| [3060] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [5896] | 23 | *      Reto Grieder | 
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| [6417] | 24 | *      Kevin Young | 
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| [3060] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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| [6417] | 29 |  | 
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| [5896] | 30 | #ifndef _AmbientSound_H__ | 
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|  | 31 | #define _AmbientSound_H__ | 
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| [3060] | 32 |  | 
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|  | 33 | #include "OrxonoxPrereqs.h" | 
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|  | 34 |  | 
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| [5896] | 35 | #include "core/BaseObject.h" | 
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| [6417] | 36 | #include "network/synchronisable/Synchronisable.h" | 
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|  | 37 | #include "BaseSound.h" | 
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|  | 38 | #include "MoodManager.h" | 
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| [5896] | 39 |  | 
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| [3060] | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | /** | 
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| [5896] | 43 | * The AmbientSound class is the base class for all sound file loader classes. | 
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| [3060] | 44 | * It server as main interface to the OpenAL library. | 
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|  | 45 | * | 
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|  | 46 | */ | 
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| [6417] | 47 | class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable, public MoodListener | 
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| [3060] | 48 | { | 
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| [6417] | 49 | friend class SoundManager; | 
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|  | 50 |  | 
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| [3060] | 51 | public: | 
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| [5896] | 52 | AmbientSound(BaseObject* creator); | 
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| [3060] | 53 |  | 
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| [6417] | 54 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 55 | void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 56 | void changedActivity(); | 
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| [3060] | 57 |  | 
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| [6417] | 58 | void play(); | 
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|  | 59 | void stop(); | 
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|  | 60 | void pause(); | 
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|  | 61 |  | 
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|  | 62 | void setAmbientSource(const std::string& source); | 
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|  | 63 | inline const std::string& getAmbientSource() const | 
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|  | 64 | { return this->ambientSource_; } | 
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|  | 65 |  | 
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|  | 66 | void setPlayOnLoad(bool val); | 
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|  | 67 | bool getPlayOnLoad() const | 
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|  | 68 | { return this->bPlayOnLoad_; } | 
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|  | 69 |  | 
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|  | 70 | protected: | 
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|  | 71 | ~AmbientSound() { } | 
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|  | 72 |  | 
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| [3060] | 73 | private: | 
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| [6417] | 74 | void preDestroy(); | 
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|  | 75 | void registerVariables(); | 
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|  | 76 | float getRealVolume(); | 
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|  | 77 | void moodChanged(const std::string& mood); | 
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|  | 78 | inline void ambientSourceChanged() | 
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|  | 79 | { this->setAmbientSource(this->ambientSource_); } | 
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|  | 80 | inline void playOnLoadChanged() | 
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|  | 81 | { this->setPlayOnLoad(this->bPlayOnLoad_); } | 
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|  | 82 |  | 
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|  | 83 | std::string ambientSource_; //!< Analogous to source_, but mood independent | 
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|  | 84 | bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded | 
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| [5896] | 85 | }; | 
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|  | 86 | } | 
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| [3060] | 87 |  | 
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| [5896] | 88 | #endif /* _AmbientSound_H__ */ | 
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