| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Felix Schulthess | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Fabian 'x3n' Landau | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 |  | 
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|  | 30 | #include "InGameConsole.h" | 
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|  | 31 |  | 
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| [3280] | 32 | #include <algorithm> | 
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| [1505] | 33 | #include <string> | 
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|  | 34 | #include <OgreOverlay.h> | 
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|  | 35 | #include <OgreOverlayElement.h> | 
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|  | 36 | #include <OgreOverlayManager.h> | 
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|  | 37 | #include <OgreOverlayContainer.h> | 
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| [3196] | 38 | #include <OgreBorderPanelOverlayElement.h> | 
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|  | 39 | #include <OgreTextAreaOverlayElement.h> | 
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| [1633] | 40 | #include <OgreFontManager.h> | 
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|  | 41 | #include <OgreFont.h> | 
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| [1505] | 42 |  | 
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| [5929] | 43 | #include "util/Clock.h" | 
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|  | 44 | #include "util/Convert.h" | 
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| [1633] | 45 | #include "util/Math.h" | 
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| [3196] | 46 | #include "util/UTFStringConversions.h" | 
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| [1505] | 47 | #include "core/CoreIncludes.h" | 
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|  | 48 | #include "core/ConfigValueIncludes.h" | 
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|  | 49 | #include "core/ConsoleCommand.h" | 
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| [5929] | 50 | #include "core/ScopedSingletonManager.h" | 
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| [1535] | 51 | #include "core/input/InputManager.h" | 
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| [3327] | 52 | #include "core/input/InputState.h" | 
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| [1755] | 53 | #include "core/input/InputBuffer.h" | 
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| [1505] | 54 |  | 
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|  | 55 | namespace orxonox | 
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|  | 56 | { | 
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| [1784] | 57 | const int LINES = 30; | 
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|  | 58 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically | 
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|  | 59 |  | 
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| [1505] | 60 | SetConsoleCommand(InGameConsole, openConsole, true); | 
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|  | 61 | SetConsoleCommand(InGameConsole, closeConsole, true); | 
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|  | 62 |  | 
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| [3370] | 63 | InGameConsole* InGameConsole::singletonPtr_s = 0; | 
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| [5929] | 64 | ManageScopedSingleton(InGameConsole, ScopeID::Graphics, false); | 
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| [1755] | 65 |  | 
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| [1505] | 66 | /** | 
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|  | 67 | @brief Constructor: Creates and initializes the InGameConsole. | 
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|  | 68 | */ | 
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| [1755] | 69 | InGameConsole::InGameConsole() | 
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| [6105] | 70 | : shell_(new Shell("InGameConsole", true, true)) | 
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|  | 71 | , consoleOverlay_(0) | 
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| [1755] | 72 | , consoleOverlayContainer_(0) | 
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|  | 73 | , consoleOverlayNoise_(0) | 
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|  | 74 | , consoleOverlayCursor_(0) | 
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|  | 75 | , consoleOverlayBorder_(0) | 
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|  | 76 | , consoleOverlayTextAreas_(0) | 
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| [1878] | 77 | , inputState_(0) | 
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| [1505] | 78 | { | 
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|  | 79 | RegisterObject(InGameConsole); | 
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|  | 80 |  | 
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| [1540] | 81 | this->bActive_ = false; | 
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| [1577] | 82 | this->cursor_ = 0.0f; | 
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| [1505] | 83 | this->cursorSymbol_ = '|'; | 
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|  | 84 | this->inputWindowStart_ = 0; | 
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|  | 85 | this->numLinesShifted_ = LINES - 1; | 
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| [1577] | 86 | // for the beginning, don't scroll | 
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|  | 87 | this->scroll_ = 0; | 
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| [1505] | 88 |  | 
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|  | 89 | this->setConfigValues(); | 
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| [5929] | 90 | this->initialise(); | 
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| [1505] | 91 | } | 
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|  | 92 |  | 
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|  | 93 | /** | 
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|  | 94 | @brief Destructor: Destroys the TextAreas. | 
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|  | 95 | */ | 
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| [3301] | 96 | InGameConsole::~InGameConsole() | 
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| [1505] | 97 | { | 
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| [1755] | 98 | this->deactivate(); | 
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| [1505] | 99 |  | 
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| [1755] | 100 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) | 
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| [3327] | 101 | InputManager::getInstance().destroyState("console"); | 
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| [1755] | 102 |  | 
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| [6105] | 103 | // destroy the underlaying shell | 
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|  | 104 | this->shell_->destroy(); | 
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|  | 105 |  | 
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| [1755] | 106 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); | 
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|  | 107 | if (ovMan) | 
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|  | 108 | { | 
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|  | 109 | if (this->consoleOverlayNoise_) | 
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|  | 110 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); | 
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|  | 111 | if (this->consoleOverlayCursor_) | 
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|  | 112 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); | 
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| [1819] | 113 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); | 
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| [1755] | 114 | if (this->consoleOverlayBorder_) | 
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|  | 115 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); | 
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|  | 116 | if (this->consoleOverlayTextAreas_) | 
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|  | 117 | { | 
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|  | 118 | for (int i = 0; i < LINES; i++) | 
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|  | 119 | { | 
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|  | 120 | if (this->consoleOverlayTextAreas_[i]) | 
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|  | 121 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); | 
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|  | 122 | this->consoleOverlayTextAreas_[i] = 0; | 
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|  | 123 | } | 
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|  | 124 |  | 
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|  | 125 | } | 
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|  | 126 | if (this->consoleOverlayContainer_) | 
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|  | 127 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); | 
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|  | 128 | } | 
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|  | 129 | if (this->consoleOverlayTextAreas_) | 
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|  | 130 | { | 
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|  | 131 | delete[] this->consoleOverlayTextAreas_; | 
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|  | 132 | this->consoleOverlayTextAreas_ = 0; | 
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|  | 133 | } | 
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|  | 134 |  | 
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| [1819] | 135 | if (this->consoleOverlay_) | 
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|  | 136 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); | 
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| [1505] | 137 | } | 
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|  | 138 |  | 
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|  | 139 | /** | 
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|  | 140 | @brief Sets the config values, describing the size of the console. | 
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|  | 141 | */ | 
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|  | 142 | void InGameConsole::setConfigValues() | 
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|  | 143 | { | 
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| [1577] | 144 | SetConfigValue(relativeWidth, 0.8); | 
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|  | 145 | SetConfigValue(relativeHeight, 0.4); | 
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|  | 146 | SetConfigValue(blinkTime, 0.5); | 
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|  | 147 | SetConfigValue(scrollSpeed_, 3.0f); | 
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|  | 148 | SetConfigValue(noiseSize_, 1.0f); | 
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| [1578] | 149 | SetConfigValue(cursorSymbol_, '|'); | 
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| [1878] | 150 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); | 
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| [1505] | 151 | } | 
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|  | 152 |  | 
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|  | 153 | /** | 
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| [1878] | 154 | @brief Called whenever bHidesAllInput_ changes. | 
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|  | 155 | */ | 
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|  | 156 | void InGameConsole::bHidesAllInputChanged() | 
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|  | 157 | { | 
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|  | 158 | if (inputState_) | 
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|  | 159 | { | 
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|  | 160 | if (bHidesAllInput_) | 
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|  | 161 | { | 
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| [3327] | 162 | inputState_->setMouseHandler(&InputHandler::EMPTY); | 
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|  | 163 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| [1878] | 164 | } | 
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|  | 165 | else | 
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|  | 166 | { | 
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|  | 167 | inputState_->setMouseHandler(0); | 
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|  | 168 | inputState_->setJoyStickHandler(0); | 
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|  | 169 | } | 
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|  | 170 | } | 
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|  | 171 | } | 
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|  | 172 |  | 
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|  | 173 | /** | 
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| [1577] | 174 | @brief Initializes the InGameConsole. | 
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|  | 175 | */ | 
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| [3327] | 176 | void InGameConsole::initialise() | 
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| [1577] | 177 | { | 
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| [1755] | 178 | // create the corresponding input state | 
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| [3327] | 179 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); | 
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| [6105] | 180 | inputState_->setKeyHandler(this->shell_->getInputBuffer()); | 
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| [1878] | 181 | bHidesAllInputChanged(); | 
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| [1755] | 182 |  | 
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| [1577] | 183 | // create overlay and elements | 
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|  | 184 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); | 
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|  | 185 |  | 
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|  | 186 | // create actual overlay | 
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|  | 187 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); | 
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|  | 188 |  | 
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|  | 189 | // create a container | 
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| [1615] | 190 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); | 
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| [1577] | 191 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); | 
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|  | 192 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); | 
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|  | 193 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); | 
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|  | 194 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); | 
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|  | 195 |  | 
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|  | 196 | // create BorderPanel | 
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| [1615] | 197 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); | 
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| [1577] | 198 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); | 
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|  | 199 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); | 
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|  | 200 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); | 
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|  | 201 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); | 
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|  | 202 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); | 
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|  | 203 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); | 
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|  | 204 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); | 
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|  | 205 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); | 
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|  | 206 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); | 
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|  | 207 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); | 
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|  | 208 |  | 
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| [1633] | 209 | // create a new font to match the requested size exactly | 
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|  | 210 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> | 
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|  | 211 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); | 
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|  | 212 | font->setType(Ogre::FT_TRUETYPE); | 
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|  | 213 | font->setSource("Monofur.ttf"); | 
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|  | 214 | font->setTrueTypeSize(18); | 
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|  | 215 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer | 
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|  | 216 | font->setTrueTypeResolution(192); | 
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|  | 217 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); | 
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|  | 218 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); | 
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|  | 219 |  | 
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| [1577] | 220 | // create the text lines | 
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| [1615] | 221 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; | 
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| [1577] | 222 | for (int i = 0; i < LINES; i++) | 
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|  | 223 | { | 
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| [3280] | 224 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); | 
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| [1577] | 225 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); | 
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| [1633] | 226 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); | 
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| [1577] | 227 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); | 
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|  | 228 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); | 
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|  | 229 | this->consoleOverlayTextAreas_[i]->setLeft(8); | 
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|  | 230 | this->consoleOverlayTextAreas_[i]->setCaption(""); | 
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|  | 231 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); | 
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|  | 232 | } | 
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|  | 233 |  | 
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|  | 234 | // create cursor (also a text area overlay element) | 
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| [1615] | 235 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); | 
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| [1577] | 236 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); | 
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| [1633] | 237 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); | 
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| [1577] | 238 | this->consoleOverlayCursor_->setCharHeight(18); | 
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|  | 239 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); | 
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|  | 240 | this->consoleOverlayCursor_->setLeft(7); | 
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| [1578] | 241 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); | 
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| [1577] | 242 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); | 
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|  | 243 |  | 
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|  | 244 | // create noise | 
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| [1615] | 245 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); | 
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| [1577] | 246 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); | 
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|  | 247 | this->consoleOverlayNoise_->setPosition(5,0); | 
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|  | 248 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); | 
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|  | 249 | // comment following line to disable noise | 
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|  | 250 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); | 
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|  | 251 |  | 
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| [3327] | 252 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); | 
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| [1577] | 253 |  | 
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|  | 254 | // move overlay "above" the top edge of the screen | 
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| [5960] | 255 | // we take -1.3 because the border makes the panel bigger | 
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|  | 256 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); | 
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| [1577] | 257 |  | 
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|  | 258 | COUT(4) << "Info: InGameConsole initialized" << std::endl; | 
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|  | 259 | } | 
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|  | 260 |  | 
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|  | 261 | // ############################### | 
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|  | 262 | // ###  ShellListener methods  ### | 
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|  | 263 | // ############################### | 
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|  | 264 |  | 
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|  | 265 | /** | 
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| [1505] | 266 | @brief Called if all output-lines have to be redrawn. | 
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|  | 267 | */ | 
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|  | 268 | void InGameConsole::linesChanged() | 
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|  | 269 | { | 
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| [6105] | 270 | std::list<std::string>::const_iterator it = this->shell_->getNewestLineIterator(); | 
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| [1505] | 271 | int max = 0; | 
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|  | 272 | for (int i = 1; i < LINES; ++i) | 
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|  | 273 | { | 
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| [6105] | 274 | if (it != this->shell_->getEndIterator()) | 
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| [1505] | 275 | { | 
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|  | 276 | ++it; | 
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|  | 277 | max = i; | 
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|  | 278 | } | 
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|  | 279 | else | 
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|  | 280 | break; | 
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|  | 281 | } | 
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|  | 282 |  | 
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|  | 283 | for (int i = LINES - 1; i > max; --i) | 
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|  | 284 | this->print("", i, true); | 
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|  | 285 |  | 
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|  | 286 | for (int i = max; i >= 1; --i) | 
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|  | 287 | { | 
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|  | 288 | --it; | 
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|  | 289 | this->print(*it, i, true); | 
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|  | 290 | } | 
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|  | 291 | } | 
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|  | 292 |  | 
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|  | 293 | /** | 
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|  | 294 | @brief Called if only the last output-line has changed. | 
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|  | 295 | */ | 
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|  | 296 | void InGameConsole::onlyLastLineChanged() | 
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|  | 297 | { | 
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|  | 298 | if (LINES > 1) | 
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| [6105] | 299 | this->print(*this->shell_->getNewestLineIterator(), 1); | 
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| [1505] | 300 | } | 
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|  | 301 |  | 
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|  | 302 | /** | 
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|  | 303 | @brief Called if a new output-line was added. | 
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|  | 304 | */ | 
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|  | 305 | void InGameConsole::lineAdded() | 
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|  | 306 | { | 
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|  | 307 | this->numLinesShifted_ = 0; | 
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|  | 308 | this->shiftLines(); | 
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|  | 309 | this->onlyLastLineChanged(); | 
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|  | 310 | } | 
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|  | 311 |  | 
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|  | 312 | /** | 
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|  | 313 | @brief Called if the text in the input-line has changed. | 
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|  | 314 | */ | 
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|  | 315 | void InGameConsole::inputChanged() | 
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|  | 316 | { | 
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|  | 317 | if (LINES > 0) | 
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| [6105] | 318 | this->print(this->shell_->getInput(), 0); | 
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| [1505] | 319 |  | 
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| [6105] | 320 | if (this->shell_->getInput() == "" || this->shell_->getInput().size() == 0) | 
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| [1505] | 321 | this->inputWindowStart_ = 0; | 
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|  | 322 | } | 
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|  | 323 |  | 
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|  | 324 | /** | 
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|  | 325 | @brief Called if the position of the cursor in the input-line has changed. | 
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|  | 326 | */ | 
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|  | 327 | void InGameConsole::cursorChanged() | 
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|  | 328 | { | 
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| [6105] | 329 | unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_; | 
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| [1577] | 330 | if (pos > maxCharsPerLine_) | 
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|  | 331 | pos = maxCharsPerLine_; | 
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|  | 332 |  | 
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|  | 333 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); | 
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| [3300] | 334 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24); | 
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| [1505] | 335 | } | 
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|  | 336 |  | 
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|  | 337 | /** | 
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| [6105] | 338 | @brief Called if a command is about to be executed | 
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|  | 339 | */ | 
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|  | 340 | void InGameConsole::executed() | 
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|  | 341 | { | 
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|  | 342 | this->shell_->addOutputLine(this->shell_->getInput()); | 
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|  | 343 | } | 
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|  | 344 |  | 
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|  | 345 | /** | 
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| [1505] | 346 | @brief Called if the console gets closed. | 
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|  | 347 | */ | 
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|  | 348 | void InGameConsole::exit() | 
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|  | 349 | { | 
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|  | 350 | this->deactivate(); | 
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|  | 351 | } | 
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|  | 352 |  | 
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| [1577] | 353 | // ############################### | 
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|  | 354 | // ###  other external calls   ### | 
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|  | 355 | // ############################### | 
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|  | 356 |  | 
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| [1505] | 357 | /** | 
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| [1577] | 358 | @brief Used to control the actual scrolling and the cursor. | 
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| [1505] | 359 | */ | 
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| [2896] | 360 | void InGameConsole::update(const Clock& time) | 
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| [1505] | 361 | { | 
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| [1577] | 362 | if (this->scroll_ != 0) | 
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|  | 363 | { | 
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|  | 364 | float oldTop = this->consoleOverlayContainer_->getTop(); | 
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| [1505] | 365 |  | 
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| [1577] | 366 | if (this->scroll_ > 0) | 
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|  | 367 | { | 
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|  | 368 | // scrolling down | 
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|  | 369 | // enlarge oldTop a little bit so that this exponential function | 
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|  | 370 | // reaches 0 before infinite time has passed... | 
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| [2896] | 371 | float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; | 
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| [1577] | 372 | if (oldTop - deltaScroll >= 0) | 
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|  | 373 | { | 
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|  | 374 | // window has completely scrolled down | 
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|  | 375 | this->consoleOverlayContainer_->setTop(0); | 
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|  | 376 | this->scroll_ = 0; | 
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|  | 377 | } | 
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|  | 378 | else | 
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|  | 379 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); | 
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|  | 380 | } | 
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| [1505] | 381 |  | 
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| [1577] | 382 | else | 
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|  | 383 | { | 
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|  | 384 | // scrolling up | 
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|  | 385 | // note: +0.01 for the same reason as when scrolling down | 
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| [5960] | 386 | float deltaScroll = (1.3 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; | 
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|  | 387 | if (oldTop - deltaScroll <= -1.3 * this->relativeHeight) | 
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| [1577] | 388 | { | 
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|  | 389 | // window has completely scrolled up | 
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| [5960] | 390 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); | 
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| [1577] | 391 | this->scroll_ = 0; | 
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|  | 392 | this->consoleOverlay_->hide(); | 
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|  | 393 | } | 
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|  | 394 | else | 
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|  | 395 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); | 
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|  | 396 | } | 
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|  | 397 | } | 
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| [1505] | 398 |  | 
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| [1577] | 399 | if (this->bActive_) | 
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|  | 400 | { | 
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| [2896] | 401 | this->cursor_ += time.getDeltaTime(); | 
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| [1577] | 402 | if (this->cursor_ >= this->blinkTime) | 
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|  | 403 | { | 
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|  | 404 | this->cursor_ = 0; | 
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|  | 405 | bShowCursor_ = !bShowCursor_; | 
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|  | 406 | if (bShowCursor_) | 
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|  | 407 | this->consoleOverlayCursor_->show(); | 
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|  | 408 | else | 
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|  | 409 | this->consoleOverlayCursor_->hide(); | 
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|  | 410 | } | 
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| [1505] | 411 |  | 
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| [1577] | 412 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) | 
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|  | 413 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; | 
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|  | 414 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; | 
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|  | 415 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); | 
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| [1505] | 416 | } | 
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|  | 417 | } | 
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|  | 418 |  | 
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|  | 419 | /** | 
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|  | 420 | @brief Resizes the console elements. Call if window size changes. | 
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|  | 421 | */ | 
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| [2896] | 422 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) | 
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| [1505] | 423 | { | 
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| [1590] | 424 | this->windowW_ = newWidth; | 
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|  | 425 | this->windowH_ = newHeight; | 
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| [3300] | 426 | this->consoleOverlayBorder_->setWidth(static_cast<int>(this->windowW_* this->relativeWidth)); | 
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|  | 427 | this->consoleOverlayBorder_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight)); | 
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|  | 428 | this->consoleOverlayNoise_->setWidth(static_cast<int>(this->windowW_ * this->relativeWidth) - 10); | 
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|  | 429 | this->consoleOverlayNoise_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight) - 5); | 
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| [1601] | 430 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); | 
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| [1505] | 431 |  | 
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|  | 432 | // now adjust the text lines... | 
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| [3300] | 433 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 12; | 
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| [1505] | 434 |  | 
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|  | 435 | if (LINES > 0) | 
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| [3300] | 436 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH)); | 
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| [1505] | 437 | else | 
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|  | 438 | this->maxCharsPerLine_ = 10; | 
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|  | 439 |  | 
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|  | 440 | for (int i = 0; i < LINES; i++) | 
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|  | 441 | { | 
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|  | 442 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); | 
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| [3300] | 443 | this->consoleOverlayTextAreas_[i]->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24 - 14*i); | 
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| [1505] | 444 | } | 
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|  | 445 |  | 
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|  | 446 | this->linesChanged(); | 
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| [1538] | 447 | this->cursorChanged(); | 
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| [1505] | 448 | } | 
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|  | 449 |  | 
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| [1577] | 450 | // ############################### | 
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|  | 451 | // ###    internal methods     ### | 
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|  | 452 | // ############################### | 
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|  | 453 |  | 
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| [1505] | 454 | /** | 
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| [1577] | 455 | @brief Prints string to bottom line. | 
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|  | 456 | @param s String to be printed | 
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| [1505] | 457 | */ | 
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| [1577] | 458 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) | 
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| [1505] | 459 | { | 
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| [1577] | 460 | char level = 0; | 
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|  | 461 | if (text.size() > 0) | 
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|  | 462 | level = text[0]; | 
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| [1540] | 463 |  | 
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| [1577] | 464 | std::string output = text; | 
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| [1540] | 465 |  | 
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| [1577] | 466 | if (level >= -1 && level <= 5) | 
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|  | 467 | output.erase(0, 1); | 
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| [1505] | 468 |  | 
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| [1577] | 469 | if (LINES > index) | 
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| [1505] | 470 | { | 
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| [1577] | 471 | this->colourLine(level, index); | 
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| [1505] | 472 |  | 
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| [1577] | 473 | if (index > 0) | 
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| [1540] | 474 | { | 
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| [1577] | 475 | unsigned int linesUsed = 1; | 
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|  | 476 | while (output.size() > this->maxCharsPerLine_) | 
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|  | 477 | { | 
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|  | 478 | ++linesUsed; | 
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| [3196] | 479 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output.substr(0, this->maxCharsPerLine_))); | 
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| [1577] | 480 | output.erase(0, this->maxCharsPerLine_); | 
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|  | 481 | output.insert(0, 1, ' '); | 
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|  | 482 | if (linesUsed > numLinesShifted_ || alwaysShift) | 
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|  | 483 | this->shiftLines(); | 
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|  | 484 | this->colourLine(level, index); | 
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|  | 485 | } | 
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| [3196] | 486 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); | 
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| [1577] | 487 | this->displayedText_ = output; | 
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|  | 488 | this->numLinesShifted_ = linesUsed; | 
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| [1540] | 489 | } | 
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| [1577] | 490 | else | 
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| [1540] | 491 | { | 
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| [1577] | 492 | if (output.size() > this->maxCharsPerLine_) | 
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|  | 493 | { | 
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| [6105] | 494 | if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_) | 
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|  | 495 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition(); | 
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|  | 496 | else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) | 
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|  | 497 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; | 
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| [1540] | 498 |  | 
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| [1577] | 499 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); | 
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|  | 500 | } | 
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|  | 501 | else | 
|---|
|  | 502 | this->inputWindowStart_ = 0; | 
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|  | 503 | this->displayedText_ = output; | 
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| [3196] | 504 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::UTFString>(output)); | 
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| [1577] | 505 | } | 
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| [1505] | 506 | } | 
|---|
|  | 507 | } | 
|---|
|  | 508 |  | 
|---|
|  | 509 | /** | 
|---|
|  | 510 | @brief Shows the InGameConsole. | 
|---|
|  | 511 | */ | 
|---|
|  | 512 | void InGameConsole::activate() | 
|---|
|  | 513 | { | 
|---|
| [1540] | 514 | if (!this->bActive_) | 
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|  | 515 | { | 
|---|
|  | 516 | this->bActive_ = true; | 
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| [3327] | 517 | InputManager::getInstance().enterState("console"); | 
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| [6105] | 518 | this->shell_->registerListener(this); | 
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| [1505] | 519 |  | 
|---|
| [1590] | 520 | this->windowResized(this->windowW_, this->windowH_); | 
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| [1540] | 521 | this->linesChanged(); | 
|---|
|  | 522 | this->cursorChanged(); | 
|---|
|  | 523 | this->consoleOverlay_->show(); | 
|---|
|  | 524 |  | 
|---|
|  | 525 | // scroll down | 
|---|
|  | 526 | this->scroll_ = 1; | 
|---|
|  | 527 | // the rest is done by tick | 
|---|
|  | 528 | } | 
|---|
| [1505] | 529 | } | 
|---|
|  | 530 |  | 
|---|
|  | 531 | /** | 
|---|
|  | 532 | @brief Hides the InGameConsole. | 
|---|
|  | 533 | */ | 
|---|
|  | 534 | void InGameConsole::deactivate() | 
|---|
|  | 535 | { | 
|---|
| [1540] | 536 | if (this->bActive_) | 
|---|
|  | 537 | { | 
|---|
|  | 538 | this->bActive_ = false; | 
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| [3327] | 539 | InputManager::getInstance().leaveState("console"); | 
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| [6105] | 540 | this->shell_->unregisterListener(this); | 
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| [1540] | 541 |  | 
|---|
|  | 542 | // scroll up | 
|---|
|  | 543 | this->scroll_ = -1; | 
|---|
|  | 544 | // the rest is done by tick | 
|---|
|  | 545 | } | 
|---|
| [1505] | 546 | } | 
|---|
|  | 547 |  | 
|---|
|  | 548 | /** | 
|---|
|  | 549 | @brief Shifts all output lines one line up | 
|---|
|  | 550 | */ | 
|---|
|  | 551 | void InGameConsole::shiftLines() | 
|---|
|  | 552 | { | 
|---|
|  | 553 | for (unsigned int i = LINES - 1; i > 1; --i) | 
|---|
|  | 554 | { | 
|---|
|  | 555 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); | 
|---|
|  | 556 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); | 
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|  | 557 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); | 
|---|
|  | 558 | } | 
|---|
|  | 559 | } | 
|---|
|  | 560 |  | 
|---|
|  | 561 | void InGameConsole::colourLine(int colourcode, int index) | 
|---|
|  | 562 | { | 
|---|
|  | 563 | if (colourcode == -1) | 
|---|
|  | 564 | { | 
|---|
|  | 565 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.90, 0.90, 0.90, 1.00)); | 
|---|
|  | 566 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); | 
|---|
|  | 567 | } | 
|---|
|  | 568 | else if (colourcode == 1) | 
|---|
|  | 569 | { | 
|---|
|  | 570 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.95, 0.25, 0.25, 1.00)); | 
|---|
|  | 571 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); | 
|---|
|  | 572 | } | 
|---|
|  | 573 | else if (colourcode == 2) | 
|---|
|  | 574 | { | 
|---|
|  | 575 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.95, 0.50, 0.20, 1.00)); | 
|---|
|  | 576 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); | 
|---|
|  | 577 | } | 
|---|
|  | 578 | else if (colourcode == 3) | 
|---|
|  | 579 | { | 
|---|
|  | 580 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.50, 0.50, 0.95, 1.00)); | 
|---|
|  | 581 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); | 
|---|
|  | 582 | } | 
|---|
|  | 583 | else if (colourcode == 4) | 
|---|
|  | 584 | { | 
|---|
|  | 585 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.65, 0.48, 0.44, 1.00)); | 
|---|
|  | 586 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); | 
|---|
|  | 587 | } | 
|---|
|  | 588 | else if (colourcode == 5) | 
|---|
|  | 589 | { | 
|---|
|  | 590 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.40, 0.20, 0.40, 1.00)); | 
|---|
|  | 591 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); | 
|---|
|  | 592 | } | 
|---|
|  | 593 | else | 
|---|
|  | 594 | { | 
|---|
|  | 595 | this->consoleOverlayTextAreas_[index]->setColourTop   (ColourValue(0.21, 0.69, 0.21, 1.00)); | 
|---|
|  | 596 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); | 
|---|
|  | 597 | } | 
|---|
|  | 598 | } | 
|---|
|  | 599 |  | 
|---|
| [6105] | 600 | // ################################ | 
|---|
|  | 601 | // ###      static methods      ### | 
|---|
|  | 602 | // ################################ | 
|---|
| [1577] | 603 |  | 
|---|
|  | 604 | /** | 
|---|
|  | 605 | @brief Activates the console. | 
|---|
|  | 606 | */ | 
|---|
|  | 607 | /*static*/ void InGameConsole::openConsole() | 
|---|
| [1505] | 608 | { | 
|---|
| [1577] | 609 | InGameConsole::getInstance().activate(); | 
|---|
| [1505] | 610 | } | 
|---|
|  | 611 |  | 
|---|
|  | 612 | /** | 
|---|
| [1577] | 613 | @brief Deactivates the console. | 
|---|
| [1505] | 614 | */ | 
|---|
| [1577] | 615 | /*static*/ void InGameConsole::closeConsole() | 
|---|
| [1505] | 616 | { | 
|---|
| [1577] | 617 | InGameConsole::getInstance().deactivate(); | 
|---|
| [1505] | 618 | } | 
|---|
|  | 619 | } | 
|---|