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source: code/trunk/src/orxonox/overlays/InGameConsole.h @ 10624

Last change on this file since 10624 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
[1143]34
[3196]35#include <string>
[3370]36
[3196]37#include "util/OgreForwardRefs.h"
[3370]38#include "util/Singleton.h"
[3327]39#include "core/WindowEventListener.h"
[7284]40#include "core/command/Shell.h"
[10624]41#include "core/UpdateListener.h"
[1505]42
43namespace orxonox
[1137]44{
[10624]45    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener, public UpdateListener
[1143]46    {
[3370]47        friend class Singleton<InGameConsole>;
[1755]48    public: // functions
49        InGameConsole();
50        ~InGameConsole();
[1502]51
[3327]52        void initialise();
[1755]53        void setConfigValues();
[1505]54
[6417]55        void preUpdate(const Clock& time);
[10624]56        void postUpdate(const Clock& time) { /*no action*/ }
[1577]57
[1755]58        static void openConsole();
59        static void closeConsole();
[1505]60
[1755]61    private: // functions
[1879]62        InGameConsole(const InGameConsole& other);
[1540]63
[1755]64        void activate();
65        void deactivate();
[1505]66
[1755]67        void linesChanged();
68        void lineAdded();
69        void inputChanged();
70        void cursorChanged();
[6105]71        void executed();
[1755]72        void exit();
[1577]73
[1755]74        void shiftLines();
[6417]75        void colourLine(Shell::LineType type, int index);
[1755]76        void setCursorPosition(unsigned int pos);
[6417]77        void print(const std::string& text, Shell::LineType type, int index, bool alwaysShift = false);
[1590]78
[2896]79        void windowResized(unsigned int newWidth, unsigned int newHeight);
[1505]80
[1878]81        // config value related
82        void bHidesAllInputChanged();
83
[1755]84    private: // variables
[6105]85        Shell* shell_;
[1755]86        bool bActive_;
87        int windowW_;
88        int windowH_;
89        int desiredTextWidth_;
90        unsigned int maxCharsPerLine_;
91        unsigned int numLinesShifted_;
92        int scroll_;
93        float cursor_;
94        unsigned int inputWindowStart_;
95        bool bShowCursor_;
96        std::string displayedText_;
97        Ogre::Overlay* consoleOverlay_;
98        Ogre::OverlayContainer* consoleOverlayContainer_;
99        Ogre::PanelOverlayElement* consoleOverlayNoise_;
100        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
101        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
102        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
103
[1878]104        // input related
[3327]105        InputState* inputState_;
[1878]106
[1755]107        // config values
108        float relativeWidth;
109        float relativeHeight;
110        float blinkTime;
111        float scrollSpeed_;
112        float noiseSize_;
113        char cursorSymbol_;
[1878]114        bool bHidesAllInput_;
[1755]115
[3370]116        static InGameConsole* singletonPtr_s;
[1505]117    };
118}
119
120#endif /* _InGameConsole_H__ */
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