 |         RegisterObject(WorldSound); | 
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| [6417] | 49 |         // WorldSound buffers should be pooled when they're not used anymore | 
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 | 50 |         this->bPooling_ = true; | 
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 | 51 |         this->registerVariables(); | 
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| [5896] | 52 |     } | 
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| [3060] | 53 |  | 
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| [6417] | 54 |     void WorldSound::registerVariables() | 
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| [5896] | 55 |     { | 
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| [6417] | 56 |         registerVariable(volume_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::volumeChanged)); | 
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 | 57 |         registerVariable(source_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::sourceChanged)); | 
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 | 58 |         registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::loopingChanged)); | 
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 | 59 |         registerVariable(pitch_,    ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::pitchChanged)); | 
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| [11071] | 60 |         registerVariable(BaseSound::state_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::stateChanged)); | 
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| [3060] | 61 |     } | 
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 | 62 |  | 
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| [5896] | 63 |     void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 64 |     { | 
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| [5896] | 65 |         SUPER(WorldSound, XMLPort, xmlelement, mode); | 
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| [6417] | 66 |         BaseSound::XMLPortExtern(xmlelement, mode); | 
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| [3060] | 67 |     } | 
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 | 68 |  | 
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| [5896] | 69 |     void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [3060] | 70 |     { | 
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| [5896] | 71 |         SUPER(WorldSound, XMLEventPort, xmlelement, mode); | 
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 | 72 |         XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); | 
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| [3060] | 73 |     } | 
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 | 74 |  | 
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| [6417] | 75 |     void WorldSound::initialiseSource() | 
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 | 76 |     { | 
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 | 77 |         BaseSound::initialiseSource(); | 
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 | 78 |         if (this->getScene()) | 
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 | 79 |         { | 
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 | 80 |             float refDist = this->getScene()->getSoundReferenceDistance(); | 
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 | 81 |             alSourcef(this->audioSource_, AL_REFERENCE_DISTANCE, refDist); | 
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 | 82 |             // TODO: 500 is very magical here. Derive something better | 
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| [9939] | 83 |             alSourcef(this->audioSource_, AL_MAX_DISTANCE, refDist * 20); | 
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| [6417] | 84 |         } | 
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 | 85 |         this->tick(0); // update position, orientation and velocity | 
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 | 86 |     } | 
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 | 87 |  | 
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| [5896] | 88 |     void WorldSound::tick(float dt) | 
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 | 89 |     { | 
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| [5899] | 90 |         if (alIsSource(this->audioSource_)) | 
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| [5896] | 91 |         { | 
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 | 92 |             const Vector3& pos = this->getWorldPosition(); | 
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| [5899] | 93 |             alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); | 
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| [3060] | 94 |             ALenum error = alGetError(); | 
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| [5896] | 95 |             if (error == AL_INVALID_VALUE) | 
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| [8858] | 96 |                 orxout(internal_error, context::sound) << "OpenAL: Invalid sound position" << endl; | 
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| [3060] | 97 |  | 
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| [5896] | 98 |             const Vector3& vel = this->getVelocity(); | 
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| [5899] | 99 |             alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); | 
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| [3060] | 100 |             error = alGetError(); | 
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| [5896] | 101 |             if (error == AL_INVALID_VALUE) | 
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| [8858] | 102 |                 orxout(internal_error, context::sound) << "OpenAL: Invalid sound velocity" << endl; | 
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| [3060] | 103 |  | 
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| [6417] | 104 |             const Vector3& direction = -this->getWorldOrientation().zAxis(); | 
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 | 105 |             alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z); | 
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| [3060] | 106 |             error = alGetError(); | 
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| [5896] | 107 |             if (error == AL_INVALID_VALUE) | 
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| [8858] | 108 |                 orxout(internal_error, context::sound) << "OpenAL: Invalid sound direction" << endl; | 
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| [3060] | 109 |         } | 
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 | 110 |     } | 
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 | 111 |  | 
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| [6417] | 112 |     void WorldSound::changedActivity() | 
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 | 113 |     { | 
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 | 114 |         SUPER(WorldSound, changedActivity); | 
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 | 115 |         if (this->isActive()) | 
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 | 116 |             this->play(); | 
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 | 117 |         else | 
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 | 118 |             this->stop(); | 
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 | 119 |     } | 
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 | 120 |  | 
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 | 121 |     float WorldSound::getRealVolume() | 
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 | 122 |     { | 
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 | 123 |         assert(GameMode::playsSound()); | 
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 | 124 |         return SoundManager::getInstance().getRealVolume(SoundType::Effects); | 
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 | 125 |     } | 
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| [5896] | 126 | } | 
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