| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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| [1502] | 4 |  * | 
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| [1505] | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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| [1502] | 22 |  *   Author: | 
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| [1604] | 23 |  *      Reto Grieder | 
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| [1502] | 24 |  *   Co-authors: | 
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| [1604] | 25 |  *      ... | 
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| [1502] | 26 |  * | 
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 | 27 |  */ | 
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| [1362] | 28 |  | 
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| [1623] | 29 | /** | 
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 | 30 | @file | 
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 | 31 | @brief Declaration of the OverlayGroup class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [1601] | 34 | #ifndef _OverlayGroup_H__ | 
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 | 35 | #define _OverlayGroup_H__ | 
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| [1362] | 36 |  | 
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| [1502] | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [1604] | 39 | #include <map> | 
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| [1502] | 40 | #include <OgrePrerequisites.h> | 
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| [1588] | 41 | #include "core/BaseObject.h" | 
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| [1502] | 42 | #include "util/Math.h" | 
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| [1362] | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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| [1623] | 46 |     /** | 
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 | 47 |     @brief | 
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 | 48 |         OverlayGroup does almost exactly what it says: It groups OrxonoxOverlays together. | 
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 | 49 |         You can scroll the entire group by a certain amount. Scale however works differently | 
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 | 50 |         than expected: Each OrxonoxOverlay scales individually. That's quite useful when you | 
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 | 51 |         create your HUD with an OverlayGroup and then want to alter its size. | 
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 | 52 |     */ | 
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| [1604] | 53 |     class _OrxonoxExport OverlayGroup : public BaseObject | 
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| [1362] | 54 |     { | 
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| [1615] | 55 |     public: | 
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| [2087] | 56 |         OverlayGroup(BaseObject* creator); | 
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| [1623] | 57 |         //! Empty destructor. | 
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| [2087] | 58 |         ~OverlayGroup(); | 
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| [1567] | 59 |  | 
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| [1747] | 60 |         virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); | 
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| [1588] | 61 |  | 
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| [1604] | 62 |         static void toggleVisibility(const std::string& name); | 
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| [1614] | 63 |         static void scaleGroup(const std::string& name, float scale); | 
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| [1615] | 64 |         static void scrollGroup(const std::string& name, const Vector2& scroll); | 
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| [1567] | 65 |  | 
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| [2087] | 66 |         inline const std::map<std::string, OrxonoxOverlay*>& getOverlays() const | 
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 | 67 |             { return this->hudElements_; } | 
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 | 68 |  | 
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| [1747] | 69 |         void changedVisibility(); | 
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 | 70 |  | 
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| [1615] | 71 |     private: | 
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| [1623] | 72 |         //! Scales each OrxonoxOverlay individually by scale. | 
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| [1615] | 73 |         void scale(const Vector2& scale) { this->setScale(scale * this->scale_); } | 
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 | 74 |         void setScale(const Vector2& scale); | 
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| [1623] | 75 |         //! Returns the current size of the group. | 
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| [1615] | 76 |         Vector2 getScale() const { return this->scale_; } | 
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| [1564] | 77 |  | 
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| [1623] | 78 |         //! Scrolls each OrxonoxOverlay individually by scroll. | 
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| [1615] | 79 |         void scroll(const Vector2& scroll) { this->setScroll(scroll + this->scroll_); } | 
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 | 80 |         void setScroll(const Vector2& scroll); | 
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| [1623] | 81 |         //! Returns the current scrolling offset of the group. | 
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| [1615] | 82 |         Vector2 getScroll() const { return this->scale_; } | 
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 | 83 |  | 
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| [1601] | 84 |         void addElement(OrxonoxOverlay* element); | 
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 | 85 |         OrxonoxOverlay* getElement(unsigned int index); | 
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| [1588] | 86 |  | 
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| [1623] | 87 |         std::map<std::string, OrxonoxOverlay*> hudElements_;    //!< Contains all the OrxonoxOverlays of the this group. | 
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 | 88 |         Vector2 scale_;                                         //!< Current scale (independant of the elements). | 
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 | 89 |         Vector2 scroll_;                                        //!< Current scrolling offset. | 
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| [1362] | 90 |     }; | 
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 | 91 | } | 
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 | 92 |  | 
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| [1601] | 93 | #endif /* _OverlayGroup_H__ */ | 
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